US2016263471A1PendingUtilityA1

Game board with a play surface that is movable around a fixed game piece and related board game rules.

Assignee: O'CONNOR MARTIN EMORYPriority: Jan 16, 2009Filed: May 19, 2016Published: Sep 15, 2016
Est. expiryJan 16, 2029(~2.5 yrs left)· nominal 20-yr term from priority
Inventors:Martin O'Connor
A63F 2003/00832A63F 3/02A63F 3/00697A63F 2003/00716A63F 3/00176A63F 2003/00195
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Claims

Abstract

Disclosed is an amusement device having a board or other field and game-pieces movable over said board or field by contestants according to pre-set rules.

Claims

exact text as granted — not AI-modified
I claim: 
     
         1 . A method of playing a board game comprising the steps of:
 obtaining a board comprising a field defined by tessellated hexagons;   obtaining at least two sets of rival game-pieces respectively movable between a start and a terminal hexagon by at least two rival contestants;   moving the board relative to a fixed neutral game-piece that is affixed to a table field according to pre-set rules, wherein said relative movement of said neutral game-piece alters said movability of said rival game-pieces;   moving rival game-pieces on a turn by turn basis based on the type of game-piece and pre-set rules;   capturing said rival game pieces as a consequence of game play; and   earning points by endangering a hierarch game-piece.   
     
     
         2 . A method of playing a board game according to  claim 1  wherein the game board is hexagonal and defines a pattern of ninety tessellated hexagons and an empty hexagon occupied by the fixed neutral knocker, wherein six of the tessellated hexagons occupy each side of the hexagonal field and movement of game-pieces is only permitted inside the perimeter of the hexagonal area. 
     
     
         3 . A method of playing a board game according to  claim 2  wherein each set of rival game pieces comprises one drone, eleven nixes, seven monads, one pirouette, two bureaucrats, one for mentor, and one foxy vix'n donkey oatey. 
     
     
         4 . A method of playing a board game according to  claim 3  wherein the two sets of rival game-pieces feature at least one split personality game-piece with sequential movement durations that shift between said personalities according to the pre-set rules. 
     
     
         5 . A method of playing a board game according to  claim 4  wherein each set of rival game-pieces features at least one upgradeable game-piece. 
     
     
         6 . A method of playing a board game according to  claim 5  wherein said movability of said game-pieces is between hexagons by any manner within the list consisting of: across lines, along lines, shallow angle across lines, shallow angle along lines. 
     
     
         7 . A method of playing a board game according to  claim 6  where the game-piece with the split personality is the foxy vix'n donkey oatey. 
     
     
         8 . A method of playing a board game according to  claim 7  wherein victory is awarded to one of the contestants based on points earned. 
     
     
         9 . A method of playing a board game according to  claim 8  wherein the rules of the game permit;
 the drone to move one hexagon in any direction “across lines” or “along lines;” 
 the nixes to move two hexagons in a first move and one hexagon in a subsequent move columnarly “across lines” toward the opponent; 
 the monads to move one or more hexagons in any direction “along lines”; 
 the pirouette to move one or more hexagons in any direction “across lines”; 
 the bureaucrats to move one or more hexagons in any direction “across lines”; 
 the for mentor to move one or more hexagons in any direction “across lines” or “along lines”; 
 the foxy vix'n to move in any direction straight “across lines,” or “shallow angled” “across lines” and may “jumps” non-moving game-pieces; and 
 donkey oatey to move in any direction straight “across lines,” or “shallow angled” “across lines” and may “jumps” non-moving game-pieces. 
 
     
     
         10 . A method of playing a board game according to  claim 9  wherein the movement duration for foxy vix'n is preset and depends on the number of times foxy vix'n has previously been moved; the foxy vix'n's first movement is one hexagon; second, two hexagons; third, three hexagons; fourth, four hexagons; and, five hexagons for any move thereafter. 
     
     
         11 . A method of playing a board game according to  claim 10  wherein the movement duration for the donkey oatey is preset and depends on the number of times donkey oatey has previously been moved; the first and second movements are both electively one or two hexagons; its third, four hexagons; fourth, three hexagons; its fifth, five hexagons; its sixth, six hexagons; its seventh, four hexagons; its eighth, eight hexagons; its ninth, six hexagons; its tenth, five hexagons; eleventh, three hexagons; twelfth, four hexagons; thirteenth, two hexagons; and fourteen, begin a repeat of the sequence starting at the third move. 
     
     
         12 . A method of playing a board game according to  claim 11  where the personalities of the foxy vix'n donkey oatey may alternate based on various events. 
     
     
         13 . A method of playing a board game according to  claim 12  wherein;
 the drone is initially positioned at the point of the field behind all other game-pieces; 
 the nixes are initially positioned opposingly to the rival game-pieces, one per column in front of the other allied game-pieces; 
 the monads are initially positioned behind the nix at the respective corners of the field in the same relative positions as, but not mirrored to, the rival monad game-pieces; 
 the pirouette is initially positioned behind the nix and among the monads, in the same relative positions as, but not mirrored with, the equivalent rival game-pieces; 
 the bureaucrats are initially positioned behind the nix and among the monads, in the same relative positions as, but not mirrored with, the equivalent rival game-pieces; 
 the for mentor is initially positioned behind the nix and next to the allied drone; and 
 the foxy vix'n donkey oatey is initially positioned on the player's left side, behind the nix, and among the monad and bureaucrat game-pieces. 
 
     
     
         14 . A method of playing a board game according to  claim 13  that features the neutral game piece has loyalty to neither opponent and may be moved by either player, at least once per game so that both rival and allied game-piece movements are blocked passively thereby. 
     
     
         15 . A method of playing a board game according to  claim 14  wherein the sets of game pieces further comprises six morx game pieces. 
     
