US2016100034A1PendingUtilityA1

System and method for augmented and virtual reality

Assignee: MAGIC LEAP INCPriority: Oct 28, 2011Filed: Dec 10, 2015Published: Apr 7, 2016
Est. expiryOct 28, 2031(~5.3 yrs left)· nominal 20-yr term from priority
G06F 3/016A63F 2300/577A63F 2300/1093G06F 16/954A63F 2300/695A63F 13/92A63F 13/35G06F 3/017H04L 67/02H04L 65/4015G06F 3/013A63F 2300/8082G06T 19/006H04L 67/38H04L 67/131H04L 69/14G06F 3/012G06F 3/011G06F 2203/011G02B 30/00A63F 13/213G02B 27/0172G06F 3/005A63F 13/428A63F 13/285A63F 13/424A63F 2300/5553G02B 2027/014G02B 2027/0141A63F 2300/6607A63F 13/216A63F 13/812A63F 13/211G06F 3/0346A63F 13/215A63F 13/655
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Claims

Abstract

One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.

Claims

exact text as granted — not AI-modified
1 . A system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising:
 a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data;   wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.

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