US2016184698A1PendingUtilityA1

An interactive laser tag system and a method of using the same

Assignee: SMARTLAB PTE LTDPriority: Aug 7, 2013Filed: Aug 7, 2013Published: Jun 30, 2016
Est. expiryAug 7, 2033(~7.1 yrs left)· nominal 20-yr term from priority
A63F 9/0291A63F 13/216A63F 13/214A63F 13/219A63F 13/843A63F 13/30
23
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

An interactive laser tag system for entertaining multiple play participants or players is disclosed. The system comprises toy laser weapons for each of the players; a wireless module or data communication; a server for the login of the player of the game; and a Global Positioning System (GPS) use for providing locations of the players. The present invention also relates to a method of using the laser tag system in a tagging game.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . An interactive laser tag system for entertaining multiple play participants comprising:
 toy laser weapons for each of the players, capable of transmitting and detecting an IR beam of light for use in a game;   a wireless module or data communication linked to communicate with software or apps on a mobile display device loaded with web-based software;   a server for the login of the player of the game which may reside on the server or computer that is data linked with the toy laser weapons and the mobile display device; and   a Global Positioning System (GPS) use for providing locations of the players, of which the GPS data are made available to the players, wherein the web-based software operating on the mobile display device calculates and determines hit by a player being registered, and generates vibration, plays a sound and visual effects of the toy laser weapons on the mobile display device, and generates a Graphical User Interface that displayable on the mobile display device kept with the players so as to enhance the effects of the game.   
     
     
         2 . The interactive laser tag system of  claim 1 , wherein the toy laser weapons comprises laser tag sword, shield, glove, spear and bow. 
     
     
         3 . The interactive laser tag system of  claim 2 , wherein the laser tag sword, shield, glove, spear and bow area capable of transmitting and detecting an IR beam for use in a game. 
     
     
         4 . The interactive laser tag system of  claim 1 , wherein the toy laser weapons contains IR emitters and IR receivers. 
     
     
         5 . The interactive laser tag system of  claim 2 , wherein the laser tag sword, shield, spear, glove and bow contain IR emitters and IR receivers. 
     
     
         6 . The interactive laser tag system of  claim 1 , or  3 , wherein the laser tag weapons are integrated with acceleration sensor, gyroscopic sensor, and magnetic sensor to track tilt, movement and speed of the weapons. 
     
     
         7 . The interactive laser tag system of  claim 1 , wherein the mobile display devices include wearable computers, mobile phones, mini LCD hooked on glasses or visor worn by players. 
     
     
         8 . The interactive laser tag system of  claim 1 , wherein the laser tag weapons contain at least a sensor selected from the group consisting of IR sensor and movement sensor. 
     
     
         9 . The interactive laser tag system of  claim 8 , wherein the IR shooter contains IR emitters, IR receivers, wireless Bluetooth or WLAN module, acceleration, gyroscopic and magnetic sensors and an embedded microcontroller. 
     
     
         10 . The interactive laser tag system of  claim 8 , wherein the IR sensor contains IR receivers, acceleration, gyroscopic and magnetic sensors, vibration motors, and wireless Bluetooth or WLAN module. 
     
     
         11 . The interactive laser tag system of  claim 1 , wherein the software operating on the mobile display device tracks the types of weapons being used, the types of shots fired or strikes on its opponents, the mode of the weapons and the number of hits received from the opponents. 
     
     
         12 . A method for providing an interactive game, the method comprising the steps of:
 a. providing each play participant with a toy laser tag weapon capable of transmitting an IR beam of light through an infrared lens and a mobile display device;   b. monitoring the location of opponents indicated on the mobile display device, and;   c. waving the weapon directed at the opponent to shoot IR beams at the opponent and/or activating a switch on the screen of the mobile display device, and/or exerting a pressure or rubbing action on the contact surface or a rapid movement or shaking of the device or the mobile display device; and   d. firing the weapon onto an on-sight opponent with the toy laser weapon by triggering a button or a trigger on the weapon; wherein firing by pressing a trigger provided on the weapon triggers a command to the mobile display device to generate vibration and play a sound file downloaded from the server to simulate the appropriate sound and LED light flashes at the lens, indicating that shooter has been triggered.   
     
