US2017036099A1PendingUtilityA1

Baseball card game

Assignee: DREW AARON MATTHEWPriority: Aug 4, 2015Filed: Jul 29, 2016Published: Feb 9, 2017
Est. expiryAug 4, 2035(~9 yrs left)· nominal 20-yr term from priority
A63F 2003/00996A63F 1/00A63F 3/00031
13
PatentIndex Score
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Claims

Abstract

Provided is a method 10 for playing a baseball card game. The game is typically played by two players over a predetermined number of innings, as is known in the art of baseball games. The game generally comprises various sets of playing cards that are used in conjunction with a player's collection of baseball cards. As such, a preferred embodiment of the game (represented by method steps 10 ) includes a set of play cards that provide gameplay options, a set of pitch cards that provide pitching options, and a set of bat cards that provide batting options.

Claims

exact text as granted — not AI-modified
1 . A method for playing a baseball card game by two players over a predetermined number of innings, the game comprising a set of play cards providing gameplay options, a set of pitch cards providing pitching options, and a set of bat cards providing batting options, the method comprising the steps of:
 from a set of collectible baseball cards each showing unique team member statistics, each player selects a predetermined amount of baseball cards to represent members of a baseball team;   from the set of pitch cards, each player selects a predetermined number of pitch cards;   from the set of bat cards, each player selects a predetermined number of bat cards; and   for each inning of play, the players simulate respective pitcher/batter confrontations by:
 (i) from the set of play cards, each player selects a predetermined number of play cards; 
 (ii) from each selected baseball team, each player designates team members representing pitchers, batters and fielders; 
 (iii) a first player plays a first and second pitch cards and a second player plays a first and second bat cards; 
 (iv) using at least one gameplay table, matching the designated pitcher and batter statistics with the pitch and bat options on the played pitch and bat cards to determine a gameplay outcome; 
 (v) depending on the gameplay outcome, from the selected play cards, each player plays at least one play card to influence the gameplay outcome; and 
 (vi) the players reverse roles to finalise the inning, until the predetermined number of innings have been played; 
   
       wherein the gameplay outcome of each inning is recorded according to the regular rules of baseball in order to determine which player wins the game. 
     
     
         2 . The method of  claim 1 , wherein the collectible baseball cards displays statistics selected from a group consisting of an earned-run-average (ERA), number of innings pitched, a batting average, numbers of at-bats for a season, registered doubles, triples or home runs, and number of steals. 
     
     
         3 . The method of  claim 1 , wherein the step of selecting a predetermined number of collectible baseball cards comprises selecting thirteen baseball cards. 
     
     
         4 . The method of  claim 1 , wherein the step of selecting baseball cards to represent a baseball team includes selecting cards according to team-building rules. 
     
     
         5 . The method of  claim 4 , wherein the team-building rules require a team to be comprised of the following members: (i) three pitchers, (ii) one catcher, (iii) one designated hitter, (iv) one pinch runner, and (v) seven regular players or fielders for a total of thirteen team members. 
     
     
         6 . The method of  claim 5 , wherein the team-building rules require a team to be selected up to a predetermined aggregate point level. 
     
     
         7 . The method of  claim 6 , wherein the aggregate point level is determined by the sum of respective team member point levels as determined by each team member's statistics. 
     
     
         8 . The method of  claim 7 , wherein a point level for a pitcher is determined by subtracting said pitcher's ERA from eight and rounding the result up to the nearest whole number. 
     
     
         9 . The method of  claim 7 , wherein a point level for a batter is determined by multiplying said batter's batting average by ten and rounding the result down to the nearest half number. 
     
     
         10 . The method of  claim 9 , wherein a batter's point level is increased by one if said batter has any registered doubles as part of that batter's statistics. 
     
     
         11 . The method of  claim 6 , wherein the predetermined aggregate point level is represented by the following ranges:
 (i) —up to 75 points indicates a franchise team;   (ii) 75 to 85 indicates an all-star team; and   (iii) more than 85 indicates a legends team.   
     
