US2016228763A1PendingUtilityA1

Method and apparatus for adjusting game scene

Assignee: ANHUI HUAMI INFORMATION TECH CO LTDPriority: Feb 10, 2015Filed: Feb 3, 2016Published: Aug 11, 2016
Est. expiryFeb 10, 2035(~8.5 yrs left)· nominal 20-yr term from priority
G06F 3/015A63F 13/69A61B 5/02438A61B 5/165A63F 13/212A61B 5/024
49
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Claims

Abstract

Methods and apparatuses for adjusting a game scene are set forth herein. The method includes receiving heart rate information of a user, wherein the user wears the computing device to play the game, and based on the received heart rate information of the user, adjusting at least one element in the game scene of the game. By using a smart wearable device to acquire the heart rate information of the user playing the game, the game scene of the game can be adjusted according to the heart rate information. Therefore, the game can be made to be more interesting by receiving multi-dimensional interaction information of the user.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method for adjusting a game scene of a game, comprising:
 receiving, by a computing device, heart rate information of a user, wherein the user wears the computing device to play the game; and   based on the received heart rate information of the user, adjusting at least one element in the game scene of the game.   
     
     
         2 . The method in  claim 1 , wherein based on the received heart rate information of the user, the adjusting the at least one element in the game scene of the game comprises:
 associating the received heart rate information to a timeline in the game, wherein the timeline is associated with the user;   based on one or more variations of the heart rate information associated to the timeline, determining one or more emotion fluctuations of the user; and   in response to the one or more emotion fluctuations of the user, adjusting the at least one element in the game scene.   
     
     
         3 . The method of  claim 1 , wherein the receiving, by a computing device, heart rate information of the user, wherein the user wears the computing device to play the game comprises:
 transmitting, to the computing device, a request to receive the heart rate information of the user, wherein the user wears the computing device to play the game; and   receiving the heart rate information of the user sent from the computing device.   
     
     
         4 . The method of  claim 1 , wherein the receiving, by a computing device, heart rate information of the user, wherein the user wears the computing device to play the game comprises:
 based on a determination that the game has proceeded to a predetermined stage, receiving, by the computing device, the heart rate information of the user, wherein the user wears the computing device to play the game.   
     
     
         5 . The method of  claim 1 , wherein based on the received heart rate information of the user, the adjusting the at least one element in the game scene of the game comprises:
 based on the received heart rate information of the user, adjusting the game scene of the game based on one or more of: a game character design, a screen background, a game plot, or item purchase.   
     
     
         6 . An apparatus for adjusting a game scene of a game, comprising:
 a reception module, configured to receive, by a computing device, heart rate information of a user, wherein the user wears the computing device to play the game; and   an adjustment module, configured to, based on the received heart rate information of the user, adjust at least one element in the game scene of the game.   
     
     
         7 . The apparatus of  claim 6 , wherein the adjustment module comprises:
 an association submodule, configured to associate the received heart rate information to a timeline in the game, wherein the timeline is associated with the user;   a process submodule, configured to, based on one or more variations of the heart rate information associated to the timeline, determine one or more emotion fluctuations of the user; and   an adjustment submodule, configured to, in response to the one or more emotion fluctuations of the user, adjust the at least one element in the game scene.   
     
     
         8 . The apparatus of  claim 6 , wherein the reception module comprises:
 a transmission submodule, configured to transmit, to the computing device, a request to receive the heart rate information of the user, wherein the user wears the computing device to play the game; and   a reception submodule, configured to receive the heart rate information of the user sent from the computing device.   
     
     
         9 . The apparatus of  claim 6 , wherein the reception module is further configured to:
 based on a determination that the game has proceeded to a predetermined stage, receive, by the computing device, the heart rate information of the user, wherein the user wears the computing device to play the game.   
     
     
         10 . The apparatus of  claim 6 , wherein the adjustment module is further configured to:
 based on the received heart rate information of the user, adjust the game scene based on one or more of: a game character design, a screen background, a game plot or item purchase.

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