     
         13 . The interactive laser tag system of  claim 1 , wherein the toy laser tag weapon is connected to the mobile display device via Bluetooth or WLAN module. 
     
     
         14 . The interactive laser tag system of  claim 13 , wherein an ON/OFF switch and a UR switch are provided to the toy laser tag, allowing firmware to establish connection via Bluetooth or WLAN to the mobile display device. 
     
     
         15 . The method for providing an interactive game of  claim 12 , wherein the IR beams are fired in burst with calibrated time intervals and the power of the IR beams emitted is calibrated to a desired range. 
     
     
         16 . The method for providing an interactive game of  claim 12  or  15 , wherein the power of IR beams is altered via the use of the mobile display device through a Graphical User interface. 
     
     
         17 . The method for providing an interactive game of  claim 12 , wherein at least one of the toy laser tag weapons comprises: a toy laser tag shooter, a toy laser tag sword, a toy laser tag bow, a toy laser tag spear, a toy laser tag glove, a toy laser tag shield or a toy laser tag sensor, or a toy laser tag weapon that combines more than one of the functions of a toy laser tag shooter, a toy laser tag sword, a toy laser tag bow, a toy laser tag spear, a toy laser tag glove, a toy laser tag shield or a toy laser tag sensor. 
     
     
         18 . An interactive laser tag system for entertaining multiple play participants comprising:
 a. toy laser weapons for each of the players, capable of transmitting and detecting an IR beam of light for use in a game;   b. a wireless module or data communication linked to communicate with software or apps on a mobile display device loaded with web-based software;   c. a server for the login of the player of the game;   d. tag play screen comprising a plurality of lined rows and columns of integrated IR receivers and IR emitters with light dependent resistors with embedded light dependent resistor, wherein the tag play screen is connected via Bluetooth or WLAN to the mobile display device, wherein the web-based software operating on the mobile display device calculates and determines hit by a player being registered, and plays a sound and visual effects of the toy laser weapons on the mobile display device, and generates a Graphical User Interface that displayable on the mobile display device kept with the players so as to enhance the effects of the game.   
     
     
         19 . The interactive laser tag system for entertaining multiple play participants of  claim 18 , wherein the tag play screen is connected to the mobile display device via Bluetooth or WLAN. 
     
     
         20 . The interactive laser tag system of  claim 18  or  19 , wherein the tag play screen is capable of emitting and receiving IR beams. 
     
     
         21 . The interactive laser tag system of  claim 18 , wherein the IR emitters and receivers are embedded to the tag play screen with IR absorbent materials to minimize the bouncing of the IR beams in the room. 
     
     
         22 . The interactive laser tag system of  claim 21 , wherein the strength of the IR beams is calibrated via the use of software or apps to minimize bouncing of the IR beams in the room. 
     
     
         23 . A method for providing an interactive game of  claim 12 , wherein at least one of the selected games comprises: future gaming scene-laser fight, ninja fighting or battlefield gaming scene-combat fight. 
     
     
         24 . A method for providing an interactive game, the method comprising the steps of:
 a. providing each play participant with a toy laser tag weapon capable of transmitting an IR beam of light through an infrared lens and a mobile display device;   b. connecting a tag play screen to the mobile display device that registers the player at the same serve on the same game via Bluetooth or WLAN;   c. activating the tag play screen by choosing a computer-animated figures provided by mythical theme to fight against;   d. waving the weapon directed at the opponent to shoot IR beams directed at the figures on the tag play screen and/or activating a switch on the screen of the mobile display device, and/or exerting a pressure or rubbing action on the contact surface or a rapid movement or shaking of the device or the mobile display device; and   e. firing the weapon onto the figures with the toy laser weapon by triggering a button or a trigger on the weapon; wherein firing by pressing a trigger provided on the weapon triggers a command to the mobile display device to generate vibration and play a sound file downloaded from the server to simulate the appropriate sound and LED light flashes at the lens, indicating that shooter has been triggered.   
     