     
         12 . The method of  claim 1 , wherein the pitch cards are selected from a group indicated by the following table: 
       
         
           
                 
                 
               
                     
                 
                     
                   Off Speed-First Card 
                 
                   1 
                   Curve Ball 
                 
                   2 
                   Slider 
                 
                   3 
                   Knuckle Ball 
                 
                   4 
                   ChangeUp 
                 
                     
                   Fast Balls-First Card 
                 
                   5 
                   Fast Ball 100+ 
                 
                   6 
                   Fast Ball 95-99 
                 
                   7 
                   Fast Ball <95 
                 
                   8 
                   Fast Ball 2 Seam 
                 
                     
                   Pitcher-Second Card 
                 
                   1 
                   Inside Strike 
                 
                   2 
                   Inside Ball 
                 
                   3 
                   Outside Strike 
                 
                   4 
                   Outside Ball 
                 
                   5 
                   High Strike 
                 
                   6 
                   High Ball 
                 
                   7 
                   Low Strike 
                 
                   8 
                   Low Ball 
                 
                   9 
                   Bunt Defence 
                 
                   10 
                   Sacrifice Fly Defence 
                 
                     
                 
             
                
               
               
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
               
            
           
         
       
     
     
         13 . The method of  claim 1 , wherein the bat cards are selected from a group indicated by the following table: 
       
         
           
                 
                 
               
                     
                 
                     
                   At Bat-First Card 
                 
                   1 
                   Fast Ball 100+ 
                 
                   2 
                   Fast Ball 95-99 
                 
                   3 
                   Fast Ball <95 
                 
                   4 
                   Fast Ball 2 Seam 
                 
                   5 
                   Off Speed-Curve Ball 
                 
                   6 
                   Off Speed-Slider 
                 
                   7 
                   Off Speed-Knuckle Ball 
                 
                   8 
                   Off Speed-ChangeUp 
                 
                   9 
                   Take The Pitch 
                 
                   10 
                   Bunt-Fast Ball 
                 
                   11 
                   Bunt-Off Speed 
                 
                   12 
                   Sacrifice Flyball-Fast Ball 
                 
                   13 
                   Sacrifice Flyball-Off Speed 
                 
                   14 
                   Hit Batter 
                 
                     
                   At Bat-Second Card 
                 
                   1 
                   Inside Strike 
                 
                   2 
                   Inside Ball 
                 
                   3 
                   Outside Strike 
                 
                   4 
                   Outside Ball 
                 
                   5 
                   High Strike 
                 
                   6 
                   High Ball 
                 
                   7 
                   Low Strike 
                 
                   8 
                   Low Ball 
                 
                     
                 
             
                
               
               
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
               
            
           
         
       
     
     
         14 . The method of  claim 1 , wherein the play cards are selected from a group indicated by the following table: 
       
         
           
                 
                 
               
                     
                 
                   PLAY CARD 
                   RESULTS OF PLAY CARD\DESCRIPTION 
                 
                     
                 
                   Offensive 
                     
                 
                   Steal 2 nd   
                   When you have a runner on 1 st  base play “Take the 
                 
                   Base 
                   Pitch” as an At-Bat card and then play this card 
                 
                     
                   to advance your base runner to 2 nd ! 
                 
                   Steal 3 rd   
                   When you have a runner on 2 nd  base play “Take the 
                 
                   Base 
                   Pitch” as an At-Bat card and then play this card 
                 
                     
                   to advance your base runner to 3 rd ! 
                 
                   Steal Home 
                   Play after you play a “Wild Pitch” play card and 
                 
                     
                   advance your 3 rd  base runner to home! 
                 
                   Delayed 
                   Play if you have runners at 1 st  & 3 rd . If the 
                 
                   Steal 1 st  3 rd   
                   Defence doesn't have a card to play both players 
                 
                     
                   are safe. 
                 
                   Error 
                   If played on an outfield hit the fielder drops 
                 
                   Outfield 
                   the ball and the batter makes 1 st . Other base 
                 
                     
                   runners advance a base. 
                 
                   Error 
                   If played on an infield hit the fielder drops the 
                 
                   Infield 
                   ball and the batter makes 1 st . Other base runners 
                 
                     
                   do not advance. 
                 
                   Error 
                   The catcher allows a passed ball, base runners 
                 
                   Catcher 
                   advance a base. 
                 
                   Error 
                   The baseman does not make the catch for the out, 
                 
                   Baseman 
                   1 st  makes the base and could make 2 nd  if combined 
                 
                     
                   with a Steal 2 nd  card. Other base runners advance 
                 
                     
                   a base, two if required by the above. 
                 
                   Safe! 
                   Play when the Offense is trying to make an out. 
                 
