US2017036100A1PendingUtilityA1

Board game

Assignee: DAVIS SR JEROME DANIELPriority: Aug 7, 2015Filed: Aug 7, 2015Published: Feb 9, 2017
Est. expiryAug 7, 2035(~9 yrs left)· nominal 20-yr term from priority
A63F 3/00072
10
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Claims

Abstract

A Prohibition era game apparatus disclosed, with a plurality of indicia properties, and speakeasies on the paths of the board. A player buys properties and receives a trespass fee if someone trespasses, or become a Bootlegger and places a still on said properties receiving substantially more in trespass fees. Bootleggers can purchase whiskey barrels from Whiskey for Sale spaces on the paths and Bootleg the Moonshine to speakeasies as the GGG-Man pursues them. The GGG-Man randomly moves around the paths of the board to arrest Bootleggers. An honest player receive rewards, a Bootlegger is faced with jail. To receive the maximum trespassing fee a player must operate a still simultaneously on one of the two main properties, Mr. Big or JB's Place and on the other properties he owns, without getting caught. The last player left that owns Mr. Big or JB's Place and dominates the board, wins.

Claims

exact text as granted — not AI-modified
1 . I claim a method of playing a board game apparatus, said method of playing comprises these steps;
 and one of the players who reads the game rules and understands said rules assist as an Police; and   polices the game when a controversy arises with said rules while said players play the game;   and said Police also participate in playing the game;   and said Police wears an Police Hat;   and a required minimum of 2 players up to a maximum of 8 players can play the game;   and each said player places their Car Pawn on the Payoff Space to prepare to start the game;   and said players each take a turn to spin the numbered spinner that comprises fifteen numbers and another space with no number on the spinners number dial, and the chance number each said players receives decides the spinning order that the players remember, and move in said game;   and some of the said players are assigned a plurality of duties to assist in the game according to said spin order each player received from said spin;   and the player with the highest number move first, and assist as an Banker, and wears the Bank Visor Hat;   and the player with the lowest number moves last;   and said player assist moving the GGG-Man Pawn after all said players spins said spinner and move;   and said player wears a Grey or Black Felt Fedora Hat;   and all said players receives a pre-determined amount of money, 3000.00 dollars in the following plurality of indicia bill denominations: $1000×1, $500×3, $100×3, $50×2, $20×3, $10×3 and $5×2 bills respectively from the banker;   and after each said players places a Car pawn on the Payoff space, where the game starts;   and to start the game, each said players take a turn and spin the numbered spinner according to said prior spin order that said players previously received;   and spin and move their said Car Pawn starting with the first player, then second, and third player through to the last player;   and once all the players move their pawns, thereafter when said players pawn lands directly on the Payoff space the players receives 100.00 dollars plus any fines, and penalties, and Double Cross Hank bribes place underneath the Payoff space beneath the board by the banker;   and comprising a game board with a plurality of indicia properties and speakeasies on a square figure eight path design on the board;   and said plurality of properties can be purchased immediately when the players pawn land directly on the indicia properties on the paths of the board, once said player move from the Payoff space;   and the property owners receive a Property Card which includes the cost of each property and the amount the owner receives in trespass fee's on the reverse side of the Property Card, if another players pawn trespasses on said property;   and a board apparatus comprising a plurality of Still Cards that a player can purchase for 50.00 dollars each from the Bank;   and can place one Still Card if the player chooses on each said properties the player owns, to receive more in said trespass fees from said trespassers;   and when the last player finally moves from the Payoff space, then said player spins the spinner once more;   and moves the GGG-Man Pawn around the paths of the board, always forward the random number received from said number dial of said spinner;   and a player do not have to bootleg to win the game;   and the board apparatus comprising a plurality of Whiskey for Sale spaces comprising one on each corner of the game board;   and the indicia prices: 50.00, 75.00, 100.00, 150.00 dollars respectively at these said Whiskey for Sale spaces that a player can purchase whiskey barrels as the players progress clock-wise on the paths of the board;   and if the players land directly on the Whiskey for Sale space, said players can buy a plurality of units of whiskey barrels for the indicia price for that particular indicia Whiskey for Sale