Flying battle game system using multirotor-type flying robots, and flying battle game method using thereof
Abstract
A flying battle game system using multirotor-type flying robots, and a flying battle game method using thereof are disclosed. In some embodiments, under the system, each multirotor-type flying robot runs an offline flying battle game, and the robot contains a body in which a battery is equipped; a propulsion unit that comprises a plurality of propellants that receive power supply to move from the battery; an infrared (IR) transmitting/receiving unit at the body that transmits and receives IR signals; an illumination unit at the body that flickers in different patterns according to the robot's flying motion; and a control unit at the body that receives control signals from a wireless manipulator and then controls the IR transmitting/receiving unit, the illumination unit and movements of the propellants, wherein the propulsion unit lets the multirotor-type flying robot have flying motions of perpendicular ascent and drop by rotary propellers' motion according to a rotation of a motor that works by power supply from the battery.
Claims
exact text as granted — not AI-modified1 . A flying battle game system using multirotor-type flying robots, the system wherein each multirotor-type flying robot runs a flying battle game, and the robot comprises:
a body in which a battery is equipped; a propulsion unit that comprises a plurality of propellants that receive power supply to move from the battery; an infrared (IR) transmitting/receiving unit that transmits and receives IR signals; an illumination unit that flickers in different patterns according to the robot's flying motion; and a control unit that receives control signals from a wireless manipulator and then controls the IR transmitting/receiving unit, the illumination unit or movements of the propellants, wherein the propulsion unit lets the multirotor-type flying robot have flying motions by rotary propellers' motion according to a rotation of a motor that works by power supply from the battery.
2 . The system of claim 1 , wherein the system further comprises a web server that provides actual battle items and firmware into a wireless manipulator or user personal computer (PC),
wherein the multirotor-type flying robot applies the actual battle items and runs the flying battle game.
3 . The system of claim 1 , wherein the IR transmitting/receiving unit comprises:
an IR transmitting unit which transmits the IR signals that have a predetermined first radius; and an IR receiving unit, which receivers the IR signals that have a predetermined second radius, wherein the IR transmitting unit and the IR receiving are opposingly disposed on the body.
4 . The system of claim 1 , wherein the illumination unit comprises a plurality of light-emitting diodes, and is displayed as different flickering patterns to a user according to game operational conditions of the multirotor-type flying robots,
wherein the game operational conditions is divided into a game preparing condition, an attack-in-progress condition and an attacked condition, and in the attack-in-progress condition, the illumination unit flickers from the multirotor-type flying robot's rear to its front in consecutive order.
5 . The system of claim 1 ,
wherein the body receives the actual battle items and the firmware from the user PC or wireless manipulator, and it contains data transmitting/receiving unit that transmits processed data of the control unit to the wireless manipulator.
6 . The system of claim 1 , wherein the wireless manipulator is either a radio control or a smart device, and the radio control is an electronic device equipped with a joystick or a joypad and the smart device is either a smartphone or a tablet PC.
7 . A flying battle game system using multirotor-type flying robots, the system comprising:
a configuration step S 110 , where actual battle items and firmware provided by a web server are provided from a user PC and stored in a storage medium, the storage medium is bound with the multirotor-type flying robots, and various battle modes (1:1, 2:2 or one-to-many, etc.), and after that, operation difficulty and control modes are configured through a radio control; a flying battle step S 120 , where, after the step S 110 , a flying battle is performed according to predetermined battle rules; and a result displaying step S 130 , where the result of the step S 120 is displayed through a display and a vibration motor equipped with the radio control to visually and tactually display the result to a user.
8 . A flying battle game method using multirotor-type flying robots, the method comprising:
a configuration step S 110 , where a smart device receives actual battle items and firmware provided by a web server, and after that, they are delivered to a multirotor-type flying robots, and battle modes (1:1, 2:2 or one-to-many, etc.), operation difficulty and control modes are configured through a screen of the smart device; a flying battle step S 120 , where a flying battle is performed according to predetermined battle rules; and a result displaying step S 130 , where the result of the step S 120 is displayed on a screen of the smart device.
9 . The method of claim 7 ,
wherein the step S 120 further contains a step where, during a flying battle, the actual battle items are used by a fixed combination of control buttons at the wireless manipulator.
10 . The method of claim 8 ,
wherein the step S 120 further contains a step where, during a flying battle, the actual battle items are used by a fixed combination of control buttons at the wireless manipulator.Join the waitlist — get patent alerts
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