                   Safe Hit 
                   Play this card to turn an Uncontrolled Foul into 
                 
                     
                   a controlled foul (not out) OR a Controlled Foul 
                 
                     
                   into a safe 1 st  base hit. 
                 
                   Tag Up 1 st   
                   Play in direct response to defensive card “Pick 
                 
                   Base 
                   Off Base Runner”. 
                 
                   Tag Up 2 nd   
                   Play in direct response to defensive card “Pick 
                 
                   Base 
                   Off Base Runner”. 
                 
                   Tag Up 3 rd   
                   Play in direct response to defensive card “Pick 
                 
                   Base 
                   Off Base Runner”. 
                 
                   Check Swing 
                   Play to check your swing after the result of the 
                 
                     
                   “At-Bat” pitch has been determined. 
                 
                   Hit 2 nd  Base 
                   Play when the result of the “At-Bat” pitch which 
                 
                     
                   can result in a 2 base hit. 
                 
                   Hit 3 rd  Base 
                   Play when the result of the “At-Bat” pitch which 
                 
                     
                   can result in a 3 base hit. 
                 
                   Hit HOME 
                   Play when the result of the “At-Bat” pitch which 
                 
                   RUN! 
                   can result in ANY. 
                 
                   Errant Pitch 
                   Play when the result of the “At-Bat” pitch 
                 
                     
                   doesn't go your way, it was an obvious ball you 
                 
                     
                   wouldn't swing at that . . . 
                 
                   Wild Pitch 
                   That one just got away from the Pitcher AND 
                 
                     
                   Catcher . . . lots of things can happen . . . 
                 
                   Wild Throw - 
                   That infield out was not made due to a wild 
                 
                   Infield 
                   throw. 
                 
                   Wild Throw - 
                   Take another base as the outfielder just threw it 
                 
                   Outfield 
                   away due to a wild throw. 
                 
                   Defensive 
                 
                   Foul Ball 
                   That base hit just became a foul ball. 
                 
                   Fly Ball 
                   That base hit just became a flyball. 
                 
                   Ground Out 
                   That base hit just became a groundout. 
                 
                   Robbed 
                   A ball that was to be a Home Run is caught over 
                 
                     
                   the fence by an outfielder. 
                 
                   Outfielder 
                   The outfielder fields and throws the runner out 
                 
                   Throw (Hm) 
                   at home plate. 
                 
                   Outfielder 
                   The outfielder fields and throws the runner out 
                 
                   Throw (2 nd ) 
                   at 2 nd  base. 
                 
                   Outfielder 
                   The outfielder fields and throws the runner out 
                 
                   Throw (3 rd ) 
                   at 3 rd  base. 
                 
                   Amazing 
                   A ball that should have been safe is caught by a 
                 
                   Catch 
                   fully laid out catch. 
                 
                   Catcher 
                   The catcher throws the runner out at 1 st  base. 
                 
                   Throws Out 
                 
                   (1 st ) 
                 
                   Catcher 
                   The catcher throws the runner out at 2 nd  base. 
                 
                   Throws Out 
                 
                   (2 nd ) 
                 
                   Catcher 
                   The catcher throws the runner out at 3 rd  base. 
                 
                   Throws Out 
                 
                   (3 rd ) 
                 
                   Rundown 
                   Base runner, whatever base, is caught in a run- 
                 
                     
                   down situation and is out. 
                 
                   Catch 
                   A ball that should have been safe is caught. 
                 
                   Tagged 
                   The base runner is tagged when trying to reach a 
                 
                     
                   base, he is out. 
                 
                   Defensive 
                   The shift is on, any first base hits to right 
                 
                   Shift 
                   field are fielded and out instead. 
                 
                   Double Play 
                   Has to be a runner on base. The play results in a 
                 
                     
                   double play, two outs go in the book. 
                 
                   Triple Play 
                   Has to be two runners on base. The batter is 
                 
                     
                   caught, 2 nd  or 3 rd  is tagged and the remaining 
                 
                     
                   runner is thrown out trying to recover his baser. 
                 
                     
                   Note: this can be played to end an innings if an 
                 
                     
                   out is already in the book. 
                 
                   Did He Go? 
                   Home plate umpire calls to 1 st  base (or 3 rd ) to 
                 
                     
                   see if the batter played a shot. The field umpire 
                 
                     
                   calls the strike-“Yes he Did!” 
                 