space;   and said whiskey barrels are sold per barrel or unit, and said players will receive a indicia Whiskey Barrel Card from the banker representing a whiskey barrel purchase indicia in denominations of: 1, 5, 10, 20, 50 units of whiskey barrels respectively; and Whiskey Barrel Cards are receipt or tender for the amount of whiskey barrels purchased by the player;   and wherein comprising a plurality of indicia speakeasies on the paths of the board that will buy said units of Whiskey Barrel Cards from Bootleggers;   and said speakeasies indicia individual buying prices starts low at the beginning of the game and increases as the players progress clockwise on the paths of the board; and said indicia prices ranges from 25 dollars the lowest buying price, upward to 2000 dollars the highest buying price that said speakeasies will pay said Bootleggers for one unit or a single whiskey barrel;   and said Bootleggers attempt to sell a plurality of said whiskey barrels to a plurality of said speakeasies on the paths of the board that have the highest price, while the GGG-Man Pawn simultaneously moves around the paths of the board assisted by the last player looking for Bootleggers;   and the GGG-Man Pawn lands randomly on the plurality of spaces on the paths of the board where a probable Bootleggers Pawn has landed;   and, or the GGG-Man Pawn lands on said property with said Still Card representing an Illegal Whiskey Manufacturing Operation, or I.W.M.O to arrest the Bootlegger, or confiscate the property with the Still Card operating on said property without a Bootlegger present;   and the board apparatus comprising a plurality of indicia Road Block spaces that check for said Bootleggers;   and if a player lands on the Road Block space and possess whiskey barrels the player must pull one of a plurality of indicia Judge and Jury Cards and follow the directions, with possible Jail time;   and said player that has no said Whiskey barrels when said player lands on said Road Block space pulls one of a plurality of indicia Road Block Cards which are rewards for an honest player;   and the board apparatus comprising a plurality of indicia Double Cross Hank spaces and if said player lands on said space said player will have to pay a $100.00 bribe and move backwards to the Road Block space, the Police;   and another said indicia space where Double Cross Hank will hijack your whiskey barrels;   and the board comprising a plurality of indicia Stop spaces and when a player lands directly on said spaces the player must turn right on their next turn;   and said Stop space directs the players Car Pawns and the GGG-Man down the middle path of the square figure eight path on the board, which is the most expensive path on the board;   and said path comprising two main minority properties Mr. Big and JB's Place, and if a player owns one of the two said properties the player can choose to establish an honest Entrepreneur, or dishonest Crime Boss corporation;   and said player advantage is, said player can incorporate all the indicia lesser valued majority and very valuable indicia minority properties;   and will receive almost double the trespass fee on all the lesser valued majority properties the player owns when another player trespasses on said properties;   and said player can receive more than double the trespass fee from trespassers on all the lesser valued majority properties the player owns when said player places a Still Card or said I.W.M.O, simultaneously on Mr. Big or JB's Place properties and on said lesser valued majority properties the player owns, becoming a Crime Boss corporation;   and wherein comprising Mr. Big and JB's Place properties has the advantage of incorporating all the players minority and majority properties to accumulate a significant amount of money, and the ability to dominate and control the game board;   and when one player remains that owns one of the two said properties Mr. Big or JB's Place, or most of the properties for non-payment of a trespass fee and forces the other players out the game, the player wins the game;   and the game apparatus can be played tournament style.   
     
     
         2 . A method as in  claim 1 , comprising of players wearing hats and some multiple hats in the game;
 and the assignment of individual hats to certain players who help assist and participate in playing the game;   and the player that read and understands the rules to the game, a Police hat is worn by said player, and said player policies the game when a controversy arises between players concerning said rules of said game;   and the first player to move in each round of play, said player wears the Bank Visor Hat;   and the last player to move in each round of play, said player wears a grey or black Fedora Hat;   and the players that owns either Mr. Big or JB's Place properties, the Gold Fedora Hats and Insignia Dollar Ring are worn by said players as long as said players own said properties;   and the balance of players can wear the hats that remain, ten hats total;   and a player can confiscate another hat from a player for non-payment of a trespass fee.   
     
