Accent games and gaming systems
Abstract
A method is disclosed of playing a game involving with use of accents, which can include distributing phrase cards to a plurality of players, the selection of an accent, the statement of a phrase (from one of the distributed phrase cards) by each of the plurality of players using the selected accent, and the selection of a winner based on the players' stated phrases. In addition, systems are disclosed for administering a game. For example, a system may include at least two card decks (e.g. phrase cards and accent cards). In another example, a system may include display module(s) to display a list of selected accents/phrases. In certain examples, the module(s) may include a microphone to record a spoken phrase, and may convert and transmit the spoken phrase, play it in another location(s), and then and measure/record the response of other users.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method comprising:
providing a first card deck, wherein the first card deck comprises a plurality of accent cards identifying an accent; providing a second card deck, wherein the second card deck comprises a plurality of phrase cards identifying a phrase; distributing one or more phrase cards to each of a plurality of players; selecting an accent card; stating one or more phrases using the selected accent, wherein each of the plurality of players states a phrase; and selecting a winning phrase statement.
2 . The method of claim 1 , wherein each stated phrase is a phrase displayed on one of each player's phrase cards, and wherein the player states the phrase using the accent from the selected accent card.
3 . The method of claim 1 , wherein the method further comprises selecting a player to act as a judge, and wherein the judge selects the winning phrase statement.
4 . The method of claim 1 , wherein two accent cards are selected, and wherein the phrases are stated using one or both accents.
5 . The method of claim 1 , wherein, the accent cards identify accents from one or more character archetypes.
6 . The method of claim 1 , wherein, the accent cards identify accents from one or more characters from films, television shows, books, comics, other media, or a combination thereof.
7 . The method of claim 1 , wherein, the accent cards identify accents from one or more well-known individuals, such as actors/actresses, singers, popular culture personalities, celebrities, politicians, or a combination thereof.
8 . The method of claim 1 , wherein, the accent cards identify accents from one or more geographic areas.
9 . The method of claim 1 , wherein the accent cards identify accents from one or more vocal circumstances that would influence a persons' voice.
10 . The method of claim 1 , wherein the plurality of phrase cards identify phrases that are thematically similar or linked to the accents of the accent cards.
11 . The method of claim 10 , wherein the plurality of phrase cards identify famous phrases from movies, and the accent cards identify actors, actresses, movie characters, or a combination thereof.
12 . The method of claim 10 , wherein the plurality of phrase cards identify song lyrics, and the accent cards identify particular singers, musical groups, or a combination thereof.
13 . The method of claim 1 , wherein the plurality of accent cards identify archetypes from a particular genre.
14 . A gaming system comprising:
at least one processor; a communication interface communicatively coupled to the at least one processor; at least one display module; and memory storing computer-readable instructions that, when executed by the at least one processor, cause the system to:
select one or more accents from a plurality of accents;
select one or more phrases from a plurality of phrases;
send, via the communication interface, the selected one or more accents and one or more phrases to the at least one display module;
display, on the at least one display module, the selected one or more accents and one or more phrases, for recitation by a user;
determine, based on a received input, that a first displayed phrase was recited by the user;
select at least one additional accent or phrase;
send, via the communication interface, the at least one additional accent or phrase;
display, on the at least one display module, the at least one additional accent or phrase for recitation by a second user;
determine, based on a received input, that a second displayed phrase was recited by the second user;
subsequent to the determination that the phrases were recited by users, determine, based on at least one received competition input, a winner.
15 . The gaming system of claim 14 , wherein the system comprises multiple display modules.Join the waitlist — get patent alerts
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