Ring toss games
Abstract
A TRIPLE-PLAY game and a FIRST-N-TEN game are provided that can be readily assembled and disassemble by the player and can be played indoors or outdoors. Each of the games includes identical base units. The TRIPLE-PLAY game has first second and third upright posts of varying lengths that are supported by cross arms and base unit. Players score points by throwing rings over the upright posts. The FIRST-N-TEN game is similar and has first and second goal posts that players throw rings at in order to ring the goal posts or deflect to ring the goal posts. Each game provides for hours of exciting and competitive game play. The games have rules that further enhance the entertainment the players experience while playing. The TRIPLE-PLAY game and the first and the FIRST-N-TEN games can be stored in a bag when disassembled.
Claims
exact text as granted — not AI-modifiedWhat is claimed:
1 . A triple-play game comprising:
a game unit that includes a base unit having: a central support body having opposed first and second central support body ends that are spaced from one another by a surrounding central support body surface that extends from the first central support body end to the second central support body end, and wherein a post pole arm extends from the first central support body end and leg support arms extend from the surrounding central support body surface; legs having opposed first and second leg ends legs and wherein the legs define hollow interiors and the first ends of the legs fitted on to the leg support arms, and each of the leg support arms forms an acute angle relative to the surrounding central support body and the legs extend in a direction toward the second central support body end such that the legs are capable of supporting the central support body when the legs on supported on the ground.
2 . The triple-play game according to claim 1 wherein the game unit further including a pole post arm that extends from the central support body and a post pole connecting member that is supported on the post pole arm and wherein the post pole connecting member supports a four-way cross connector component having:
first and second connector receiving portions that are perpendicular to one another;
a third connector receiving portion that is perpendicular to the second connector receiving portion; and,
a fourth connector receiving portion that is perpendicular to the third and first connector receiving portions.
3 . The triple-play game according to claim 2 wherein the game unit further including first and second cross members wherein the first cross member has opposed cross arm and elbow ends and the second cross member has opposed cross arm and elbow ends and the cross arm end of the first cross member is inserted into the fourth connector receiving portion of the four-way cross connector component, and the cross arm end of the second cross member is inserted into the second connector receiving portion of the four-way cross connector component
4 . The triple-play game according to claim 3 wherein the game unit further including first and second 90-degree elbow connectors that are fitted on the elbow connector ends of the first and second cross members, and first second and third upright posts each having a connecting end and wherein the connecting end of the first upright post is fitted in the first 90-degree elbow connector, and the connecting end of the third upright post is fitted in the second 90-degree elbow connector and the connecting end of the second upright post is fitted in the third connector receiving portion of the four-way cross connector component.
5 . The triple-play game according to claim 4 wherein the first upright post is about five inches long, and the second upright post is about ten inches long and the third upright post is about fifteen inches long.
6 . The triple-play game according to claim 5 further including another game unit and including rings and wherein the rings define ring openings that are sized such that they can be moved over and encompass any of the first second and third upright posts such that when a ring is tossed at the first second and third upright posts there is a chance the ring will ring one of the first second and third upright posts.
7 . A method of playing a triple-play game comprising the steps of:
providing a pair of game units and spacing the game units from one another and providing each game unit with a central support body having leg support arms and attaching legs to the leg support arms and providing the central support body with a pole post arm; supporting first second and third upright posts on the game units on the pole post arm and wherein the length of the first upright post is less than the length of the second upright post and length of the second upright post is less than the length of the third upright post; providing at least two players and providing each player with three rings to throw; determining the order of play by with a coin toss and providing the winner of the coin toss with the option to throw the rings first or last; deeming the player that throws last to be in a redemption position and providing player in the redemption position with the right to tie the score and send the triple play game into sudden death in the event the first player obtains the winning number of points before the player in the redemption position obtains a winning number of points; positioning one player at one of the game units and positioning the other player at the other game unit; setting the required number of points to win at exactly twenty-one points, and if a player scores over twenty-one points, then the number of points that player had prior to throwing the ring is reduced by the number of points in excess of twenty-one points; and, allowing the players to throw the rings and awarding points as follows:
awarding one point when the player throws the rings and rings the first upright post;
awarding two points when the player throws the rings and rings second upright post;
awarding three points when the player throws the rings and rings the third upright post;
awarding two bonus points when the player throws the rings and two of the rings and rings any of two of the first, second and third upright posts;
awarding five bonus points when the player throws the rings and three of the rings and rings three of the first, second, and third upright posts; and,
allowing the players to continue throwing ring until a winner is determined.
8 . The method of playing the triple-play game according to claim 7 further including the steps of providing the player with the opportunity to be an instant winner if the player throws the rings and rings each of the and first, second and third upright posts.
9 . The method of playing a triple play game according to claim 8 further including the steps of providing the player that lost due to an instant win with the right to send the triple play game into sudden death in the event the player that was the instant winner was the first player to throw the rings, and in sudden death providing each player a turn to throw the rings and the player that scores the most points first in a round wins and providing each player with the right score and instant win.
10 . The method of playing a triple play game according to claim 9 further including the steps of providing that when the player in the redemption position ties the score at twenty-one points the game goes into sudden death and the player in the redemption is provided with the option of change position or keep the same order of ring throwing and wherein that scores the most points in a round wins and the players are still provided with the right to score an instant win.
