US2017124800A1PendingUtilityA1

Integrated card and slot machine mechanic

Assignee: ELECTRONIC ARTS INCPriority: Apr 27, 2012Filed: Jan 17, 2017Published: May 4, 2017
Est. expiryApr 27, 2032(~5.7 yrs left)· nominal 20-yr term from priority
Inventors:Steven Conrad
G07F 17/3262G07F 17/34G07F 17/3293G07F 17/3213G06F 3/0482G07F 17/3244A63F 13/52
47
PatentIndex Score
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Claims

Abstract

A multiplayer game method provides an editing graphical user interface (GUI) for display to the players of the multiplayer game on computing devices to edit a plurality of digital object holders for use in game states of a multiplayer game session. The method receives a digital object placement request to place a digital object at a position on an object holder of the game state, where the first digital object is associated with a visual representation and a ruleset for using the digital object. The method applies the ruleset to the digital object placement request to generate a validation result indicating whether a placement of the digital object on the digital object holder is valid. The further method includes receiving the game states and providing a GIU based on the received game states to enable the players to select digital objects from the plurality of digital object holders.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A multiplayer game method comprising:
 initializing, by a hardware processing device, a first player game state and a second player game state, wherein the initializing comprises:
 providing for display to the first player on a first computing device, a first editing graphical user interface (GUI) to edit a first plurality of digital object holders for use in a first game state of a multiplayer game session, wherein to edit the first plurality of digital object holders the method further comprises:
 receiving a first digital object placement request to place a first digital object at a first position on a first digital object holder of the first plurality of digital object holders of the first game state, wherein the first digital object is associated with a first visual representation and a first ruleset for using the first digital object; and 
 applying the first ruleset to the first digital object placement request to generate a first validation result indicating whether a first placement of the first digital object on the first digital object holder is valid; and 
 
 providing for display to the second player on a second computing device, a second editing GUI to edit a second plurality of digital object holders for use in a second game state of the multiplayer game session, wherein to edit the second plurality of digital object holders the method further comprises:
 receiving a second digital object placement request to place a second digital object at a second position on a second digital object holder of the second plurality of digital object holders of the second game state, wherein the second digital object is associated with a second visual representation and a second ruleset for using the second digital object; and 
 applying the second ruleset to the second digital object placement request to generate a second validation result indicating whether the second placement of the second digital object on the second digital object holder is valid; 
 
   receiving, from the first computing device, the first game state of the first player comprising a first plurality of digital objects arranged in the first plurality of digital object holders;   receiving, from the second computing device, the second game state of the second player comprising a second plurality of digital objects arranged in the second plurality of digital object holders; and   providing for display on the first computing device and the second computing device, a graphical user interface (GUI) based on the received first game state of the first player and the received second game state of the second player, wherein the GUI comprises:
 a first GUI element to enable the first player to select a third digital object from the first plurality of digital object holders, the selection of the third digital object corresponding to a first turn of the multiplayer game, wherein the selection of the third digital object affects the second game state of the second player; and 
 a second GUI element to enable the second player to select a fourth digital object from the second plurality of digital object holders, the selection of the fourth digital object corresponding to a second turn of the multiplayer game, wherein the selection of the fourth digital object affects the first game state of the first player. 
   
     
     
         2 . The multiplayer game method of  claim 1 , wherein the first digital object is associated with digital object ability information and digital object payoff information. 
     
     
         3 . The multiplayer game method of  claim 2 , wherein the digital object ability information comprises at least one of adjustment information of the first game state of the first player, adjustment information of the second game state of the second player, adjustment information for the first plurality of digital object holders associated with the first player, or adjustment information for the second plurality of digital object holders associated with the second player. 
     
     
         4 . The multiplayer game method of  claim 1 , wherein the selection of the third digital object affects the second plurality of digital object holders of the second game state, and wherein the selection of the fourth digital object affects the first plurality of digital object holders of the first game state. 
     
     
         5 . The multiplayer game method of  claim 2 , further comprising:
 providing a first indication of the first placement of the first digital object on the first digital object holder; and   calculating a paytable that incorporates the first digital object placement request, the paytable comprising a plurality of possible outcomes for a random selection of one digital object from each of the first plurality of digital object holders.   
     
