US2016317926A1PendingUtilityA1

Method for mapping movements of a hand-held controller to game commands

Assignee: SONY INTERACTIVE ENTERTAINMENT INCPriority: Jul 27, 2002Filed: Jul 11, 2016Published: Nov 3, 2016
Est. expiryJul 27, 2022(expired)· nominal 20-yr term from priority
A63F 2300/6054A63F 2300/30A63F 13/422A63F 13/25A63F 2300/6045A63F 2300/1087A63F 2300/105A63F 2300/1018A63F 13/428A63F 13/22A63F 13/213A63F 13/211A63F 2300/207
50
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Claims

Abstract

One embodiment provides a method for use in a game that includes the steps of receiving position information for a controller that is being manipulated by a user, analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed, and executing the command if the predetermined movement of the controller associated with the command has been performed.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method for use in a game, comprising the steps of:
 receiving position information for a controller that is being manipulated by a user;   analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed; and   executing the command if the predetermined movement of the controller associated with the command has been performed.   
     
     
         2 . A method in accordance with  claim 1 , further comprising the step of:
 generating an interrupt for the game if the predetermined movement of the controller associated with the command has been performed.   
     
     
         3 . A method in accordance with  claim 1 , wherein the step of analyzing comprises the step of:
 determining whether the position information for the controller indicates that it has fallen within certain ranges associated with the a predetermined movement of the controller associated with a command.   
     
     
         4 . A method in accordance with  claim 1 , further comprising the step of:
 receiving on an image plane of a camera a projection of a geometric shape established on the controller.   
     
     
         5 . A method in accordance with  claim 4 , further comprising the step of:
 analyzing movements and deformities in the projection of the geometric shape.   
     
     
         6 . A computer program product comprising a medium for embodying a computer program for input to a computer and a computer program embodied in the medium for causing the computer to perform steps of:
 receiving position information for a controller that is being manipulated by a user;   analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed; and   executing the command if the predetermined movement of the controller associated with the command has been performed.   
     
     
         7 . A computer program product in accordance with  claim 6 , further comprising the step of:
 generating an interrupt for the game if the predetermined movement of the controller associated with the command has been performed.   
     
     
         8 . A computer program product in accordance with  claim 6 , wherein the step of analyzing comprises the step of:
 determining whether the position information for the controller indicates that it has fallen within certain ranges associated with the a predetermined movement of the controller associated with a command.   
     
     
         9 . A computer program product in accordance with  claim 6 , further comprising the step of:
 receiving on an image plane of a camera a projection of a geometric shape established on the controller.   
     
     
         10 . A computer program product in accordance with  claim 9 , further comprising the step of:
 analyzing movements and deformities in the projection of the geometric shape.

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