Non-transitory computer readable medium, method of controlling a game, and information processing device
Abstract
A non-transitory computer readable medium including program instructions, a method of controlling a game, and an information processing device make a game more amusing. When executed, the program instructions cause the information processing device to store information related to objects and information related to game contents in a storage, associate positioning information in a virtual space with each object, associate positioning information with the game contents, cause the objects and the game contents to be displayed at the position indicated by the positioning information associated with each of the objects and the game contents, change the positioning information associated with an object and the positioning information associated with each game content associated with the object, determine whether a predetermined condition is satisfied, and finalize the positioning information associated with the objects and the positioning information associated with the game contents when the predetermined condition is determined to be satisfied.
Claims
exact text as granted — not AI-modified1 . One or more non-transitory computer readable media including computer program instructions, which when executed by an information processing system, cause the information processing system to:
store, in a memory, information related to a plurality of objects, information related to a plurality of first game contents each associated with at least one of the plurality of objects, and intra-object positioning information indicating a position within the one or more of the plurality of objects associated with each of the plurality of first game contents; associate first positioning information indicating a position in a first virtual space with each of one or more of the plurality of objects in accordance with a first user operation; associate, based on the first positioning information and the intra-object positioning information, first positioning information in the first virtual space with each of one or more of the plurality of first game contents associated with the one or more of the plurality of objects; cause the one or more of the plurality of objects and the one or more of the plurality of first game contents to be displayed on a display displaying the first virtual space at the position indicated by the first positioning information associated with each of the one or more objects and the one or more first game contents; change the first positioning information associated with at least one object among the one or more of the plurality of objects and the first positioning information associated with each first game content associated with the at least one object; determine whether a predetermined condition is satisfied based on the information related to the one or more objects; and set the first positioning information associated with the one or more of the plurality of objects and the first positioning information associated with the one or more of the plurality of first game contents when the predetermined condition is determined to be satisfied.
2 . The one or more non-transitory computer readable media of claim 1 , wherein the computer program instructions further cause the information processing system to:
cause changing, when the predetermined condition is determined not to be satisfied, a displaying state on the display of an object with which information that does not satisfy the first condition is associated and which is one of the one or more of the plurality of objects with which the first positioning information is associated.
3 . The one or more non-transitory computer readable media of claim 1 , wherein
the one or more of the plurality of first game contents are caused to be displayed in a first displaying state indicated by a geometrical shape; and the computer program instructions further cause the information processing system to switch a displaying state of the one or more of the plurality of first game contents from the first displaying state to a different second displaying state when the first positioning information associated with the one or more of the plurality of first game contents is finalized.
4 . The one or more non-transitory computer readable media of claim 1 , wherein
first positioning information is associated with each of the plurality of objects, and the computer program instructions further cause the information processing system to: identify two or more objects among the plurality of objects; and cause a first change, in accordance with a relative positional relationship in the first virtual space of the two or more objects, by changing information related to a first game content associated with at least one object among the two or more objects.
5 . The one or more non-transitory computer readable media of claim 4 , wherein
one or more connecting positions are set in each of the plurality of objects, and in accordance with whether the connecting position of a first object of the plurality of objects with which first positioning information is associated has a predetermined relative positional relationship with respect to the connecting position of a second object of the plurality of objects, the first change is performed by changing information related to a first game content, among the first game contents associated with the first object, corresponding to the connecting position of the first object.
6 . The one or more non-transitory computer readable media of claim 4 , wherein
the two or more objects of the plurality of objects are identified by identifying, among the plurality of objects, a designated object and another object having a predetermined relative positional relationship with respect to the designated object, and the first change is performed by changing the information related to a first game content of the plurality of first game content associated with the other object that was identified.
7 . The one or more non-transitory computer readable media of claim 6 , wherein
the information related to the first game contents includes a first game parameter and a second game parameter of each of the plurality of first game content, a designated game content is associated with the designated object, and the first change is performed by changing the first game parameter of the first game content associated with the other object, an amount of change in the first game parameter being determined in accordance with the second game parameter of the designated game content.
8 . The one or more non-transitory computer readable media of claim 1 , wherein the computer program instructions further cause the information processing system to:
select, in accordance with a second user operation, at least one object of the plurality of objects with which two or more first game contents of the plurality of first game contents are associated from among the one or more objects of the plurality of objects with which the first positioning information is associated; and perform a second change by collectively changing information related to a plurality of first game contents among the two or more first game contents associated with the at least one object that was selected.
9 . The one or more non-transitory computer readable media of claim 8 , wherein
the information related to the plurality of first game contents includes a second game parameter of each of the plurality of first game, and the second change is performed by collectively changing the information related to the plurality of first game contents with which the first positioning information is associated when a cost parameter is equal to or less than a threshold, the cost parameter being calculated based on at least one of the number and the second game parameter of the plurality of first game contents.