     
         6 . The multiplayer game method of  claim 5 , wherein the paytable comprises bank decision payoff information indicative of a first outcome based on a decision to bank a payline, and play decision payoff information indicative of a second outcome based on a decision to play the payline. 
     
     
         7 . The multiplayer game method of  claim 5 , wherein the calculating the paytable comprises:
 aggregating the digital object payoff information associated with the first digital object placed on the first digital object holder and other digital object payoff information associated with other digital objects respectively placed in other positions of the first plurality of digital object holders, to generate aggregated digital object payoff information;   calculating the plurality of possible outcomes by performing permutations of the first digital object and the other digital objects in the digital object holders; and   comparing the aggregated digital object payoff information to the permutations.   
     
     
         8 . A multiplayer game system, comprising:
 a memory;   a hardware processing device, operatively coupled to the memory, the hardware processing device to:
 initialize a first player game state and a second player game state, wherein to initialize the first player game state and the second player game state the hardware processing device is to:
 provide for display to the first player on a first computing device, a first editing graphical user interface (GUI) to edit a first plurality of digital object holders for use in a first game state of a multiplayer game session, wherein to edit the first plurality of digital object holders the hardware processing device is to:
 receive a first digital object placement request to place a first digital object at a first position on a first digital object holder of the first plurality of digital object holders of the first game state, wherein the first digital object is associated with a first visual representation and a first ruleset for using the first digital object; and 
 apply the first ruleset to the first digital object placement request to generate a first validation result indicating whether a first placement of the first digital object on the first digital object holder is valid; and 
 
 provide for display to the second player on a second computing device, a second editing GUI to edit a second plurality of digital object holders for use in a second game state of the multiplayer game session, wherein to edit the second plurality of digital object holders the hardware processing device is to:
 receive a second digital object placement request to place a second digital object at a second position on a second digital object holder of the second plurality of digital object holders of the second game state, wherein the second digital object is associated with a second visual representation and a second ruleset for using the second digital object; and 
 apply the second ruleset to the second digital object placement request to generate a second validation result indicating whether the second placement of the second digital object on the second digital object holder is valid; 
 
 
 receive, from the first computing device, the first game state of the first player comprising a first plurality of digital objects arranged in the first plurality of digital object holders; 
 receive, from the second computing device, the second game state of the second player comprising a second plurality of digital objects arranged in the second plurality of digital object holders; and 
 provide for display on the first computing device and the second computing device, a graphical user interface (GUI) based on the received first game state of the first player and the received second game state of the second player, wherein the GUI comprises:
 a first GUI element to enable the first player to select a third digital object from the first plurality of digital object holders, the selection of the third digital object corresponding to a first turn of the multiplayer game, wherein the selection of the third digital object affects the second game state of the second player; and 
 a second GUI element to enable the second player to select a fourth digital object from the second plurality of digital object holders, the selection of the fourth digital object corresponding to a second turn of the multiplayer game, wherein the selection of the fourth digital object affects the first game state of the first player. 
 
   
     
     
         9 . The multiplayer game system of  claim 8 , wherein the first digital object is associated with digital object ability information and digital object payoff information. 
     
     
         10 . The multiplayer game system of  claim 9 , wherein the digital object ability information comprises at least one of adjustment information of the first game state of the first player, adjustment information of the second game state of the second player, adjustment information for the first plurality of digital object holders associated with the first player, or adjustment information for the second plurality of digital object holders associated with the second player. 
     
     
         11 . The multiplayer game system of  claim 8 , wherein the selection of the third digital object affects the second plurality of digital object holders of the second game state, and wherein the selection of the fourth digital object affects the first plurality of digital object holders of the first game state. 
     
     
         12 . The multiplayer game system of  claim 9 , further comprising:
 providing a first indication of the first placement of the first digital object on the first digital object holder; and   calculating a paytable that incorporates the first digital object placement request, the paytable comprising a plurality of possible outcomes for a random selection of one digital object from each of the first plurality of digital object holders.   
     
     
         13 . The multiplayer game system of  claim 12 , wherein the paytable comprises bank decision payoff information indicative of a first outcome based on a decision to bank a payline, and play decision payoff information indicative of a second outcome based on a decision to play the payline. 
     