     
         3 . A method as in  claim 1 , further comprising steps to play the game board apparatus,
 and comprising an attached indicia spinner and numbered dial with a revolving arrow resembling a machine gun firing on said board apparatus;   and said spinner and dial comprising of 15 consecutive numbers indicia on a numbered dial starting with the number one thru to the number fifteen, and one space on said dial with no number;   and said space with no number has a picture of a machine gun mussel flash on said dial;   and the players spins said spinner to determine each players said spinning and work assist order, or work assignment order in the game by the chance number each player receives from said number dial;   and said random number received determines which player moves first through to the last player, and each player must remember their said spin order prior to the actual start of the game;   and when the game actually starts each player take another turn and spin the spinner and move their Car Pawn the random number received on said number dial, in the order which each player received during said players prior said spin order;   and wherein if the player spins the spinner and said arrow lands on said mussel flash that has no number;   and said player Car pawn shall remain in place on that particular indicia space on the paths of the board till the next round to spin the spinner again;   and the player must pay another fine, trespass fee, or receive another reward if it applies to that said particular indicia space.   
     
     
         4 . A method as in  claim 1 , further comprising steps to playing the game board apparatus;
 and a single or a plurality of independent or multifunction indicia pawns or tokens acting in a capacity of an personified antithesis character or entity, GGG-Man or law enforcement, or criminal, or alien, or mythical, or magical, or good and bad, or holy pawn or token or the combination thereof;   and said single pawn, or a plurality of said pawns can be moved on the paths of the board clockwise or counter-clockwise, or a plurality of said pawns moved clockwise and counter-clockwise at the same time on the paths of the board during or after said players spin order to produce a high statistical rate of lose or winning, by said pawns said spin order and progression on the paths of the board while the players play and said player assist moving their assigned said personified antithesis pawn or pawns in the game;   and a player, or a plurality of players assist in spinning the spinner or rolling dice and move said pawn or pawns in between each players said spin and move, or after all the players said spin and move;   and players can stagger said moves, first player move, then the first said pawn is moved, then the second player moves, and then the second said pawn is moved after said second player moves, until all the players and a single or a plurality of pawns have all been moved during or after the players said spin or dice roll order;   and said pawn is moved the random number received from said spinner dial;   and move said pawn, or pawns progressing clockwise or counter clockwise, or both said directions at the same time the said random number received on the connected spaces on the paths of the board;   and after said pawn completes its progression and come to rest on a random space on the paths of the board;   and said pawn can have a single or a plurality of authoritative duties assigned to eliminate, or reward the players comprising but not limited to the following;   and said pawn can make an arrest, reward, kill, rob, educate, or acknowledge in some manner the space which said personified antithesis pawn or token arbitrary lands on.   
     
     
         5 . A method as in  claim 1 , wherein comprising a plurality of indicia properties on the paths of the board comprising of a majority of lesser valued properties,
 and a minority of valuable properties similar to Mr. Big or JB's Place properties, that can incorporate the lesser valued majority said properties to control the game board;   and said majority and said minority comprises the total properties of the board game;   and a player can buy said properties and receive a trespass fee from another player if said players pawn or token lands on said properties;   and a player can choose to continue receiving the legal said trespass fee or increase the properties trespass fee by installing an legal apparatus, operation, or organization;   and or illegal still, apparatus, contraband, operation, or organization on said properties increasing the trespass fees received from said trespassers;   and by chance the players pawn lands on a directional space to proceed down the middle path of the figure eight path design on the board comprising a plurality of said valuable minority properties;   and if said players pawn land on one of said minority properties, said player can only purchase a limited number of said properties per player;   and every player in the game cannot own said minority properties because of the limited number of said minority properties;   and if a player chooses to install a legal apparatus, operation, or organization;   and or illegal still or apparatus, contraband, operation, or organization simultaneously on said minority properties, and on said majority properties the player owns;   and wherein incorporating all said majority and minority properties the player owns to significantly increase the amount a player can receive in trespass fee's from other players pawns or tokens trespassing on said lesser valued majority properties;   and said valuable minority properties has an advantage to incorporate all the lesser valued majority properties the player owns;   and can amass significant amounts of wealth to take control and dominate the game board by amassing more said minority properties and money from the other players, and forcing said players out the game.   
     
