US2017095728A1PendingUtilityA1

Allegiance game and method of playing the same

Assignee: ALINDOGAN IANPriority: Oct 6, 2015Filed: Oct 6, 2016Published: Apr 6, 2017
Est. expiryOct 6, 2035(~9.2 yrs left)· nominal 20-yr term from priority
Inventors:Ian Alindogan
A63F 3/00697A63F 3/00075A63F 2003/00832A63F 2003/0436A63F 3/02A63F 2003/0439
13
PatentIndex Score
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Cited by
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Claims

Abstract

This invention relates to a strategy based board game that optimizes the use of logic, memory and spatial skills. A Civil war game designed for at least two players who each control an army, and an Arbiter. The arbiter decides the results of challenges between opposing playing pieces. The game simulates armies at war trying to over power, misinform, outflank, outmaneuver, and destroy each other.

Claims

exact text as granted — not AI-modified
What is claimed: 
     
         1 . A board game comprising:
 a game board having a rectangular configuration with a top surface and a bottom surface, the top surface having a plurality of elongated vertical rows each comprising a plurality of adjacent squares situated there along, and a plurality of short horizontal rows each comprising a plurality of adjacent squares situated there along, wherein the vertical rows and horizontal rows are connected to define an indicia;   a plurality of first human tokens each representative of a soldier;   a plurality of second human tokens each representative of a high ranking officer;   a 7card draw having a number of human tokens each representative of a special force; and   a plurality of laminated round pieces representative of a Zone.   
     
     
         2 . The board game according to  claim 1 , wherein said rectangular configuration has  8  by  9  columns. 
     
     
         3 . The board game according to  claim 1 , wherein said indicia represents map of United States of America divided into three parts. 
     
     
         4 . A method of playing a war simulation board game having a player one, a player two and an Arbiter, comprising steps of:
 providing a playing board with a top surface and a bottom surface;   providing two sets of playing pieces, one set for each of said players, said playing pieces comprising insignias;   providing a 7Card draw which represent special forces, that includes privates, assassins, specialist and canons;   providing a plurality of laminated round pieces representative of a zone;   providing flags for the American Union and the Confederacy.   
     
     
         5 . The method of playing a war simulation board game according to  claim 4 , wherein the top surface of the playing board represents a map of United States of America divided into three parts. 
     
     
         6 . The method of playing a war simulation board game according to  claim 4 , wherein the arbiter decides the result of challenge between opposing playing pieces. 
     
     
         7 . The method of playing a war simulation board game according to  claim 4 , wherein the arbiter hides the identities of the eliminated pieces. 
     
     
         8 . The method of playing a war simulation board game according to  claim 4 , wherein each set of playing pieces comprises a total of  27  pieces. 
     
     
         9 . The method of playing a war simulation board game according to  claim 4 , wherein said insignias represent army ranks from highest to lowest. 
     
     
         10 . The method of playing a war simulation board game according to  claim 4 , wherein said 7Card draw comprises 6 privates, 2 assassins, 2 specialist and 4 canons. 
     
     
         11 . The method of playing a war simulation board game according to  claim 4 , wherein each player moves one piece per turn. 
     
     
         12 . The method of playing a war simulation board game according to  claim 4 , wherein no diagonal moves are permitted. 
     
     
         13 . The method of playing a war simulation board game according to  claim 4 , wherein all high raking pieces can eliminate the Flag and the Canons except for the Assassins and the Specialists. 
     
     
         14 . The method of playing a war simulation board game according to  claim 4 , wherein the privates can eliminate the Flag, the Canons and the Specialists. 
     
     
         15 . The method of playing a war simulation board game according to  claim 4 , wherein the Specialists can eliminate all, except the Privates. 
     
     
         16 . The method of playing a war simulation board game according to  claim 15 , wherein the specialists can retake a canon. 
     
     
         17 . The method of playing a war simulation board game according to  claim 4 , wherein the assassins can eliminate all, except the Specialists. 
     
     
         18 . The method of playing a war simulation board game according to  claim 4 , wherein the canons can destroy all, except the specialists. 
     
     
         19 . The method of playing a war simulation board game according to  claim 18 , wherein the canons can only jump while attacking a target across the playing board without limits. 
     
     
         20 . The method of playing a war simulation board game according to  claim 4 , wherein the zone could be colored yellow, red, blue or gray.

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