     
         25 . A method for providing an interactive game of  claim 25 , wherein at least one of the selected games comprises: fighting dragon, Urban Warfare-Sniper, and Ninja warriors. 
     
     
         26 . A method for providing an interactive game using a toy laser tag spear, bow, glove, shield and sword of the system of  claim 18 , comprising the steps of
 a. Providing toy laser weapons including a toy laser tag spear, bow, glove, shield and sword for each of the players, capable of transmitting and detecting an IR beam of light for use in a game, wherein the toy laser weapons are connected to a handphone;   b. Connecting the tag play screen to a mobile display device that registers the players at the server;   c. Activating the tag play screen and theme with various computer-animated anime characters and a dragon being chosen for the game;   d. Waving the dragon and triggering the toy laser tag weapon at the animated dragon on the tag play screen, wherein when the dragon is tagged by toy laser tag spear or bow, the dragons vaporized.   
     
     
         27 . A method for providing an interactive game using a toy laser tag gun and sword of the system of  claim 18 , comprising the steps of
 a. Providing toy laser tag gun and sword for each of the players, capable of transmitting and detecting an IR beam of light for use in a game, wherein the toy laser tag gun and the sword are connected to a handphone;   b. Connecting the tag play screen to a mobile display device that registers the players at the servers;   c. activating the tag play screen and mythical theme with various computer-animated anime characters and urban warriors being chosen for the game;   d. waving the urban warrior and triggering the toy laser tag gun and sword at the animated urban warrior on the tag play screen, wherein the player uses the laser tag sword to kill the invading urban warriors.   
     
     
         28 . The method for providing an interactive game of  claim 26 , wherein the dragon throws rock at the players and the player uses the shield to block/protect. 
     
     
         29 . The method for providing an interactive game of  claim 26  or  28 , wherein the rock reaches a certain size, the IR emitters are fired to tag the player or the play moves away from the computer-animated rock. 
     
     
         30 . The method for providing an interactive game of  claim 29 , wherein the dragons tagged by toy laser tag spear or bow vaporize. 
     
     
         31 . The method for providing an interactive game of  claim 27 , wherein the tag play screen shows the scene moving to simulate player walking across a path to take up sniper position. 
     
     
         32 . The method for providing an interactive game of  claim 27  or  31 , wherein player uses the graphical user interface on the handphone to do a night vision goggle. 
     
     
         33 . The method for providing an interactive game of  claim 27  or  31 , wherein the player uses the graphical user interface on the handphone to take cover when artillery shells are falling or RPG rockets or grenades are being hurled at the position of the players. 
     
     
         34 . The method for providing an interactive game using a toy laser tag gun for an interactive laser tag system of  claim 18 , comprising the steps of
 a. Providing toy laser tag glove for each of the players, capable of transmitting and detecting an IR beam of light for use in a game, wherein the toy laser tag glove and the sword are connected to a handphone;   b. Connecting the tag play screen to a mobile display device that registers the players at the servers;   c. activating the tag play screen and mythical theme with various computer-animated anime characters being chosen for the game;   d. triggering the gloves to kill ninja warrior with the emission of the IR beams.   e. perform ninja jutsu and hurling of ninja knives and spikes using the laser tag glove.   
     
     
         35 . The method for providing an interactive game in any one of  claims 12 , and  24 , wherein the game play permits laser tag players to start the game play even at a distance away from each other using the software via mobile device display, and the play allows a player to kill the opponent with a single blow at close proximity through use of tag sword. 
     
