US2016296839A1PendingUtilityA1

Gaze and condition feedback for enhanced situational awareness

Assignee: ELWHA LLCPriority: Dec 11, 2014Filed: May 5, 2016Published: Oct 13, 2016
Est. expiryDec 11, 2034(~8.4 yrs left)· nominal 20-yr term from priority
A63F 2300/308A63F 13/5378A63F 13/5372A63F 13/213G06F 3/011G06F 3/016A63F 13/285G06F 3/012A63F 2300/8082H04B 2001/3866H04B 1/385
47
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Claims

Abstract

An electronic game feedback system includes a feedback device and a processing circuit. The feedback device is configured to provide feedback to a user of an electronic game. The processing circuit is configured to control operation of the feedback device to provide the feedback to the user based on condition data regarding a condition of a primary object within a virtual environment of the electronic game. The condition includes at least one of a health level, an armor level, a shield level, and a power level of the primary object.

Claims

exact text as granted — not AI-modified
1 . An electronic game feedback system, comprising:
 a feedback device configured to provide feedback to a user of an electronic game; and   a processing circuit configured to control operation of the feedback device to provide the feedback to the user based on condition data regarding a condition of a primary object within a virtual environment of the electronic game;   wherein the condition includes at least one of a health level, an armor level, a shield level, and a power level of the primary object.   
     
     
         2 - 4 . (canceled) 
     
     
         5 . The electronic game feedback system of  claim 1 , wherein the processing circuit is configured to at least one of selectively and dynamically provide a command to the feedback device to activate and deactivate the feedback based on the condition data. 
     
     
         6 . The electronic game feedback system of  claim 1 , wherein the processing circuit is configured to provide a command to the feedback device to provide the feedback based on the condition data indicating that the condition of the primary object is declining below a threshold value while in the virtual environment. 
     
     
         7 - 9 . (canceled) 
     
     
         10 . The electronic game feedback system of  claim 1 , wherein the feedback device includes a wearable feedback device. 
     
     
         11 . The electronic game feedback system of  claim 1 , wherein the feedback provides an indication of the condition of the primary object of the user within the electronic game. 
     
     
         12 . The electronic game feedback system of  claim 1 , wherein the feedback provides information indicating that the condition of the primary object is declining. 
     
     
         13 . The electronic game feedback system of  claim 1 , wherein the feedback provides information indicating a current level of the condition. 
     
     
         14 . The electronic game feedback system of  claim 1 , wherein the feedback provides information indicating how much time before the condition reaches a critical level. 
     
     
         15 . The electronic game feedback system of  claim 1 , wherein the feedback provides information indicating how much damage can be inflicted to the primary object before the condition reaches a critical level. 
     
     
         16 . The electronic game feedback system of  claim 1 , wherein the feedback facilitates eliminating the need for the user to look at visual indications of the condition of the primary object provided by a display of the electronic game. 
     
     
         17 - 24 . (canceled) 
     
     
         25 . The electronic game feedback system of  claim 1 , further comprising a display device configured to provide a display of the virtual environment. 
     
     
         26 . (canceled) 
     
     
         27 . The electronic game feedback system of  claim 25 , wherein the display includes at least one of the primary object and a secondary object. 
     
     
         28 . (canceled) 
     
     
         29 . The electronic game feedback system of  claim 27 , wherein the processing circuit is configured to monitor the condition of at least one of the primary object and the secondary object and provide an indication of the condition of the at least one of the primary object and the secondary object to the user. 
     
     
         30 - 37 . (canceled) 
     
     
         38 . The electronic game feedback system of  claim 1 , wherein the feedback device is configured to provide the feedback through at least one of (i) different classes of sensations including at least one of a tactile output, a visual output, and an audible output, (ii) different intensities, (iii) different frequencies, and (iv) different pulse patterns. 
     
     
         39 . The electronic game feedback system of  claim 1 , wherein the feedback device includes vibratory elements configured to provide tactile feedback. 
     
