US2016317926A1PendingUtilityA1
Method for mapping movements of a hand-held controller to game commands
Assignee: SONY INTERACTIVE ENTERTAINMENT INCPriority: Jul 27, 2002Filed: Jul 11, 2016Published: Nov 3, 2016
Est. expiryJul 27, 2022(expired)· nominal 20-yr term from priority
A63F 2300/6054A63F 2300/30A63F 13/422A63F 13/25A63F 2300/6045A63F 2300/1087A63F 2300/105A63F 2300/1018A63F 13/428A63F 13/22A63F 13/213A63F 13/211A63F 2300/207
50
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Claims
Abstract
One embodiment provides a method for use in a game that includes the steps of receiving position information for a controller that is being manipulated by a user, analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed, and executing the command if the predetermined movement of the controller associated with the command has been performed.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method for use in a game, comprising the steps of:
receiving position information for a controller that is being manipulated by a user; analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed; and executing the command if the predetermined movement of the controller associated with the command has been performed.
2 . A method in accordance with claim 1 , further comprising the step of:
generating an interrupt for the game if the predetermined movement of the controller associated with the command has been performed.
3 . A method in accordance with claim 1 , wherein the step of analyzing comprises the step of:
determining whether the position information for the controller indicates that it has fallen within certain ranges associated with the a predetermined movement of the controller associated with a command.
4 . A method in accordance with claim 1 , further comprising the step of:
receiving on an image plane of a camera a projection of a geometric shape established on the controller.
5 . A method in accordance with claim 4 , further comprising the step of:
analyzing movements and deformities in the projection of the geometric shape.
6 . A computer program product comprising a medium for embodying a computer program for input to a computer and a computer program embodied in the medium for causing the computer to perform steps of:
receiving position information for a controller that is being manipulated by a user; analyzing the position information to determine whether a predetermined movement of the controller associated with a command has been performed; and executing the command if the predetermined movement of the controller associated with the command has been performed.
7 . A computer program product in accordance with claim 6 , further comprising the step of:
generating an interrupt for the game if the predetermined movement of the controller associated with the command has been performed.
8 . A computer program product in accordance with claim 6 , wherein the step of analyzing comprises the step of:
determining whether the position information for the controller indicates that it has fallen within certain ranges associated with the a predetermined movement of the controller associated with a command.
9 . A computer program product in accordance with claim 6 , further comprising the step of:
receiving on an image plane of a camera a projection of a geometric shape established on the controller.
10 . A computer program product in accordance with claim 9 , further comprising the step of:
analyzing movements and deformities in the projection of the geometric shape.Join the waitlist — get patent alerts
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