Initiation modes for a credit and enabling system for virtual constructs
Abstract
Systems in accordance with embodiments of the invention operate a controlled entity hybrid game including a terminal including an entertainment software engine connected by a network to a game world controller, and constructed to: execute an entertainment game; convey actions taken by the player, wherein the actions include the player's instruction of a controlled entity, wherein upon consumption of the actionable element, a wager is triggered in the gambling game; and the game world controller connected to a real world controller and connected by the network to the entertainment software controller, wherein the game world controller is constructed to: receive the actions taken by the player; trigger the wager of the amount of real world credits in the gambling game; accumulate an amount of the actionable element; and allow access in the entertainment game to the amount of actionable element on passing one or more transport tests.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A controlled entity hybrid gaming system, comprising:
a terminal including an entertainment software engine constructed to:
execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game; and
convey, to the game world controller by the network, actions taken by the player during the player's skillful execution of the entertainment game; and
the game world controller connected to a real world controller and connected by the network to the entertainment software engine, wherein the game world controller is constructed to:
receive from the entertainment software engine the actions taken by the player;
wherein the actions taken by the player include the player's instruction of a controlled entity of the entertainment game,
wherein the controlled entity consumes an actionable element in a game world environment, and
wherein upon consumption of the actionable element, a wager of real world credits is triggered in the gambling game by the game world controller;
trigger the wager of the amount of real world credits in the gambling game, wherein the amount of real world credits is based on the type of actionable element utilized;
receive a gambling game outcome as a randomly generated payout of real world credits from the wager of the amount of real world credits in the gambling game;
determine an amount of the actionable element as a result of a gambling game outcome; and
allow access in the entertainment game to the amount of actionable element on passing one or more transport tests on a basis of a value of an entertainment game variable of the entertainment game.
2 . The controlled entity hybrid gaming system of claim 1 , wherein consumption of the actionable element by the controlled entity causes an enabling element of the entertainment game to trigger the wager of the amount of real world credits in the gambling game.
3 . The controlled entity hybrid gaming system of claim 1 , wherein the entertainment game variable is a change in a game world credit caused by entertainment game play.
4 . The controlled entity hybrid gaming system of claim 1 , wherein the entertainment game variable is an entertainment game object required for consumption of the actionable element.
5 . The controlled entity hybrid gaming system of claim 1 , wherein the entertainment game variable is an entertainment game environmental condition required for consumption of the actionable element.
6 . The controlled entity hybrid gaming system of claim 1 , wherein the real world controller is connected by a network to the game world controller.
7 . The controlled entity hybrid gaming system of claim 1 , wherein the game world controller and the entertainment software engine are constructed from the same device.
8 . The controlled entity hybrid gaming system of claim 1 , wherein the real world controller and the game world controller are constructed from the same device.
9 . A controlled entity hybrid gaming system, comprising:
a real world controller connected to a game world controller, wherein the real world controller is constructed to:
provide a gambling game outcome as a randomly generated payout of real world credits from a wager of an amount of real world credits in a gambling game; and
receive a trigger from the game world controller to execute the wager of an amount of real world credits in the gambling game; and
the game world controller connected to the real world controller and connected by a network to a terminal including an entertainment software engine, wherein the game world controller is constructed to:
receive from the entertainment software engine the actions taken by the player during the player's skillful execution of an entertainment game executed by the entertainment software engine,
wherein the actions taken by the player include the player's instruction of a controlled entity of the entertainment game,
wherein the controlled entity consumes an actionable element in a game world environment, and
wherein upon consumption of the actionable element, a wager of real world credits is triggered in the gambling game by the game world controller;
trigger the wager of the amount of real world credits in the gambling game, wherein the amount of real world credits is based on the type of actionable element utilized;
determine an amount of the actionable element as a result of the gambling game outcome; and
allow access in the entertainment game to the amount of actionable element on passing one or more transport tests on a basis of a value of an entertainment game variable of the entertainment game.
10 . The controlled entity hybrid gaming system of claim 9 , wherein consumption of the actionable element by the controlled entity causes an enabling element of the entertainment game to trigger the wager of the amount of real world credits in the gambling game.
11 . The controlled entity hybrid gaming system of claim 9 , wherein the entertainment game variable is a change in a game world credit caused by entertainment game play.
12 . The controlled entity hybrid gaming system of claim 9 , wherein the entertainment game variable is an entertainment game object required for consumption of the actionable element.
13 . The controlled entity hybrid gaming system of claim 9 , wherein the entertainment game variable is an entertainment game environmental condition required for consumption of the actionable element.
14 . The controlled entity hybrid gaming system of claim 9 , wherein the real world controller is connected by a network to the game world controller.
15 . The controlled entity hybrid gaming system of claim 9 , wherein the game world controller and the entertainment software engine are constructed from the same device.
16 . The controlled entity hybrid gaming system of claim 9 , wherein the real world controller and the game world controller are constructed from the same device.Join the waitlist — get patent alerts
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