                   Infielder 
                   The infielder fields and throws the runner out at 
                 
                   Throw (Hm) 
                   home plate. 
                 
                   Infielder 
                   The infielder fields and throws the runner out at 
                 
                   Throw (1 st ) 
                   1 st  base. 
                 
                   Infielder 
                   The infielder fields and throws the runner out at 
                 
                   Throw (2 nd ) 
                   2 nd  base. 
                 
                   Infielder 
                   The infielder fields and throws the runner out at 
                 
                   Throw (3 rd ) 
                   3 rd  base. 
                 
                   Pick-Off 
                   The pitcher picks off a base runner who got 
                 
                     
                   greedy. 
                 
                   Skills - 
                 
                   Manager 
                 
                   Go to 
                   The Manager decides it's time for a pitching 
                 
                   Bullpen 
                   change. Put in your reliever or closer. 
                 
                   Go to 
                   That Manager consults his playbook-select 3 
                 
                   Playbook 
                   cards from either (but not both) your Discard or 
                 
                     
                   Play piles, place these cards in your hand. 
                 
                     
                   Discard cards if you hand contains more than 7 
                 
                     
                   cards. 
                 
                   Challenge 
                   The Manager challenges the call-flip a coin, if 
                 
                   Call 
                   the Manager wins the call is overturned. 
                 
                   Goes to the 
                   The Manager goes to the mound and tells the 
                 
                   Mound 
                   pitcher to “change his Stuff”. If the pitcher can 
                 
                     
                   he can change up to 4 “pitcher” cards out-or 
                 
                     
                   pretend too! 
                 
                   Pinch Runner 
                   The guys on base can't steal but this guy can! 
                 
                     
                   Put in the pinch runner. 
                 
                   Skills - 
                 
                   Player Cards 
                 
                   Skilled 
                   +2 pitcher cards for this pitcher. 
                 
                   Pitcher 
                 
                   Power Shot 
                   Any hit on this card goes for an extra base. 
                 
                   Controlled 
                   Any out or controlled foul becomes a safe hit. An 
                 
                   Hit 
                   uncontrolled foul becomes a controlled foul. 
                 
                   Speed In The 
                   This guy normally can steal a base but now his 
                 
                   Order 
                   feet have wings and he can steal bases. 
                 
                   Slow Runner 
                   Play on an opponent's base runner if he can steal 
                 
                     
                   bases, now he can't. 
                 
                   Fast Pitch 
                   For this at-bat the pitcher can throw at +5 mph. 
                 
                   On A Heater 
                   This batter is in career best form and gets +0.05 
                 
                     
                   to batting average. This card remains in play for 
                 
                     
                   the rest of the game. 
                 
                   Throwing 
                   The pitcher's ERA is reduced by 1. This card 
                 
                   Bombs 
                   remains in play for 2 innings. 
                 
                     
                 
             
                
                
                
               
               
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
               
            
           
         
       
     
     
         15 . The method of  claim 1 , wherein the gameplay table is represented by: 
       
         
           
                 
                 
               
                     
                 
                   At Bat-Fast Ball (100+ mph) 
                     
                 
                 
                 
                 
                 
                 
                 
               
                     
                     
                   Matched 
                   UnMatched 
                   Other Fast 
                   Off 
                 
                   Pitcher 
                     
                   100+ 
                   100+ 
                   Ball 
                   Speed 
                 
                   ERA 
                   Batter Avg 
                   Result 
                   Result 
                   Result 
                   Result 
                 
                     
                 
                   0-1 
                   400+ 
                   Any 
                   Any 
                   1st-2nd 
                   Foul-C 
                 
                   1-2 
                   350+ 
                   Any 
                   1st-2nd 
                   1st 
                   Foul-C 
                 
                   2-3 
                   300+ 
                   Any 
                   1st 
                   Foul-C 
                   Foul- 
                 
                     
                     
                     
                     
                     
                   UC 
                 
                   3-4 
                   250+ 
                   1st 
                   Foul-C 
                   Foul-C 
                   Foul- 
                 
                     
                     
                     
                     
                     
                   UC 
                 
                   5-6 
                   200+ 
                   Foul- 
                   Foul-UC 
                   Foul-UC 
                   Strike 
                 
                     
                     