     
         14 . The multiplayer game system of  claim 12 , wherein the calculating the paytable comprises:
 aggregating the digital object payoff information associated with the first digital object placed on the first digital object holder and other digital object payoff information associated with other digital objects respectively placed in other positions of the first plurality of digital object holders, to generate aggregated digital object payoff information;   calculating the plurality of possible outcomes by performing permutations of the first digital object and the other digital objects in the digital object holders; and   comparing the aggregated digital object payoff information to the permutations.   
     
     
         15 . A non-transitory computer readable medium having instructions that, when executed by a hardware processing device, cause the hardware processing device to:
 initialize a first player game state and a second player game state, wherein to initialize the first player game state and the second player game state the hardware processing device is to:
 provide for display to the first player on a first computing device, a first editing graphical user interface (GUI) to edit a first plurality of digital object holders for use in a first game state of a multiplayer game session, wherein to edit the first plurality of digital object holders the hardware processing device is to:
 receive a first digital object placement request to place a first digital object at a first position on a first digital object holder of the first plurality of digital object holders of the first game state, wherein the first digital object is associated with a first visual representation and a first ruleset for using the first digital object; and 
 apply the first ruleset to the first digital object placement request to generate a first validation result indicating whether a first placement of the first digital object on the first digital object holder is valid; and 
 
 provide for display to the second player on a second computing device, a second editing GUI to edit a second plurality of digital object holders for use in a second game state of the multiplayer game session, wherein to edit the second plurality of digital object holders the hardware processing device is to:
 receive a second digital object placement request to place a second digital object at a second position on a second digital object holder of the second plurality of digital object holders of the second game state, wherein the second digital object is associated with a second visual representation and a second ruleset for using the second digital object; and 
 apply the second ruleset to the second digital object placement request to generate a second validation result indicating whether the second placement of the second digital object on the second digital object holder is valid; 
 
   receive, from the first computing device, the first game state of the first player comprising a first plurality of digital objects arranged in the first plurality of digital object holders;   receive, from the second computing device, the second game state of the second player comprising a second plurality of digital objects arranged in the second plurality of digital object holders; and   provide for display on the first computing device and the second computing device, a graphical user interface (GUI) based on the received first game state of the first player and the received second game state of the second player, wherein the GUI comprises:
 a first GUI element to enable the first player to select a third digital object from the first plurality of digital object holders, the selection of the third digital object corresponding to a first turn of the multiplayer game, wherein the selection of the third digital object affects the second game state of the second player; and 
 a second GUI element to enable the second player to select a fourth digital object from the second plurality of digital object holders, the selection of the fourth digital object corresponding to a second turn of the multiplayer game, wherein the selection of the fourth digital object affects the first game state of the first player. 
   
     
     
         16 . The non-transitory computer readable medium of  claim 15 , wherein the first digital object is associated with digital object ability information and digital object payoff information. 
     
     
         17 . The non-transitory computer readable medium of  claim 16 , wherein the digital object ability information comprises at least one of adjustment information of the first game state of the first player, adjustment information of the second game state of the second player, adjustment information for the first plurality of digital object holders associated with the first player, or adjustment information for the second plurality of digital object holders associated with the second player. 
     
     
         18 . The non-transitory computer readable medium of  claim 15 , further comprising:
 providing a first indication of the first placement of the first digital object on the first digital object holder; and   calculating a paytable that incorporates the first digital object placement request, the paytable comprising a plurality of possible outcomes for a random selection of one digital object from each of the first plurality of digital object holders.   
     
     
         19 . The non-transitory computer readable medium of  claim 18 , wherein the paytable comprises bank decision payoff information indicative of a first outcome based on a decision to bank a payline, and play decision payoff information indicative of a second outcome based on a decision to play the payline. 
     
     
         20 . The non-transitory computer readable medium of  claim 18 , wherein the calculating the paytable comprises:
 aggregating the digital object payoff information associated with the first digital object placed on the first digital object holder and other digital object payoff information associated with other digital objects respectively placed in other positions of the first plurality of digital object holders, to generate aggregated digital object payoff information;   calculating the plurality of possible outcomes by performing permutations of the first digital object and the other digital objects in the digital object holders; and   comparing the aggregated digital object payoff information to the permutations.

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