Assembly and Method for Frame Side Matching Game Play
Abstract
A game play assembly incorporating 24 substantially square frames, each substantially square frame having a quadruple of zones; and incorporating 96 objects wherein a first third of the 96 objects are of a first type, wherein a second third of the 96 objects are of a second type, wherein the remainder of the 96 objects are of a third type, wherein the 96 objects are divided in 24 four element rotational series of objects, wherein each four element rotational series of objects is supported upon and aligned with one of the quadruples of zones, and wherein each four element rotational series of objects is different from each other four element rotational series of objects.
Claims
exact text as granted — not AI-modifiedThe invention hereby claimed is:
1 . A game play assembly comprising:
(a) 24 substantially square frames, each such frame having a quadruple of zones; and (b) 96 objects, a first third of said 96 objects being of a first type, a second third of said 96 objects being of a second type, and the remainder of said 96 objects being of a third type, wherein said 96 objects are divided into 24 four element rotational series of objects, wherein each of said series is supported within one of the quadruples of zones, and wherein said each series is different from each of the 23 other series.
2 . The game play assembly of claim 1 wherein each quadruple of zones is bounded by a frame edge and by a pair of frame diagonals.
3 . The game play assembly of claim 2 wherein each four element rotational series of objects comprises objects selected from the group consisting of the first type of objects, the second type objects, and the third type objects.
4 . The game play assembly of claim 3 wherein each of the three object types has an integer value, and wherein each substantially square frame has an integer value which is equal to the sum of the integer values of the object types supported upon said each substantially square frame.
5 . The game play assembly of claim 4 wherein each substantially square frames' integer value is printed upon said each substantially square frame.
6 . The game play assembly of claim 5 wherein the printing of each substantially square frame's integer value resides at said each substantially square frame's corners.
7 . The game play assembly of claim 5 wherein the first object type comprises a null object, wherein the second object type comprises a surface deposition of ink or paint configured so that peripheral edges of such deposition silhouette an arrow, and wherein the third object type comprises a surface deposition of ink or paint configured so that peripheral edges of such deposition silhouette a crossed arrow.
8 . The game play assembly of claim 7 wherein 23 of the substantially frames have corner arrow indicia, each substantially square frame's corner arrow indicia depicting said each substantially square frame's four element rotational series of objects.Join the waitlist — get patent alerts
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