                   UC 
                 
                   6+ 
                   Other 
                   Strike 
                   Strike 
                   Strike 
                   Strike 
                 
                     
                     
                   Strike 
                   Strike 
                   Strike 
                   Strike 
                 
                     
                     
                   Strike 
                   Strike 
                   Strike 
                   Strike 
                 
                     
                 
             
                
                
               
            
             
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
               
            
           
         
       
       wherein the indicated terms mean:
 (i) ‘Any’—any play card can be played to gain extra bases, such as Hit 2 nd  Base, 3 rd  Base and finally a home run. A ‘Caught’ play card can be played against all but a Home Run which requires a ‘Robbed’ play card; 
 (ii) ‘1 st -2 nd ’, —a player can automatically take 1 st  Base or play a Hit 2 nd  Base and take 2 nd . A ‘Caught’ play card can be played against these results to get an out; 
 (iii) ‘Foul C’—controlled foul, can only be caught out if a ‘Caught’ play card is played; 
 (iv) ‘Foul UC’—an uncontrolled foul which is automatically caught; and 
 (v) ‘Strike’—represents a strike. 
 
     
     
         16 . The method of  claim 1 , wherein the gameplay table is represented by: 
       
         
           
                 
                 
               
                     
                 
                   At Bat-Off Speed (ChangeUp) 
                     
                 
                 
                 
                 
                 
                 
                 
               
                     
                     
                   Matched 
                   UnMatched 
                   Other Off 
                     
                 
                   Pitcher 
                     
                   ChangeUP 
                   ChangeUp 
                   Speed 
                   FastBall 
                 
                   ERA 
                   Batter Avg 
                   Result 
                   Result 
                   Result 
                   Result 
                 
                     
                 
                   0-1 
                   400+ 
                   Any 
                   Any 
                   1st-3rd 
                   Foul-C 
                 
                   1-2 
                   350+ 
                   Any 
                   Any 
                   1st-2nd 
                   Foul-C 
                 
                   2-3 
                   300+ 
                   Any 
                   1st-3rd 
                   1st 
                   Foul- 
                 
                     
                     
                     
                     
                     
                   UC 
                 
                   3-4 
                   250+ 
                   Any 
                   1st-2nd 
                   1st 
                   Foul- 
                 
                     
                     
                     
                     
                     
                   UC 
                 
                   5-6 
                   200+ 
                   Any 
                   1st 
                   Foul-C 
                   Strike 
                 
                   6+ 
                   Other 
                   1st-2nd 
                   1st 
                   Foul-UC 
                   Strike 
                 
                     
                     
                   Foul-C 
                   Foul-C 
                   Strike 
                   Strike 
                 
                     
                     
                   Foul-UC 
                   Foul-UC 
                   Strike 
                   Strike 
                 
                     
                 
             
                
                
               
            
             
                
                
                
                
                
                
                
                
                
                
                
                
                
                
                
               
            
           
         
       
       wherein the indicated terms mean:
 (i) ‘Any’—any play card can be played to gain extra bases, such as Hit 2 nd  Base, 3 rd  Base and finally a home run. A ‘Caught’ play card can be played against all but a Home Run which requires a ‘Robbed’ play card; 
 (ii) ‘1 st -2 nd ’, —a player can automatically take 1 st  Base or play a Hit 2 nd  Base and take 2 nd . A ‘Caught’ play card can be played against these results to get an out; 
 (iii) ‘Foul C’—controlled foul, can only be caught out if a ‘Caught’ play card is played; 
 (iv) ‘Foul UC’—an uncontrolled foul which is automatically caught; and 
 (v) ‘Strike’—represents a strike. 
 
     
     
         17 . The method of  claim 1 , wherein the step of selecting a predetermined number of pitch cards comprises selecting ten pitch cards. 
     
     
         18 . The method of  claim 1 , wherein the step of selecting a predetermined number of bat cards comprises selecting twelve bat cards. 
     
     
         19 . The method of  claim 1 , wherein the step of selecting a predetermined number of play cards comprises selecting five play cards. 
     
     
         20 . A baseball card board game comprising a playing surface with a baseball diamond indicium thereon, said playing surface further defining designated positions for each of a set of play cards, a set of pitch cards, a set of bat cards, and a selection of collectible baseball cards representative of members of a baseball team, to allow a baseball card game according to  claim 1  to be played on the playing surface.

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