Board game toy, game device, and game processing method
Abstract
Problem: An object of the present invention is to provide a game in which even beginners can easily participate, and which is rich in diversity and unpredictability, thereby enabling long-term enjoyment. Solution: A board game toy provided with a plurality of cards that constitute a deck; a play sheet displaying a grid on which the cards are arranged; normal dice; and special dice having at least one special surface on which a symbol other than a number is displayed; wherein cards are arranged on the grid to form a movement path, and according to an outcome of the roll of at least one of the normal dice and the special dice, a piece is moved over the cards arranged on the movement path, and based on the properties of the card arranged at the stop position, the player rolls at least one dice selected from the normal dice and the special dice and continues the game.
Claims
exact text as granted — not AI-modified1 . A board game toy comprising:
a member having a game area; at least one random number generator; a card group having a plurality of cards on which at least one event is displayed, and having at least one leader card on which an event is displayed for use together with at least one outcome of the random number generator when competing with an opponent; a path area formed in the game area for moving a marker according to at least one outcome of the at least one random number generator rolled by a player, and along which the plurality of cards selected from the card group is arranged; and a leader card arrangement area formed in the game area for arranging leader cards selected from the card group and used during the competition.
2 . The board game toy according to claim 1 , wherein the random number generator is a plurality of dice, and the board game toy further comprises rules indicating that competition is performed through a combination of at least one outcome of the plurality of dice and the event used together with the outcome.
3 . The board game toy according to claim 2 , wherein the rules further indicate that one's own offensive strength during competition is determined by at least the outcome of the dice,
and the offensive strength determined by the outcome of the dice is corrected by the event used together with the outcome.
4 . The board game toy according to claim 2 , wherein the plurality of dice comprises:
a normal dice having n (an integer of two or more) number of faces, wherein one of any of a number from 1 to n is displayed on each of the n number of faces such that said number is not mutually the same as a number displayed on another face; and a special dice having N (an integer of 2 or more) number of faces, and having k (1≦k≦N−1) number of special surfaces; wherein of the N number of faces, any numerical value of an integer (may be zero, may also be a negative number) is displayed on each of the N−k number of faces that are not a special surface, and a display that is unrelated to any numerical value of an integer is formed on each the special surfaces.
5 . A toy comprising:
a special dice having N (an integer of 2 or more) number of faces, and having k (1≦k≦N−1) number of special surfaces; wherein of the N number of faces, any numerical value of an integer is displayed on each of the N−k number of faces that are not a special surface, and a display that is unrelated to any numerical value of an integer is formed on each of the special surfaces; and a card group having a plurality of cards on which at least one event is displayed, and having at least one leader card on which an event is displayed for use together with at least one outcome of a normal dice and the special dice having N number of faces during competition with an opponent, wherein the normal dice has n (an integer of 2 or more) number of faces, and one of any of a number from 1 to n is displayed on each of the n number of faces such that said number is not mutually the same as a number displayed on another face.
6 . A board game toy comprising:
a plurality of cards constituting a deck; a member having a game area on which a grid is displayed for arranging the cards; a normal dice; a special dice having at least one special surface on which a symbol other than a number is displayed; and rules indicating that:
cards are arranged on the grid to form a movement path;
and according to an outcome of the roll of at least one of the normal dice and the special dice, a piece is moved over the cards arranged on the movement path, and based on the properties of the card arranged at the stop position, the player rolls at least one dice selected from the normal dice and the special dice and continues the game.
7 . A game device which displays an outcome of a random number generator and cards on a screen and allows a player to participate in a prescribed game, the game device comprising:
a deck storage unit configured to store as a deck a predetermined number of cards on which at least one event is displayed; a movement path forming unit configured to select a predetermined number of cards from the deck based on a selection method stipulated in advance, and to form a movement path by arranging each of the selected cards as a grid; a leader card display unit configured to display on the screen a leader card on which an event used together with the outcome of the random generator is displayed; an outcome display unit configured to receive an outcome determination instruction of the random number generator input from the player, to determine the outcome of the random number generator, and to display the outcome on the screen; a movement control unit configured to move a marker on the cards arranged in the movement path, according to the outcome displayed by the outcome display unit, and to stop the marker corresponding to a card arranged as a corresponding grid; and an offensive play effect determination unit configured to determine the effect of one's own offensive play against the competition when competing with another player based on the outcome displayed by the outcome display unit and the event displayed by the leader card.
8 . A game processing method which causes a game to progress using:
a plurality of cards; a plurality of normal dice; and a plurality of special dice; the game processing method comprising: arranging a predetermined number of cards to form a movement path; receiving the dice for movement selected from the normal dice and the special dice by a player, and determining an outcome; moving a marker over the cards arranged in a movement path according to the outcome, and then stopping the marker over a card arranged at a stop position; and receiving a game progression method and dice for game processing selected by the player, and executing game processing based on the properties of the card arranged at the stop position.
9 . A computer-implemented method for enabling a player to participate in a predetermined game by at least making a computer display an outcome of a random number generation means and a card on a screen, the computer-implemented method comprising:
storing a predetermined number of cards, on which at least one event is displayed, as a deck in a memory unit; selecting a predetermined number of cards from the deck based on a predetermined selection method, and forming a movement path by arranging each of the selected cards as a grid; displaying on the screen a leader card on which an event which is used together with at least one outcome of the random number generation means is displayed; receiving an outcome determination instruction of the random number generation means input from a player, determining an outcome of the random number generation means, and displaying the outcome on the screen; when a marker is moved on the movement path, moving the marker on cards, which are arranged in the movement path, according to the outcome that is displayed, and stopping the marker corresponding to a card arranged as a corresponding grid; and when competing with another player, determining the effect of one's own offensive play with respect to the competition based on the displayed outcome and the event displayed on the leader card.
10 . A non-transitory memory medium in which a program which can be read by a computer is stored, wherein the program is configured to cause the computer to perform the method of claim 9 .Join the waitlist — get patent alerts
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