10 . The one or more non-transitory computer readable media of claim 8 , wherein
the information related to the plurality of first game contents includes a second game parameter of each first game content of the plurality of first game contents, and the second change is performed by collectively changing the second game parameter of the plurality of first game contents.
11 . The one or more non-transitory computer readable media of claim 1 , wherein
one or more connecting positions are set in each of the plurality of objects, and the predetermined condition includes a condition that at least one connecting position among the one or more objects of the plurality of objects with which the first positioning information is associated has a predetermined relative positional relationship with respect to at least one connecting position set in another object of the plurality of objects.
12 . The one or more non-transitory computer readable media of claim 1 , wherein
a cost is set for each of the plurality of objects, and the predetermined condition includes a condition that a total of the cost set for the one or more objects with which the first positioning information is associated is equal to or less than a threshold.
13 . The one or more non-transitory computer readable media of claim 1 , wherein
the predetermined condition includes a condition that each of the one or more of the plurality of objects with which the first positioning information is associated does not overlap another object of the plurality of objects upon being placed at the position in the first virtual space indicated by the first positioning information.
14 . The one or more non-transitory computer readable media of claim 1 , wherein
a first position and a second position are set in the first virtual space, and the predetermined condition includes a condition that the first position and the second position in the first virtual space are included within the one or more of the plurality of objects with which the first positioning information is associated.
15 . The one or more non-transitory computer readable media of claim 1 , wherein
a prohibited area is set in the first virtual space, and the predetermined condition includes a condition that each of the one or more of the plurality of objects with which the first positioning information is associated does not overlap the prohibited area in the first virtual space upon being placed at the position in the first virtual space indicated by the first positioning information.
16 . The one or more non-transitory computer readable media of claim 1 , wherein the computer program instructions further cause the information processing system to:
associate, after finalizing the first positioning information, second positioning information with each of the one or more of the plurality of first game contents associated with the one or more of the plurality of objects, the second positioning information indicating a position in a second virtual space.
17 . The one or more non-transitory computer readable media of claim 16 , wherein the computer program instructions further cause the information processing system to:
receive information related to a first game content, another processing device having associated second positioning information with the first game content; set a second virtual space based on the information that was received; associate second positioning information indicating a position in the second virtual space with a second game content; cause an area around the second game content in the second virtual space to be displayed on a display; and operate the second game content in the second virtual space.
18 . The one or more non-transitory computer readable media of claim 17 , wherein the computer program instructions further cause the information processing system to:
conduct a battle in the second virtual space between the second game content and at least one of the plurality of first game content with which the second positioning information is associated and a third game content with which second positioning information is associated in accordance with passage of time.
19 . A method executed by an information processing device, the method comprising:
storing, in a memory, information related to a plurality of objects, information related to a plurality of first game contents each associated with at least one of the plurality of objects, and intra-object positioning information that indicates a position within the one or more of the plurality of objects associated with each of the plurality of first game contents; associating first positioning information indicating a position in a first virtual space with each of one or more of the plurality of objects in accordance with a first user operation; associating, based on the first positioning information and the intra-object positioning information, first positioning information in the first virtual space with each of one or more of the first game contents associated with the one or more objects; causing the one or more of the plurality of objects and the one or more of the plurality of first game contents to be displayed on a display displaying the first virtual space, at the position indicated by the first positioning information associated with each of the one or more objects and the one or more first game contents; changing the first positioning information associated with at least one object among the one or more of the plurality of objects and the first positioning information associated with each first game content associated with the at least one object; determining whether a predetermined condition is satisfied based on the information related to the one or more objects; and set the first positioning information associated with the one or more of the plurality of objects and the first positioning information associated with the one or more of the plurality of first game contents when the predetermined condition is determined to be satisfied.
20 . An information processing system comprising:
a memory configured to store information related to a plurality of objects, information related to a plurality of first game contents each associated with at least one of the plurality of objects, and intra-object positioning information indicating a position within the one or more of the plurality of objects associated with each of the plurality of first game contents; and circuitry configured to
associate first positioning information indicating a position in a first virtual space with each of one or more of the plurality of objects in accordance with a first user operation;
associate, based on the first positioning information and the intra-object positioning information, first positioning information in the first virtual space with each of one or more of the plurality of first game contents associated with the one or more of the plurality of objects;
cause the one or more of the plurality of objects and the one or more of the plurality of first game contents to be displayed on a display displaying the first virtual space, at the position indicated by the first positioning information associated with each of the one or more objects and the one or more first game contents;
change the first positioning information associated with at least one object among the one or more of the plurality of objects and the first positioning information associated with each first game content associated with the at least one object;
determine whether a predetermined condition is satisfied based on the information related to the one or more objects, and
set the first positioning information associated with the one or more of the plurality of objects and the first positioning information associated with the one or more of the plurality of first game contents when the predetermined condition is determined to be satisfied.Join the waitlist — get patent alerts
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