     
         6 . A method as in  claims 1 , and  5 , comprising wherein a plurality indicia cards or tokens representing an legal apparatus, operation, or organization;
 and or illegal Alcohol Still or apparatus, contraband, operation, or organization;   and one said card or token can be purchased for a indicia price from the Bank or seller;   and is a receipt or certificate of ownership and installed on each property owned by a player on the paths of the board if said player chooses to install said legal or illegal card or token;   and said card or token will significantly increase the amount of trespass fees or rewards a property owner can receive from other players if said players game pawn or token trespasses on said property owners properties with said legal or illegal card or token installed.   
     
     
         7 . A method as in  claim 1 , further comprising steps to play the game board apparatus;
 and wherein a plurality of indicia Whiskey for Sale spaces, or indicia operations located on each four corners on the paths of the board apparatus that sale legal or illegal indicia whiskey barrels or contraband, apparatus, companies, operations, or organizations;   and a player can buy a plurality of said indicia whiskey barrels or contraband, apparatus, companies, operations, or organizations from said plurality of indicia corner spaces on the paths of the game board;   and resell for a profit said indicia whiskey barrels or contraband, apparatus, companies, operations, or organizations to a plurality of indicia speakeasies or operation spaces on the paths of the board that buy said whiskey barrels or contraband, apparatus, companies, operations, or organizations from said players;   and when said player buy a single indicia unit, or a plurality of indicia units of said whiskey barrels or contraband, apparatus, companies, operations, or organizations said player receives from the Bank a indicia card representing a single piece or unit, or a plurality of pieces or units comprising a plurality of cards with different indicia denominations on said cards;   and comprising these indicia denominations of: 1, 5, 10, 20, 50, 100, 1000's, which represents a players tender, receipt, or certificate of ownership of the amount of pieces or units, or ownership the player purchased from said corner spaces;   and each said indicia corner space indicia sale prices starts low at the beginning of the game in indicia price wherein a player can purchase said legal or illegal indicia whiskey barrels or contraband, apparatus, companies, operations, or organizations;   and each said plurality indicia corner space increases in said indicia price of whiskey barrels or contraband, apparatus, companies, operations, or organizations sales prices as the players progress clockwise on the paths of the board;   and said increase indicia sale prices is calculated to decrease a players resell profit margin as the player tries to sell the legal or illegal indicia whiskey barrels or contraband, apparatus, companies, operations, or organizations to a plurality of indicia speakeasies or entity spaces that buy from said players on the paths of the board;   and the challenge for players is to sell said indicia whiskey barrels or contraband, apparatus, companies, operations, or organizations on the paths of the board for a profit, without getting arrested.   
     
     
         8 . A method as in  claims 1 , and  7 , further comprising of a plurality indicia speakeasies, entities, or organization spaces located on the paths of the board with individual indicia set buying prices that buy legal or illegal indicia receipts, tender, certificates of ownership of whiskey barrels or contraband, apparatus, companies, operations, or organizations from a player when said player or players game pawn lands on said indicia speakeasy, entity, or organization space;
 and said indicia speakeasies, entities, or organizations spaces indicia buying prices starts low at the beginning of the game on the paths of the game board;   and the indicia buying prices significantly increases incrementally with each said plurality of indicia speakeasies, entities, or organizations, as the players pawn or token progresses clockwise on the paths of the board;   and the increases in said indicia buying prices;   and, also increases a players selling profit, if and when the player decides to sell one or all of said indicia whiskey barrels or contraband, apparatus, companies, operations, or organizations to a particular said speakeasies, entities, or organization space when the player pawn land on anyone of a plurality of indicia speakeasies, entities, or organizations on the paths of the board, with the highest buying price;   
     