     
         16 . A method of playing a board game according to  claim 15  wherein the pre-set rules permit the upgrade of a monad to an astrix by placing a morx on a monad. 
     
     
         17 . A method of playing a board game according to  claim 16  wherein one point is awarded when the drone necessarily occupies a terminal hexagon of a rival game piece, four elevenths of a point is awarded is the drone is endangered, but can move away from the danger, and seven elevenths is awarded if the drone is endangered and the contestant elects to end the game rather than escape. 
     
     
         18 . A method of playing a board game comprising the steps of:
 obtaining a game board defined by a pattern of ninety tessellated hexagons and an empty hexagon, where the pattern is situated whereby six of the tessellated hexagons occupy each side of the hexagonal field and movement of game-pieces is only permitted inside perimeter of the hexagonally area;   obtaining at least two sets of rival game-pieces comprising six morx, one drone, eleven nixes, seven monads, one pirouette, two bureaucrats, one for mentor, and one foxy vix'n donkey oatey wherein the pieces are respectively movable between a start and a terminal hexagon by at least two rival contestants wherein the donkey oatey is a split personality game-piece with sequential movement durations that shifts between said personalities according to a set of pre-set rules;   wherein the six morx comprise the following pieces, the down-feather, the up-feather, the way-down-feather, the bitten-feather, the inverted feather, and the lightning-bolt feather;   setting up the game board so that the drone is initially positioned at the point of the field behind all other game-pieces; the nixes are initially positioned opposingly to the rival game-pieces, one per column in front of the other allied game-pieces; the monads are initially positioned behind the nix at the respective corners of the field in the same relative positions as, but not mirrored to, the rival monad game-pieces; the pirouette is initially positioned behind the nix and among the monads, in the same relative positions as, but not mirrored with, the equivalent rival game-pieces; the bureaucrats are initially positioned behind the nix and among the monads, in the same relative positions as, but not mirrored with, the equivalent rival game-pieces; the for mentor is initially positioned behind the nix and next to the allied drone; and the foxy vix'n donkey oatey is initially positioned on the player's left side, behind the nix, and among the monad and bureaucrat game-pieces;   positioning a fixed neutral game piece in the empty hexagon;   changing the pattern by moving the board relative to the fixed neutral game-piece with loyalty to neither opponent, where said relative movement may be accomplished by either player, at least once per game so that both rival and allied game-piece movements are blocked passively thereby said neutral game piece;   moving rival game-piece on a turn by turn basis between hexagons wherein the pre-set rules of the game permit the drone to move one hexagon in any direction “across lines” or “along lines”; the nixes to move two hexagons in a first move and one hexagon in a subsequent move columnarly “across lines” toward the opponent; the monads to move one or more hexagons in any direction “along lines”; the pirouette to move one or more hexagons in any direction “across lines”; the bureaucrats to move one or more hexagons in any direction “across lines”; the for mentor to move one or more hexagons in any direction “across lines” or “along lines”; the foxy vix'n to move in any direction straight “across lines,” or “shallow angled” “across lines” and may “jumps” non-moving game-pieces; and donkey oatey to move in any direction straight “across lines,” or “shallow angled” “across lines” and may “jumps” non-moving game-pieces;   wherein the movement duration for foxy vix'n is preset and depends on the number of times foxy vix'n has previously been moved; the foxy vix'n's first movement is one hexagon; second, two hexagons; third, three hexagons; fourth, four hexagons; and, five hexagons for any move thereafter;   wherein the movement duration for the donkey oatey is preset and depends on the number of times donkey oatey has previously been moved; the first and second movements are both electively one or two hexagons; its third, four hexagons; fourth, three hexagons; its fifth, five hexagons; its sixth, six hexagons; its seventh, four hexagons; its eighth, eight hexagons; its ninth, six hexagons; its tenth, five hexagons; eleventh, three hexagons; twelfth, four hexagons; thirteenth, two hexagons; and fourteen, begin a repeat of the sequence starting at the third move;   wherein the pre-set rules permit the upgrade of a monad to an astrix by placing a morx on a monad at a triggering event, thereby upgrading a monad to one of six astrix; a doodle, an odd, a noodle, an earful, an off, and an offul;   wherein the triggering events are as follows; the down feather activates upon the first rival capture of an allied donkey oatey or foxy vix'n; the up-feather activates upon the first rival capture of an allied doodle; the way-down-feather activates upon the first rival capture of an allied odd; the bitten-feather activates if elected to replace an allied nix that has advanced to the end of its column; the inverted feather activates after the first rival capture of an allied for mentor; and, the lightning-bolt feather activates if elected to replace an allied nix that has advanced to the end of its column;   wherein the doodle is the result of a monad/down feather combination and follows foxy vix'n rules, but donkey oatey movement sequencing, starting as if the fourth donkey oatey move;   wherein the odd is the result of a monad/up-feather combination and follows foxy vix'n rules, but donkey oatey movement sequencing, starting as if the third donkey oatey move;   wherein the noodle is the result of a monad/way-down-feather combination and follows foxy vix'n rules, but donkey oatey movement sequencing, starting as if the fifth donkey oatey move;   wherein the earful is the result of a monad/bitten-feather combination, and immediately replaces the nix, and follows the rules of the noodle;   wherein the off is the result of a monad/inverted-feather combination and follows for mentor move rules;   wherein the offul a monad/crooked feather combination and follows the rules of the off;   capturing game pieces as a consequence of game play;   earning points wherein one point is awarded when the drone necessarily occupies a terminal hexagon of a rival game piece, four elevenths of a point is awarded is the drone is endangered, but can move away from the danger, and seven elevenths is awarded if the drone is endangered and the contestant elects to end the game rather than escape,   awarding one contestant a victory based on points earned.

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