11 . A first and ten game comprising:
a goal post game unit that includes a base unit having:
a central support body having opposed first and second central support body ends that are spaced from one another by a surrounding central support body surface that extends from the first central support body end to the second central support body end, and wherein a post pole arm extends from the first central support body end and leg support arms extend from the surrounding central support body surface;
legs having opposed first and second leg ends legs and wherein the legs define hollow interiors and the first ends of the legs fitted on to the leg support arms, and each of the leg support arms forms an acute angle relative to the surrounding central support body and the legs extend in a direction toward the second central support body end such that the legs are capable of supporting the central support body when the legs on supported on the ground.
12 . The first and ten game according to claim 11 further including an elongated post pole connecting member having opposed first and second ends and wherein the first end of the elongated post pole connecting member is supported by the post pole arm, and a T-joint is provided that defines opposed first and second openings and a third opening and wherein the second end of the elongated post pole connecting member is fitted into the third opening defined in the T-joint.
13 . The first and ten game according to claim 11 where the goal post game unit also has first and second cross members having first ends that are fitted in and supported by the opposed first and second openings defined by the T-joint such that the first and second cross members extend in opposite directions from the T-joint and first and second 90-degree elbow connectors are fitted on the second ends of the first and second cross members.
14 . The first and ten game according to claim 13 wherein the goal post game unit includes first and second goal posts each having first and second goal post ends, and the first end of the first goal post is fitted in a first 90-degree elbow connector, and the first end of the second goal post is fitted in and supported by a second 90-degree elbow connector such that the first and second goal posts are perpendicular to the first and second cross members, and rings are provided for throwing at the first and second goal posts such that upon throwing the rings they are capable of ringing either of the first and second goal posts in order to score points.
15 . A method of playing a first and ten game comprising the steps of:
providing a pair of goal post game units and spacing the goal post game units from one another and providing each game unit with a central support body having leg support arms and attaching legs to the leg support arms and providing the central support body with a pole post arm; supporting an elongated post pole connecting member on the pole post arm and placing a T-joint on the elongated post and providing first and second cross members and disposing the first and second cross members in the T-joint such that they extend in opposite directions and supporting first and second goal posts on the first and second cross members; defining an end zone and wherein the end zone is a circular shaped end zone such that the peripheral edge of the end zone is in the shape of a circle, and wherein the end zone has a diameter of about five feet; placing the goal post game units at the center point of the end zones; providing rings and providing the players with rings; determining the order of play with a coin toss and providing the winner of the coin toss to play first or play last, and deeming the player that loses the coin toss to be in a redemption position that provides that player with the opportunity to tie the score and send the first and ten game into sudden death; setting the number of points required to win the game at twenty-one points and providing a rule that if a player scores over twenty-one points then the number of points over twenty-one points will be deducted from that players current score, and providing the player with the opportunity for scoring an instant win; allowing the players to throw the rings and awarding points as follows:
awarding one point when the ring makes contact with any part of the first or second goal posts; the first and second cross members, or the elongated post pole connecting member;
awarding one point if a teammate of the player deflects the ring such that the ring contacts one of the first or second goal posts;
awarding three points if the ring passes between the first the first and second goal posts, or if the teammate of the player deflects the disc between the first and second goal posts and providing that it is allowable for the ring to contact the first and second goal posts so long as the ring is between the first and second goal posts and above the first and second cross members;
awarding five points if the ring rings the first or second goal post or if a teammate deflects the ring such that the ring rings the first or second goal post; and,
allowing the players to continue throwing rings until a winner is determined.
16 . The method of playing a first and ten game according to claim 15 further including the steps of requiring a player deflecting a ring to score points to be standing outside of the end zone and requiring opposing players to remain outside of the end zone and if an opposing player is within the end zone and interferes with play then deeming that player to have forfeited.
17 . The method of playing a first and ten game according to claim 16 including the step providing an instant win rule wherein if a player throws the rings and rings both the first and second goal posts then the player is an instant winner and if the opposing player is in the redemption position the player does not have an opportunity to tie the first and ten game.
18 . The method of playing a first and ten game according to claim 17 including the step of providing for sudden death when a player in the redemption position ties the game at twenty-one and providing the player in the redemption position with the option of changing the order of ring throwing position, and allowing each player to throw rings and the one that scores the most points wins the game and providing each player with the ability to score and instant win.
19 . The method of playing a first and ten game according to claim 18 including the step of providing for sudden death when a player in the redemption position ties the game at twenty-one and providing the player in the redemption position with the option of changing the order of ring throwing position and allowing each player to throw rings and the one that scores the most points wins the game and providing each player with the ability to score and instant win.
20 . The method of playing a first and ten game according to claim 19 including the step of providing for tournament play and providing sixteen teams with each team having two players and dividing the sixteen teams into four divisions and allowing each player to throw two rings and defining a one play to be when all teammates on a team have thrown their rings, and;
allowing for an instant win when playing in the first or second rounds of the tournament when a player rings one of the first or second goal posts and the teammate of the player rings one of the first or second goal posts and prior to the teammates throw it was determined which of the first and second goal posts was the opposite goal post that the teammate intends to ring with the ring;
providing for rounds of play and providing for tournament scoring as follows:
providing that in round one the team that scores 21 points after all redemption turns take place will be considered to be a first seed, and continuing play until a second, and a third seed are established and wherein these three teams will continue to round two;
providing that in round two play will continue to establish a new first and second seed;
providing that round three be deemed a championship round and deeming the team that wins round three be the champion.Join the waitlist — get patent alerts
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