Technologies for live entertaining and entertainment trending
Abstract
A method is performed via a computer. The method includes receiving a reservation from a customer. The reservation is based at least in part on an agreement reached between the customer and an entertainer as negotiated between the customer and the entertainer. The reservation reserving access for the customer to a bidirectional audiovisual live streaming session according to the agreement. The session is for an entertainment performance via the entertainer according to the agreement. The method further includes granting access to the customer for the session based at least in part on the reservation. The customer and the entertainer are at different locales during the session. The method additionally includes facilitating chat between the customer and the entertainer via the session during the session. The method also includes facilitating payment according to the agreement.
Claims
exact text as granted — not AI-modified1 . A method comprising:
receiving, via a server, a first location from a first client over a network, wherein the first location locates an entertainment event; storing, via the server, the first location in a data structure; accessing, via the server, the first location in the data structure; sending, via the server, the first location to a second client over the network, wherein the second client comprises a processor, a camera, a locator, and a display, wherein the sending enables a presentation of a message over an image via the display during the entertainment event, wherein the image depicts a building, wherein the message is informative of the entertainment event occurring in the building, wherein the presentation is based on the second client capturing the image via the camera, obtaining a second location via the locator, determining a presence of geographic proximity between the first client and the second client based on the first location and the second location via the processor, and generating the message based on the presence via the processor.
2 . The method of claim 1 , wherein the sending is based on the server facilitating a game to be played via the first client over the network such that the game encourages the second client generating the message.
3 . The method of claim 1 , wherein the sending is based on the server facilitating a reward system to be participated via the first client computer over the network such that the reward system encourages the second client generating the message.
4 . A method comprising:
capturing, via a camera of a computer, an image depicting a building structure; generating, via a processor of the computer, a message based on a determination of a first location being in proximity to a second location, wherein the message is informative of an entertainment event occurring in the building structure, wherein the first location locates the building structure; presenting, via a display of the computer, the message during the entertainment event such that the message visually augments the building structure, wherein the second location locates the display.
5 . A method comprising:
availing, via a server, a file to a client over a network, wherein the file comprises an audio content, wherein the client is associated with an entertainer; generating, via the server, an access log for the file, wherein the access log logs the client accessing the file; receiving, via the server, a message from the client over the network, wherein the message comprises a feedback based on an output of the audio content during an entertainment event, wherein the entertainer performs at the entertainment event; correlating, via the server, the access log and the feedback with a demographic; determining, via the server, a trending relationship based on the correlating; generating, via the server, a visual representation informative of the trending relationship; outputting, via the server, the visual representation.
6 . The method of claim 5 , wherein the visual representation comprises a geographic map.
7 . The method of claim 5 , wherein the client is a first client, and further comprising:
sending, via the server, a set of processor-executable instructions to a second client over the network, wherein the set of processor-executable instructions is configured to instruct the second client to display a graphical user interface comprising dashboard, wherein the dashboard is configured to receive an artist input, a record label type input, a playback input, and a submit input, wherein the artist input is associated with the file, wherein the record label type input is associated with the file, wherein the submit input facilitates the availing.
8 . The method of claim 5 , wherein the file is a first file, wherein the audio content is a first audio content, and further comprising:
receiving, via the server, an entertainer profile information from the client over the network; sending, via the server, an alert to the client over the network based on the entertainer profile information during the entertainment event, wherein the alert alerts that a second file comprising a second audio content is availed to the client over the network.
9 . The method of claim 5 , wherein the client is a first client, wherein the entertainment event is a first entertainment event, and further comprising:
receiving, via the server, location-based audio information during the first entertainment event from a second client associated with a second entertainment event, wherein the first entertainment event overlaps with the second entertainment event; sending, via the server, the location-based audio information to the first client over the network during the first entertainment event such that the entertainer can determine what type of audio is played in proximity of the second client and such that the location-based audio information is visually output via at least one of a graphical or pictorial manner.
10 . The method of claim 9 , further comprising:
posting, via the server, the location-based audio information to a social network service over the network.
11 . A method comprising:
detecting, via a first computer, a running instance of a disc jockey software application operated via a disc jockey during an entertainment event; detecting, via the first computer, a song playing via the disc jockey software application during the entertainment event; querying, via the first computer, the disc jockey software application for song relevant information during the entertainment event; receiving, via the first computer, the song relevant information from the disc jockey software application during the entertainment event; sending, via the first computer, the song relevant information to a second computer over a network during the entertainment event such that the song relevant information can be stored for subsequent access; searching, via the first computer, for a social network flag indicative of whether to promote at least one of the song or the disc jockey on a social network service over the network, wherein the flag is input via the disc jockey at least one of before or during the entertainment event; in response to identifying the social network flag, promoting, via the first computer, at least one of the song or the disc jockey on the social network service over the network.
12 . The method of claim 11 , wherein the detecting the running instance of the disc jockey software application is via a background running software process.
13 . The method of claim 11 , wherein the detecting of the song playing via the disc jockey software is via at least one of monitoring audio output, monitoring the disc jockey software application, or prompting a user of the disc jockey software application.
14 . The method of claim 13 , wherein the detecting of the song playing via the disc jockey software is via playlist monitoring of the disc jockey software application.
15 . The method of claim 14 , wherein the playlist monitoring comprises detecting a song addition onto the playlist of the disc jockey software.
16 . The method of claim 11 , wherein the promoting is selective based on at least one of the song's popularity or the disc jockey's popularity.
17 . The method of claim 11 , wherein the subsequent access is a first subsequent access, and further comprising:
in response to not identifying the social network flag, sending, via the first computer, a playlist to the second computer over the network during the entertainment event such that the playlist can be stored for a second subsequent access, wherein the playlist lists the song,
18 . The method of claim 17 , wherein the second subsequent access comprises at least one of data extraction or modeling to determine at least one of a popularity or a trend of at least one of the song or the disc jockey.Join the waitlist — get patent alerts
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