     
         40 . (canceled) 
     
     
         41 . The electronic game feedback system of  claim 1 , wherein the feedback device includes visual elements configured to provide visual feedback. 
     
     
         42 . (canceled) 
     
     
         43 . The electronic game feedback system of  claim 1 , wherein the feedback device includes auditory elements configured to provide audible feedback. 
     
     
         44 - 48 . (canceled) 
     
     
         49 . A feedback system for providing feedback regarding a condition of a user, comprising:
 a sensor configured to acquire condition data regarding the condition of the user; and   a feedback device configured to provide feedback to the user based on the condition data, the feedback device configured to vary a characteristic of the feedback based on changes in the condition data, wherein the feedback device includes a wearable headgear device.   
     
     
         50 - 152 . (canceled) 
     
     
         153 . A method for providing feedback to a user of an electronic game, comprising:
 receiving, by a processing circuit, condition data regarding a condition of a primary object within a virtual environment of the electronic game; and   controlling, by the processing circuit, operation of a feedback device to provide feedback to the user of the electronic game based on the condition data;   wherein the condition includes at least one of a health level, an armor level, a shield level, and a power level of the primary object.   
     
     
         154 - 156 . (canceled) 
     
     
         157 . The method of  claim 153 , wherein controlling the operation of the feedback device comprises at least one of selectively and dynamically providing, by the processing circuit, a command to the feedback device to activate and deactivate the feedback based on the condition data. 
     
     
         158 . The method of  claim 153 , wherein controlling the operation of the feedback device comprises providing, by the processing circuit, a command to the feedback device to provide the feedback based on the condition data indicating that the condition of the primary object is declining below a threshold value while in the virtual environment. 
     
     
         159 - 161 . (canceled) 
     
     
         162 . The method of  claim 153 , wherein the feedback device includes a wearable feedback device. 
     
     
         163 . The method of  claim 153 , wherein the feedback provides an indication of the condition of the primary object of the user within the electronic game. 
     
     
         164 . The method of  claim 153 , wherein the feedback provides information indicating that the condition of the primary object is declining. 
     
     
         165 . The method of  claim 153 , wherein the feedback provides information indicating a current level of the condition. 
     
     
         166 . The method of  claim 153 , wherein the feedback provides information indicating how much time before the condition reaches a critical level. 
     
     
         167 . The method of  claim 153 , wherein the feedback provides information indicating how much damage can be inflicted to the primary object before the condition reaches a critical level. 
     
     
         168 . The method of  claim 153 , wherein the feedback facilitates eliminating the need for the user to look at visual indications of the condition of the primary object provided by a display of the electronic game. 
     
     
         169 - 176 . (canceled) 
     
     
         177 . The method of  claim 153 , further comprising providing, by a display device, a display of the virtual environment. 
     
     
         178 . (canceled) 
     
     
         179 . The method of  claim 177 , wherein the display of the virtual environment includes at least one of the primary object and a secondary object. 
     
     
         180 . (canceled) 
     
     
         181 . The method of  claim 179 , further comprising:
 monitoring, by the processing circuit, the condition of at least one of the primary object and the secondary object; and   providing, by the processing circuit via the feedback device, an indication of the condition of the at least one of the primary object and the secondary object to the user through the feedback.   
     
     
         182 - 189 . (canceled) 
     
     
         190 . The method of  claim 153 , wherein the feedback device is configured to provide the feedback through at least one of (i) different classes of sensations including at least one of a tactile output, a visual output, and an audible output, (ii) different intensities, (iii) different frequencies, and (iv) different pulse patterns. 
     
     
         191 . The method of  claim 153 , wherein the feedback device includes vibratory elements configured to provide tactile feedback. 
     
     
         192 . (canceled) 
     
     
         193 . The method of  claim 153 , wherein the feedback device includes visual elements configured to provide visual feedback. 
     
     
         194 . (canceled) 
     
     
         195 . The method of  claim 153 , wherein the feedback device includes auditory elements configured to provide audible feedback. 
     
     
         196 - 304 . (canceled)

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