New game "shiki"
Abstract
[Problem] The problem to be resolved is to invent a new game independent from the domain of a Go game in order to dramatically extend the possibilities of the same to the world of a different dimension. [Solution] The first is an improvement of the board. With respect to the 19×19 board of a Go game, the new game adopts a 27×27 board. The second is an improvement in how a stone is put. I know that it is necessary to address the same using a method in which stones are put alternately two moves at a time, and adopted the same. Thereby, it becomes possible to configure a game that is twice larger, quantitatively speaking, using an equivalent number of moves and amount of time as in the prior art, and to be more pleasant, in a shorter amount of time. The third is an improvement in the rules. In the new game, in order to maintain fairness between the players who move first and second, the first placement, i.e., the first move of the player moving first, is set to be one stone only. In addition, with regard to the handicap “Komi” imparted to the player moving second by the player moving first, it is set that 8 stones be imparted to the second player's turn from the first player's turn. The above-mentioned three points are significant features of the new game, and are critical components for functioning as one balanced superior game.
Claims
exact text as granted — not AI-modified1 . (canceled)
2 . First, a new 27×27 game board encloses 27 columns and 27 rows, and therefore, there are approximately 2.019-times more moves at 27×27=729 when compared to a Go board and the number of positions is almost unlimited;
second, by using a novel game method wherein only one stone is moved by the first player and two stones at a time are alternately moved beginning with the second player to move, the total number of stones moved is increased by approximately 2.019-times, while the number of times a stone is moved is only increased over conventional games by 1.9%, and therefore, twice the game is played in the same amount of time it takes to play the game of Go, making the game more appealing and shorter;
third, by using the rule of 8 stones as the “komi” handicap, fairness between the first player and second player is increased and the game promises to be more competitive;
the above-mentioned three features are the structural elements that are indispensable to a game of superior balance.Join the waitlist — get patent alerts
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