US2017151498A1PendingUtilityA1

Method and apparatus for processing gestures

Assignee: STEELSERIES APSPriority: Mar 15, 2013Filed: Jun 30, 2016Published: Jun 1, 2017
Est. expiryMar 15, 2033(~6.6 yrs left)· nominal 20-yr term from priority
A63F 13/213A63F 13/21A63F 13/428
50
PatentIndex Score
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Claims

Abstract

A system that incorporates the subject disclosure may include, for example, a processor to perform operations including sensing a gesture performed by an object in a vicinity of a sensor, associating the gesture with the at least one gaming action responsive to determining that the gesture is a new gesture not previously associated with at least one gaming action of a plurality of gaming actions that control presentations produced by a gaming application, sensing by way of the sensor a subsequent instance of the gesture by the object or a different object, obtaining the at least one gaming action associated with the gesture responsive to detecting the subsequent instance of the gesture, and providing the at least one gaming action to the gaming application. Other embodiments are disclosed.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A system, comprising:
 a processing system including a processor; and   a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, comprising:
 identifying a gaming venue state during a presentation of a gaming application resulting in an identified gaming venue state; 
 detecting a first gesture with a first proximity sensor resulting in a detection of the first gesture; 
 associating the first gesture with a first gaming action according to the identified gaming venue state; 
 detecting a second gesture with a second proximity sensor during the detection of the first gesture; 
 associating the second gesture with a second gaming action according to the identified gaming venue state and the detection of the first gesture; and 
 performing the first gaming action and the second gaming action during the presentation of the gaming application. 
   
     
     
         2 . The system of  claim 1 , wherein the operations further comprise:
 detecting the first gesture with the first proximity sensor;   determining that the first gesture is a new gesture not previously associated with any gaming action of a plurality of gaming actions that can be performed during the presentation of the gaming application; and   presenting in a graphical user interface the plurality of gaming actions for enabling an association between the first gesture and one of the plurality of gaming actions.   
     
     
         3 . The system of  claim 2 , wherein the operations further comprise:
 receiving a first input for associating the first gesture to the first gaming action which is one of the plurality of gaming actions; and   associating the first gesture with the first gaming action according to the first input.   
     
     
         4 . The system of  claim 1 , wherein the operations further comprise:
 detecting the second gesture with the second proximity sensor;   determining that the second gesture is a new gesture not previously associated with any gaming action of a plurality of gaming actions that can be performed during the presentation of the gaming application; and   presenting in a graphical user interface the plurality of gaming actions for enabling an association between the second gesture and one of the plurality of gaming actions.   
     
     
         5 . The system of  claim 4 , wherein the operations further comprise:
 receiving a second input for associating the second gesture to the second gaming action which is one of the plurality of gaming actions; and   associating the second gesture with the gaming action according to the second input.   
     
     
         6 . The system of  claim 1 , wherein the performing the first gaming action and the second gaming action during the presentation of the gaming application further comprises performing the first gaming action and the second gaming action simultaneously during the presentation of the gaming application. 
     
     
         7 . The system of  claim 1 , wherein the performing the first gaming action and the second gaming action during the presentation of the gaming application further comprises performing the first gaming action prior to the second gaming action during the presentation of the gaming application. 
     
     
         8 . The system of  claim 1 , wherein the performing the first gaming action and the second gaming action during the presentation of the gaming application further comprises performing the second gaming action in response to the first gaming action during the presentation of the gaming application. 
     
     
         9 . The system of  claim 1 , wherein each of the first gesture and the second gesture is one of a two dimensional gesture and a three dimensional gesture. 
     
     
         10 . The system of  claim 1 , wherein the one of the first gaming action and the second gaming action performs controlling actions of an animated object presented by gaming application. 
     
     
         11 . A method, comprising:
 determining, by a processing system including a processor, a gaming venue state of a gaming application resulting in a determined gaming venue state;   sensing, by the processing system, a first gesture with a first proximity sensor resulting in a sensing of the first gesture;   identifying, by the processing system, a first gaming action according to the determined gaming venue state and the sensing of the first gesture;   sensing, by the processing system, a second gesture with a second proximity sensor during the sensing of the first gesture resulting in a sensing of the second gesture;   identifying, by the processing system, a second gaming action according to the determined gaming venue state, the sensing of the first gesture, and the sensing of the second gesture; and   performing, by the processing system, the first gaming action and the second gaming action during a presentation of the gaming application.   
     
     
         12 . The method of  claim 11 , wherein performing the first gaming action and the second gaming action during the presentation of the gaming application further comprises performing, by the processing system, the first gaming action and the second gaming action simultaneously during the presentation of the gaming application. 
     
     
         13 . The method of  claim 11 , wherein performing the first gaming action and the second gaming action during the presentation of the gaming application further comprises performing, by the processing system, the first gaming action prior to the second gaming action during the presentation of the gaming application. 
     
     
         14 . The method of  claim 11 , wherein performing the first gaming action and the second gaming action during the presentation of the gaming application further comprises performing, by the processing system, the second gaming action in response to the first gaming action during the presentation of the gaming application. 
     
     
         15 . The method of  claim 11 , wherein each of the first gesture and the second gesture is one of a two dimensional gesture and a three dimensional gesture. 
     
     
         16 . The method of  claim 11 , wherein the one of the first gaming action and the second gaming action performs controlling actions of an animated object presented by gaming application. 
     
     
         17 . A machine-readable storage medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, comprising:
 identifying a gaming venue state during a presentation of a gaming application resulting in an identified gaming venue state;   associating a first gesture with a first gaming action according to the identified gaming venue state responsive to detecting the first gesture with a first proximity sensor resulting in a detection of the first gesture;   associating a second gesture with a second gaming action according to the identified gaming venue state and the first gaming action responsive to detecting the second gesture with a second proximity sensor during the detection of the first gesture; and   performing the first gaming action and the second gaming action during the presentation of the gaming application.   
     
     
         18 . The machine-readable storage medium of  claim 17 , wherein performing the first gaming action and the second gaming action during the presentation of the gaming application further comprises performing the first gaming action and the second gaming action simultaneously during the presentation of the gaming application. 
     
     
         19 . The machine-readable storage medium of  claim 17 , wherein performing the first gaming action and the second gaming action during the presentation of the gaming application further comprises performing the first gaming action prior to the second gaming action during the presentation of the gaming application. 
     
     
         20 . The machine-readable storage medium of  claim 17 , wherein performing the first gaming action and the second gaming action during the presentation of the gaming application further comprises performing the second gaming action in response to the first gaming action during the presentation of the gaming application.

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