US2016354692A1PendingUtilityA1
Image processing program, image processing device and image processing method
Est. expiryJul 25, 2033(~7 yrs left)· nominal 20-yr term from priority
Inventors:Michio Matsuura
A63F 13/5258A63F 2300/206A63F 13/25A63F 13/822A63F 13/00
50
PatentIndex Score
0
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0
Claims
Abstract
An image processing device and the like are provided which are capable of improving visibility of images in a game and so on with respect to a user. A player object operated by the user and plural objects different from the player object are generated in a three-dimensional virtual space, and an object existing within a given range including the player object in the plural objects is selected as an object to be imaged. A position of a virtual camera is determined so that the player object and the object to be imaged are captured into the two-dimensional image.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A non-transitory computer-readable medium including an image processing program which is executable by a computer for causing the computer to function as an image processor, the image processor generating a two-dimensional image as an image of at least part of a three-dimensional virtual space imaged by a virtual camera, the image processing program causing the computer to function as:
a virtual camera controller for controlling a movement of the virtual camera in the three-dimensional virtual space; and an object controller for generating a player object operated by a user through an operation controller and an enemy object which battles with the player object in the three-dimensional virtual space, and controlling a motion of the player object and the enemy object, wherein the virtual camera controller executes a battle camera control process or a non-battle camera control process based on a predetermined condition.
2 . The non-transitory computer-readable medium according to claim 1 ,
wherein the virtual camera controller executes the battle camera control process or the non-battle camera control process based on a position of the enemy object.
3 . The non-transitory computer-readable medium according to claim 2 ,
wherein the virtual camera controller executes the battle camera control process when the position of the enemy object is inside a given range of the player object, and the virtual camera controller executes the non-battle camera control process when the position of the enemy object is outside the given range of the player object.
4 . An image processing device generating a two-dimensional image as an image of at least part of a three-dimensional virtual space imaged by a virtual camera, comprising:
a virtual camera controller for controlling a movement of the virtual camera in the three-dimensional virtual space; and an object controller for generating a player object operated by a user through an operation controller and an enemy object which battles with the player object in the three-dimensional virtual space, and controlling a motion of the player object and the enemy object, wherein the virtual camera controller executes a battle camera control processing or a non-battle camera control processing based on a predetermined condition.
5 . An image processing method executed by an image processing device generating a two dimensional image as an image of at least part of a three-dimensional virtual space imaged by a virtual camera, comprising:
controlling a movement of the virtual camera in the three-dimensional virtual space; and generating a player object operated by a user through an operation controller and an enemy object who battles with the player object in the three-dimensional virtual space, and controlling a motion of the player object and the enemy object, wherein a battle camera control process or a non-battle camera control process is executed based on a predetermined condition.Join the waitlist — get patent alerts
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