Devices, systems and methods for games, sports, entertainment and other activities of engagement
Abstract
Devices, systems, and methods according to one such aspect of the invention comprises (i) a sensing device that is attached (or otherwise coupled) to a skateboard and that measures a physical characteristic of it and/or of its environment, (ii) an audio output device, and (iii) a digital data processor that is communicatively coupled to the audio output device and the sensor. The digital data processor drives the audio output device to effect one or more selected sounds (e.g., to prompt the user to perform a selected action). The digital data processor, further, and monitors the sensing device to identify user actions in response to those sounds and drives the audio output device to effect still further sounds based on those actions.
Claims
exact text as granted — not AI-modified1 . A system for skateboarding, comprising
A. a skateboard, B. a sensing device that is attached or otherwise coupled to the skateboard and that measures a physical characteristic of it and/or of its environment, C. an audio output device, D. a digital data processor that is communicatively coupled to the audio output device and the sensor, wherein the digital data processor drives the audio output device to effect one or more selected sounds and, further, monitors the sensing device to identify operator actions in response to those sounds and drives the audio output device to effect still further sounds based on those actions; and E. Wherein one or more of the sensors are capable of measuring any of speed, acceleration jerk, yaw, pitch, and roll of the skateboard and/or the user thereof.
2 . The system of claim 1 , in which the digital data processor drives the audio output to effect a virtual sound space.
3 . The system of claim 2 , in which the digital data processor drives the audio output to effect the virtual sound space in which at least one of players, characters, obstacles, scenery, an actor representing the skateboard operator, his/her game status, and skateboard movements (or other interactions) with the foregoing are represented to the operator by sounds.
4 . The system of claim 3 , in which the operator effects those movements and interactions by moving and/or performing tricks (or feats) with that skateboard in the real and physical space surrounding him/her.
5 . The system of claim 3 , in which the digital data processor drives the audio output to effect the virtual sound space as a function of scripts, guidelines, programming or other rules (collectively, “rules”) and/or data.
6 . The system of claim 1 , in which the digital data processor drives the audio output to effect a virtual sound space as a function of scripts, guidelines, programming or other rules (collectively, “rules”) and/or data that define (a) define a game, sport, entertainment activity, training exercise or other endeavor for which the skateboard is being used, and/or (b) a virtual sound space in which at least one of players, characters, obstacles, scenery, an actor representing the skateboard operator, his/her game status, and skateboard movements (or other interactions) with the foregoing are represented to the operator by sounds.
7 . The system of claim 5 , in which the operator effects those movements and interactions by moving and/or performing tricks (or feats) with that skateboard in the real and physical space surrounding him/her.
8 . The system of claim 1 , in which the digital data processor drives the audio output to effect sounds defining at least a portion of the virtual sound space in a vicinity of an actor representing the skateboard and/or its operator.
9 . The system of claim 8 , in which the digital data processor drives the audio output to effect sounds reflecting the skateboard operator's (and/or the skateboard's) interaction with that virtual sound space.
10 . The system of claim 1 , in which the digital data processor drives the audio output to effect a voice.
11 . The system of claim 10 , in which the voice commands the skateboard operator to take a particular action.
12 . The system of claim 1 , in which the digital data processor drives the audio output device to effect sounds of approval/disapproval or degrees thereof.
13 . The system of claim 1 , in which the digital data processor drives the audio output device to simulate sounds of an object near or far from the operator and/or moving relative thereto.
14 . The system of claim 1 , in which the digital data processor determines whether the operator moved in a prescribed manner relative to the simulated object.
15 . The system of claim 1 , in which the digital data processor determines whether the operator performed a trick or other action on the skateboard that is interpreted as touching, capturing, shooting, freeing, or taking some other action with respect to the simulated object.
16 . The system of claim 1 , in which the digital data processor drives the audio output device simulate sounds of an object that is imaginary.
17 . The system of claim 1 , in which the digital data processor drives the audio output device simulate sounds of an object whose position and/or actions are based on a real-world object.
18 - 35 . (canceled)
36 . A system for skateboarding, surfboarding, snowboarding, skiing, rollerblading, or other game or sport and/or training therefor, comprising
A. any of a skateboard, surfboard, snowboard, ski, rollerblade boot, or other apparatus for game or sport (collectively, “game/sport object”) B. a sensing device that is attached or otherwise coupled to the game/sport object and that measures a physical characteristic of it and/or of its environment, C. an audio output device, D. a digital data processor that is communicatively coupled to the audio output device and the sensor, wherein the digital data processor drives the audio output device to effect one or more selected sounds and, further, monitors the sensing device to identify operator actions in response to those sounds and drives the audio output device to effect still further sounds based on those actions; and E. wherein one or more of the sensors are capable of measuring any of speed, acceleration, jerk, yaw, pitch, and roll of the skateboard and/or the user thereof.
37 - 70 . (canceled)
71 . A system for game, sports, entertainment or other endeavor, comprising
A. an object, B. a sensing device that is attached or otherwise coupled to the object and that measures a physical characteristic of it and/or of its environment, C. an audio output device, D. a digital data processor that is communicatively coupled to the audio output device and the sensor, wherein the digital data processor drives the audio output device to effect one or more selected sounds and, further, monitors the sensing device to identify operator actions in response to those sounds and drives the audio output device to effect still further sounds based on those actions; and E. wherein one or more of the sensors are capable of measuring any of speed, acceleration, jerk, yaw, pitch, and roll of the skateboard and/or the user thereof.
72 - 109 . (canceled)Join the waitlist — get patent alerts
Track US2016332064A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.