Non-transitory computer-readable record medium, game system and information processing device
Abstract
An object of the present invention is to relieve time and effort required for manipulated input. The game program according to the present invention causes a computer to perform, an offering process to offer the game content to the user; a recording process to record an offered game content offered in the offering process, as an owned game content owned by the user; a reception process to receive a prearranged registration of a specified game content specified by an input from a user; a judgment process, when an offer game content is offered to a user in the offering process after the reception process, to compare the offered game content to the specified game content prearranged for registration, to judge whether or not the offered game content is to be made an owned game content of the user; and an update process to update a record of the owned game content owned by the user based on a judgment result in the judgment process.
Claims
exact text as granted — not AI-modified1 - 9 . (canceled)
10 . A computer-readable storage medium that stores a game program non-transitorily; the game program instructing a computer to execute a game; the computer including a processor and a memory; the game being played by a user by using a game content; the game program instructing the computer to execute following processes of:
a game point storing process to store a game point into a storage unit; the game point being possessed by and associated with the user; an offering process to offer simultaneously at once a plurality of the game contents to the user; a judging process to judge whether or not there exists such a game content, among the plurality of the game contents offered simultaneously at once; the game content matching with a designated game content advancedly designated by the user and forming a predetermined combination with the other game content within the plurality of the game contents; a game content combining process to automatically generate a combined game content by combining the game content with the other game content while automatically consuming the game point of the user when there exists the game content that matches with the designated game content and forms the predetermined combination with the aforementioned other game content; and a game content storing process to store the combined game content into the storage unit as a new game content owned by the user.
11 . The computer-readable storage medium according to claim 10 , wherein the judging process judges whether or not there exists game content among the plurality of the game contents offered simultaneously at once; the game content matching with the designated game content and being set to be of the same kind as the aforementioned other game content;
wherein the game content combining process automatically generates the combined game content by automatically combining the game content with the other game content while automatically consuming the game point of the user when there exists the game content that matches with the designated game content and is set to be of the same kind as the other game content; and wherein the game content storing process stores the combined game content into the storage unit as the new game content owned by the user.
12 . The computer-readable storage medium according to claim 11 , wherein the game content combining process generates the combined game content by automatically combining at least three game contents among a plurality of the game contents that match with the designated game content and are set to be of the same kind as the other game content while automatically consuming the game point of the user when there exists the plurality of the game contents.
13 . The computer-readable storage medium according to claim 11 ,
wherein the game content combining process includes a process to automatically set a main game content and a sub-game content among the game content and the other game content, the game content matching with the designated game content and being set to be of the same kind as the other game content; a process to change parameters that have been set, of the main game content; and a process to generate the combined game content as the main game content; the main game content having the changed parameters; and wherein the game content storing process stores the main game content that serves as the combined game content into the storage unit as a new game content owned by the user without storing the sub-game content as the new game content owned by the user.
14 . An information processing device enabling a user to play a game by using a game content, comprising:
a game point storage unit that stores a game point; the game point being possessed by and associated with the user; an offering unit that offers simultaneously at once a plurality of the game contents to the user; a judgement unit that judges whether or not there exists such a game content among the plurality of the game contents offered simultaneously at once by the offering unit; the game content matching with a designated game content advancedly designated by the user and forming a predetermined combination with the other game content within the plurality of the game contents; a control unit that controls to automatically generate a combined game content by combining the game content with the other game content while automatically consuming the game point of the user when there exists the game content that matches with the designated game content and forms the predetermined combination with the other content; and a game content storage unit that stores the combined game content as a new game content possessed by the user.Join the waitlist — get patent alerts
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