Game with clue building and guessing
Abstract
A game and a method of playing a guessing game. The method includes: providing a plurality of physical game pieces; communicating a first target answer to a first player; communicating a second target answer to a second player; arranging by the first player at least a first subset of the plurality of game pieces, to form a first visual clue for attempting communicate the first target answer; arranging by the second player at least a second subset of the plurality of game pieces, to form a second visual clue for attempting to communicate the second target answer; guessing, by other than the first player, a first candidate answer based on the first visual clue, the other than the first player including the second player; guessing by other than the second player a second candidate answer based on the second visual clue; and deciding whether the first candidate answer sufficiently matches the first target answer; wherein the steps of arranging to form the first visual clue and arranging to form the second visual clue overlap in time at least partially.
Claims
exact text as granted — not AI-modifiedI claim:
1 . A method of playing a guessing game, the method comprising:
providing a plurality of game pieces, wherein the game pieces predominantly are non-interlocking and predominantly are two-dimensional solids; communicating a target answer to a first player; arranging by the first player at least a subset of the plurality of game pieces to form a clue, to form a substantially two-dimensional visual clue; guessing, by a second player, a candidate answer based on the clue; deciding whether the candidate answer sufficiently matches the target answer.
2 . The method according to claim 1 , wherein the plurality of game pieces are substantially of the same planar thickness.
3 . The method according to claim 1 , wherein the plurality of game pieces are each made of a substantially rigid material.
4 . The method according to claim 1 , wherein the plurality of game pieces predominantly are geometric shape solids including solids of shapes selected from among polygons, circles, ovals.
5 . The method according to claim 1 , wherein the communicating, the arranging, the guessing, and the deciding are hereinafter referred to as four steps within a round of play, the round of play hereinafter referred to as first round of play, and the four steps are repeated in at least a second round of play, and the method further comprises:
in the second round of play, reducing the plurality of game pieces available for use in the arranging step of the second round of play, to leave a fewer plurality of game pieces available compared to the plurality of game pieces of the first round, to promote in the second round increased difficulty of forming the clue or of guessing based on the clue.
6 . The method according to claim 5 , wherein the at least a second round of play includes multiple rounds, including the second round of play and a third round of play, and the method further comprises:
in the third round of play, reducing the plurality of game pieces available for use in the arranging step of the third round of play, to leave a fewer plurality of game pieces available compared to the plurality of game pieces of the second round, to promote in the third round increased difficulty of forming the clue or of guessing based on the clue.
7 . The method according to claim 1 , wherein the communicating step comprises providing, to the first player, a card imprinted with one or more words representing the target answer.
8 . The method according to claim 1 , wherein the communicating step comprises providing, to the first player, a card imprinted with one or more graphical representations of the target answer, wherein the graphical representation is other than an illustration of a predominantly two-dimensional object.
9 . The method according to claim 8 , wherein the graphical representation is a photograph or illustration that shows three-dimensional qualities of a predominantly three-dimensional object.
10 . A tabletop game comprising:
a plurality of cards that indicate target answers; a plurality of game pieces to be arranged by a first game player during game play to form a clue for at least a second player to try to guess a target answer based on the clue; wherein the game pieces predominantly are non-interlocking and predominantly are two-dimensional solids.
11 . The game according to claim 10 , wherein the plurality of game pieces are substantially of the same planar thickness.
12 . The game according to claim 10 , wherein the plurality of game pieces are each made of a substantially rigid material.
13 . The game according to claim 10 , wherein the plurality of game pieces predominantly are geometric shapes including shapes selected from among polygons, circles, ovals.
14 . A method of playing a guessing game, the method comprising the steps of:
providing a plurality of physical game pieces; communicating a first target answer to a first player; communicating a second target answer to a second player; arranging by the first player at least a first subset of the plurality of game pieces, to form a first visual clue for attempting communicate the first target answer; arranging by the second player at least a second subset of the plurality of game pieces, to form a second visual clue for attempting to communicate the second target answer; guessing, by other than the first player, a first candidate answer based on the first visual clue, the other than the first player including the second player; guessing by other than the second player a second candidate answer based on the second visual clue; and deciding whether the first candidate answer sufficiently matches the first target answer; wherein the steps of arranging to form the first visual clue and arranging to form the second visual clue overlap in time at least partially.
15 . The method according to claim 14 , wherein the steps of arranging to form the first visual clue and arranging to form the second visual clue start at the same time according to a predetermined rule.
16 . A method of playing a guessing game, the method comprising the steps of:
providing a plurality of game pieces; communicating a target answer to a first player, the target answer including a noun part and an adjective part; arranging by the first player at least a subset of the plurality of game pieces, to form a visual clue for attempting communicate the first target answer; guessing, by at least a second player, a candidate answer based on the visual clue; comparing the candidate answer to the target answer; and based on the comparing step,
providing an advantage if the candidate answer includes the noun part but not the adjective part of the target answer, the advantage hereinafter referred to as basic advantage, and
providing an advantage, hereinafter referred to as enhanced advantage, if the candidate answer includes the noun part and also the adjective part of the target answer, the enhanced advantage being greater than the basic advantage.Join the waitlist — get patent alerts
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