     
         36 . The method for providing an interactive game in any one of  claims 12 , and  24 , wherein the IR beam is directed simultaneously at more than one receiver attached to the body of the player with accuracy, such that the players are compelled to physically move around rather than just through the movement of a handheld game controller. 
     
     
         37 . The interactive laser tag system for entertaining multiple play participants of  claim 18 , wherein software that initiates and activates the tag screen is self calibrated to minimise rebounding of the IR beams. 
     
     
         38 . The interactive laser tag system for entertaining multiple play participants of  claim 18  or  claim 37 , wherein the weapons used together with the tag screen play is self calibrated through the software to ensure that IR rebounding off the area of play is minimised. 
     
     
         39 . The method for providing an interactive game as set forth in  claim 17 , wherein the bow comprises a trigger device containing an accelerometer, or a measurement inertial sensor or the like, and is clipped onto the string of the bow to trigger the shooting of the arrow. 
     
     
         40 . The method for providing an interactive game as set forth in  claim 17 , wherein the trigger on the spear triggers a command to the mobile display device to play a sound file to simulate an appropriate sound by an attacking spear. 
     
     
         41 . The method for providing an interactive game as set forth in  claim 40 , wherein the data of maximum velocity and the bearing of throwing the spear are determined by an accelerometer, a measurement and inertial sensor or a smart advanced sensor. 
     
     
         42 . The method for providing an interactive game as set forth in  claim 41 , wherein the accelerometer, the measurement and inertial sensor or the smart advanced sensor provide information on maximum acceleration of the thrown spear, the time duration of acceleration and the direction of throw of the spear. 
     
     
         43 . The method for proving an interactive game as set forth in  claim 41 , wherein a thrown spear hitting an opponent is determined by employing the equations of parabolic motion of projectiles, and the distance and bearing between the throw and the opponent using GPS data from the server that generated from the mobile display device of the players. 
     
     
         44 . The method for providing an interactive game as set forth in  claim 17 , wherein the laser tag sword is fired by triggering the trigger on the sword or automatic trigger due to acceleration of the sword, while waving the sword directed at the opponent. 
     
     
         45 . The method for providing an interactive game as set forth in  claim 44 , wherein the laser tag sword is fired to shoot IR beams in burst with calibrated time intervals. 
     
     
         46 . The method for providing an interactive game as set forth in  claim 45 , wherein the power of the IR beams emitted is calibrated to a desired range. 
     
     
         47 . The method for providing an interactive game as set forth in  claim 17 , wherein the laser tag glove is being fired by the activating a switch on the screen of the mobile display device, or by exerting a pressure or a rubbing action on a contact surface to select weapons including spike, knife, or fireball that appears on the display of the mobile display device. 
     
     
         48 . The method for providing an interactive game as set forth in  claim 47 , wherein the spike, knife, fireball are first appeared prior to being fired towards the target by rapid movement and pressure on a sensor trigger which embedded in the glove. 
     
     
         49 . The method for providing an interactive game as set forth in  claim 17 , wherein a string of data modulated or encoded onto a carrier frequency is being registered on the sensor in the shield when the sensor registers a hit from the IR beam emitted by the laser tag sword, the bow, the glove and the spear. 
     
     
         50 . The method for providing an interactive game as set forth in  claim 49 , wherein the string of data is then transmitted to the mobile display device to the server, and a sound file to simulate that the directed attack is being blocked. 
     
     
         51 . The method for providing an interactive game as set forth in  claim 49 , wherein a vibration is generated on the shield with the use of a vibration motor. 
     
     
         52 . The method for providing an interactive game of  claim 12 , wherein a laser tag glove is used to perform ninja jutsu and hurling of ninja knives and spikes, wherein when selected inputs are being keyed by touching the screen of the mobile display device, or by exerting a pressure or rubbing action on the laser tag glove, followed by firing of a beam of IR to the opponent, and when opponent is being hit, the jutsu is performed on the opponent.

Join the waitlist — get patent alerts

Track US2016184698A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.