US2016287976A1PendingUtilityA1

Accent games and gaming systems

Assignee: UTTER NONSENSE LLCPriority: Mar 31, 2015Filed: Mar 30, 2016Published: Oct 6, 2016
Est. expiryMar 31, 2035(~8.7 yrs left)· nominal 20-yr term from priority
A63F 2001/0441A63F 2009/2457A63F 9/24A63F 1/04A63F 3/0402A63F 2009/2433A63F 2009/247
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Claims

Abstract

A method is disclosed of playing a game involving with use of accents, which can include distributing phrase cards to a plurality of players, the selection of an accent, the statement of a phrase (from one of the distributed phrase cards) by each of the plurality of players using the selected accent, and the selection of a winner based on the players' stated phrases. In addition, systems are disclosed for administering a game. For example, a system may include at least two card decks (e.g. phrase cards and accent cards). In another example, a system may include display module(s) to display a list of selected accents/phrases. In certain examples, the module(s) may include a microphone to record a spoken phrase, and may convert and transmit the spoken phrase, play it in another location(s), and then and measure/record the response of other users.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method comprising:
 providing a first card deck, wherein the first card deck comprises a plurality of accent cards identifying an accent;   providing a second card deck, wherein the second card deck comprises a plurality of phrase cards identifying a phrase;   distributing one or more phrase cards to each of a plurality of players;   selecting an accent card;   stating one or more phrases using the selected accent, wherein each of the plurality of players states a phrase; and   selecting a winning phrase statement.   
     
     
         2 . The method of  claim 1 , wherein each stated phrase is a phrase displayed on one of each player's phrase cards, and wherein the player states the phrase using the accent from the selected accent card. 
     
     
         3 . The method of  claim 1 , wherein the method further comprises selecting a player to act as a judge, and wherein the judge selects the winning phrase statement. 
     
     
         4 . The method of  claim 1 , wherein two accent cards are selected, and wherein the phrases are stated using one or both accents. 
     
     
         5 . The method of  claim 1 , wherein, the accent cards identify accents from one or more character archetypes. 
     
     
         6 . The method of  claim 1 , wherein, the accent cards identify accents from one or more characters from films, television shows, books, comics, other media, or a combination thereof. 
     
     
         7 . The method of  claim 1 , wherein, the accent cards identify accents from one or more well-known individuals, such as actors/actresses, singers, popular culture personalities, celebrities, politicians, or a combination thereof. 
     
     
         8 . The method of  claim 1 , wherein, the accent cards identify accents from one or more geographic areas. 
     
     
         9 . The method of  claim 1 , wherein the accent cards identify accents from one or more vocal circumstances that would influence a persons' voice. 
     
     
         10 . The method of  claim 1 , wherein the plurality of phrase cards identify phrases that are thematically similar or linked to the accents of the accent cards. 
     
     
         11 . The method of  claim 10 , wherein the plurality of phrase cards identify famous phrases from movies, and the accent cards identify actors, actresses, movie characters, or a combination thereof. 
     
     
         12 . The method of  claim 10 , wherein the plurality of phrase cards identify song lyrics, and the accent cards identify particular singers, musical groups, or a combination thereof. 
     
     
         13 . The method of  claim 1 , wherein the plurality of accent cards identify archetypes from a particular genre. 
     
     
         14 . A gaming system comprising:
 at least one processor;   a communication interface communicatively coupled to the at least one processor;   at least one display module; and   memory storing computer-readable instructions that, when executed by the at least one processor, cause the system to:
 select one or more accents from a plurality of accents; 
 select one or more phrases from a plurality of phrases; 
 send, via the communication interface, the selected one or more accents and one or more phrases to the at least one display module; 
 display, on the at least one display module, the selected one or more accents and one or more phrases, for recitation by a user; 
 determine, based on a received input, that a first displayed phrase was recited by the user; 
 select at least one additional accent or phrase; 
 send, via the communication interface, the at least one additional accent or phrase; 
 display, on the at least one display module, the at least one additional accent or phrase for recitation by a second user; 
 determine, based on a received input, that a second displayed phrase was recited by the second user; 
 subsequent to the determination that the phrases were recited by users, determine, based on at least one received competition input, a winner. 
   
     
     
         15 . The gaming system of  claim 14 , wherein the system comprises multiple display modules.

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