US2016121232A1PendingUtilityA1

Battle game relay system using flying robots

Assignee: BYROBOT CO LTDPriority: Dec 3, 2013Filed: Jun 24, 2014Published: May 5, 2016
Est. expiryDec 3, 2033(~7.4 yrs left)· nominal 20-yr term from priority
A63H 30/04A63H 27/12G06Q 50/10A63F 2300/8017A63F 13/65A63F 13/30A63F 13/56B64C 13/18B64C 27/04
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Claims

Abstract

A battle game relay system using flying robots is disclosed. A flying battle relay system of wireless controlled flying robots comprises a wireless controlled flying robot 110 that run according to flying battle rules within a preset flying battle space 200 ; a wireless manipulator 120 that controls the move of the wireless controlled flying robot 110 ; a game relay server 130 that provides at least one actual battle item used for flying battle through the wireless manipulator 120 , and provides a flying battle process of the at least one wireless controlled flying robot by transforming it into a virtual three-dimensional game interface 300 ; and a display 140 that visualizes the three-dimensional game interface 300 into a three-dimensional image. A battle game relay system using flying robots, by realizing flying battles of wireless controlled flying robots in an offline situation as a three-dimensional virtual interface, provides flying battle processes of wireless controlled flying robots that moves with high speed not only to people watching the situation offline but also to an online in real time. Furthermore, a new way of game relay is provided that mixes both offline online game relay methods, thus suggesting a new game relay paradigm.

Claims

exact text as granted — not AI-modified
1 . A flying battle relay system of wireless controlled flying robots, comprising:
 a wireless controlled flying robot  110  that run according to flying battle rules within a preset flying battle space  200 ;   a wireless manipulator  120  that controls the move of the wireless controlled flying robot  110 ;   a game relay server  130  that provides at least one actual battle item used for flying battle through the wireless manipulator  120 , and   provides a flying battle process of the at least one wireless controlled flying robot by transforming it into a virtual game interface  300 ; and   a display  140  that visualizes the virtual game interface  300 .   
     
     
         2 . The system of  claim 1 , wherein the wireless controlled flying robot  110  comprises:
 a body  111 ; 
 an Infrared (IR) transmitting/receiving unit  112  that transmits and receives IR signals at the body  111 ; 
 an illumination unit  113  that flickers in different patterns according to flying motions; 
 an impact detection sensor  114  that detects outer impact; 
 a location tracking unit  115 ; 
 a control unit  116  that is equipped within the body  111 , receives control signals from the wireless manipulator  120 , and controls motions of the IR transmitting/receiving unit  112  and the illumination unit  113 . 
 
     
     
         3 . The system of  claim 1 ,
 wherein the wireless controlled flying robot  110  is equipped with a subminiature charge-coupled device (CCD) camera and the camera sends out first-person images of a flying battle to the game relay server  130 .   
     
     
         4 . The system of  claim 1 , wherein the wireless manipulator  120  is either a radio control or a smart device, and the radio control is an electronic device equipped with a joystick or a joypad and the smart device is either a smartphone or a tablet PC. 
     
     
         5 . The system of  claim 1 , wherein the game relay server  130  comprises:
 a communication unit  131  that receives status signals from the wireless controlled flying robot  110 ; 
 a signal transforming unit  132  that transforms status signals of the wireless controlled flying robot  110  received in real time into game interface signals; 
 a virtual space generating unit  134  that transforms the flying battle space  200  into a three-dimensional virtual lattice space; 
 a graphic process unit  135  that realizes the virtual game interface  300  by applying the game interface signals into the virtual space; 
 a situational information processing unit  137  that records situational information of the wireless controlled flying robot  110  during a flying battle in real time, and realizes the situational information on the virtual game interface  300 . 
 
     
     
         6 . The method of  claim 1 ,
 wherein the game interface  300  provides the name of the wireless controlled flying robot  110 , information about fitness of the wireless controlled flying robot  110 , and actual battle items the wireless controlled flying robot  110  has and situational information of a flying battle.

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