     
         9 . A method as in  claim 1 , wherein comprising a plurality of Double Cross Hank spaces on the paths of the board;
 and if a players pawn land on anyone of a plurality of said spaces the player will have to pay a bribe and move backwards two spaces;   and on another Double Cross Hank space, Double Cross Hank will hijack a players whiskey barrels and tell the player to keep moving on their next turn.   
     
     
         10 . A method as in  claim 1 , wherein comprising a plurality of indicia Road Block or blockade spaces on the paths of the board that check for legal or illegal whiskey barrels, contraband, apparatus, companies, operations, or organizations;
 and if a player possess said legal or illegal whiskey barrels, contraband, apparatus, companies, operations, or organizations said player will have to pull a indicia Road Block Card, or cards that rewards your honesty; and or see the Judge and pull one of a plurality of indicia Judge and Jury Cards, or cards that give out punishments for a players wrong doing;   and if said player is honest and lands on said space and possess no illegal whiskey barrels or contraband, apparatus, companies, operations, or organizations said player can pull one of a plurality of Road Block or reward cards which are rewards for an honest player who do not possess said illegal whiskey barrels or contraband, apparatus, companies, operations, or organizations.   
     
     
         11 . A method as in  claim 1 , the game apparatus can be played tournament style comprising these steps;
 and a required minimum of 2 players, and a maximum of 8 players can play the game;   and a plurality of tables with a plurality of games and a plurality of players playing said games can be played all at the same time;   and when a player loses the game at any plurality of said tables, another person can join in the game at any point during the game play, which do not impede the games progress, or the new player ability to win said game, once an empty seat becomes available;   and said players continue playing till there's a winner per game board;   and all the winners from each game board can then play each other, a maximum of 8 previous winners per game board;   and groups of eight previous said winners, minimum of two groups of eight of said winners, up to eight groups of eight of said winners total sixty-four previous winners total;   and, or multiples of sixty-four previous said winners a minimum of two said multiples, and a maximum of eight said multiples of sixty-four said winners;   and each said winner per game board then play each said winners in multiples of eight till one final winner remains, for the final Mr. Big or JB's Place Top Championship tournament.   
     
     
         12 . A method as in  claim 1 , the game apparatus comprising a felt money holder indicia The Bank;
 and The Bank comprising of two 9 in.×12 in. felt clothes;   and each clothe has a 2¾ in. fold in the clothe;   and four 2¾ in. vertical adhesive lines every 2½ in. to create a single folded piece felt clothe with four hollow felt section folds, attached to said single piece clothe;   and the folds are approximately 2½ in. width×2¾ in. depth;   and then two of each completed said folded felt clothe sections are then attached one to another to comprise eight folds total, to hold eight different plurality of indicia denominations of bills;   and the indicia The Bank with a total of eight different indicia denominations of bills contained in the said folds;   and the indicia label The Bank thereon the outside of said felt Bank money holder;   and The Bank dimensions is approximately 11½ in. length×11 in. width;   and each said plurality of denominations contained in each of the eight felt folds, are as follows;   and the plurality of 5 dollar bills has the game character Cheap Red thereon;   and the 10 dollar bills has the game character Annie Belle thereon;   and the 20 dollar bills has the game character Tight Wad Sam thereon;   and the 50 dollar bills has the game character Big Jim thereon;   and the 100 dollar bills has the game character Jack the Shark thereon;   and the 500 dollar bills has the game character Double Cross Hank thereon;   and the 1000 bills has the game character Frank Hot Malone thereon;   and the 5000 dollar bills has the game character GGG-Man thereon.

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