US2016023114A1PendingUtilityA1

Video game processing apparatus and video game processing program product

Assignee: SQUARE ENIX CO LTDPriority: Mar 11, 2013Filed: Mar 11, 2013Published: Jan 28, 2016
Est. expiryMar 11, 2033(~6.6 yrs left)· nominal 20-yr term from priority
A63F 13/54A63F 13/53A63F 13/46A63F 13/822A63F 13/25A63F 13/69
51
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Claims

Abstract

A video game processing apparatus stores music information indicating music, the music being constructed by a plurality of tracks, the music being reproduced with plural kinds of reproducing styles by reproducing an arbitrary combination of one or two or more tracks; stores music reproducing style information, the music reproducing style information indicating a reproducing style of music according to a game point value; starts reproduction with a reproducing style according to the game point value; reproduces the music indicated by the music information; updates the game point value in accordance with a progress status of the video game; refers to the updated game point value and the music reproducing style information to determine whether the reproducing style of the reproduced music is to be updated or not; and updates the reproducing style of the reproduced music to a reproducing style according to the updated game point value.

Claims

exact text as granted — not AI-modified
1 . A video game processing apparatus for controlling progress of a video game, comprising:
 a music information storage section configured to store music information indicating music, the music being constructed by a plurality of tracks, the music being reproduced with plural kinds of reproducing styles by reproducing an arbitrary combination of one or two or more tracks;   a music reproducing style information storage section configured to store music reproducing style information, the music reproducing style information indicating a reproducing style of music according to a game point value, the game point value denoting a value of a game point that changes in accordance with a progress status of the video game;   a music reproducing section configured to start reproduction with a reproducing style according to the game point value, the music reproducing section being configured to reproduce the music indicated by the music information;   a point value updating section configured to update the game point value in accordance with the progress status of the video game;   a music reproducing style update determining section configured to refer to the game point value updated by the point value updating section and the music reproducing style information to determine whether the reproducing style of the music reproduced by the music reproducing section is to be updated or not; and   a music reproducing style updating section configured to update the reproducing style of the music reproduced by the music reproducing section to a reproducing style according to the game point value updated by the point value updating section in a case where the music reproducing style update determining section determines that the reproducing style is to be updated.   
     
     
         2 . The video game processing apparatus according to  claim 1 , further comprising:
 a special mode music reproducing style information storage section configured to store special mode music reproducing style information, the special mode music reproducing style information indicating a reproducing style of the music in a special mode, the special mode denoting a mode to which the video game is shifted when a predetermined condition is satisfied;   a special mode shifting possibility determining section configured to refer to the game point value updated by the point value updating section to determine whether the video game can be shifted to the special mode or not; and   a special mode shifting section configured to refer to the special mode music reproducing style information storage section to update the reproducing style of the music reproduced by the music reproducing section and to shift the video game to the special mode in a case where the special mode shifting possibility determining section determines that the video game can be shifted to the special mode.   
     
     
         3 . The video game processing apparatus according to  claim 1 ,
 wherein the point value updating section adds and updates the game point value in accordance with the progress status of the video game,   wherein the music reproducing style information contains a volume and a tempo of each of the tracks constituting the music as the reproducing style of the music, and   wherein the volume and the tempo of each of the tracks contained in the music reproducing style information rise in accordance with an increase in the game point value.   
     
     
         4 . The video game processing apparatus according to  claim 1 , further comprising:
 an appearance style information storage section configured to store appearance style information, the appearance style information indicating an appearance style of a player character according to the game point value;   an appearance style change determining section configured to refer to the game point value updated by the point value updating section and the appearance style information to determine whether the appearance style of the player character is to be changed or not; and   an appearance style updating section configured to update the appearance style of the player character to an appearance style according to the game point value updated by the point value updating section in a case where the appearance style change determining section determines that the appearance style is to be changed.   
     
     
         5 . A video game processing program product for causing a computer to realize a function to control a video game processing apparatus, the video game processing apparatus controlling progress of a video game,
 the computer comprising:   a music information storage section configured to store music information indicating music, the music being constructed by a plurality of tracks, the music being reproduced with plural kinds of reproducing styles by reproducing an arbitrary combination of one or two or more tracks; and   a music reproducing style information storage section configured to store music reproducing style information, the music reproducing style information indicating a reproducing style of music according to a game point value, the game point value denoting a value of a game point that changes in accordance with a progress status of the video game,   the video game processing program product causing the video game processing apparatus to realize:   a music reproducing function to start reproduction with a reproducing style according to the game point value, the music reproducing function being configured to reproduce the music indicated by the music information;   a point value updating function to update the game point value in accordance with the progress status of the video game;   a music reproducing style update determining function to refer to the game point value updated by the point value updating function and the music reproducing style information to determine whether the reproducing style of the music reproduced by the music reproducing function is to be updated or not; and   a music reproducing style updating function to update the reproducing style of the music reproduced by the music reproducing function to a reproducing style according to the game point value updated by the point value updating function in a case where it is determined in the music reproducing style update determining function that the reproducing style is to be updated.   
     
     
         6 . The video game processing apparatus according to  claim 2 ,
 wherein the point value updating section adds and updates the game point value in accordance with the progress status of the video game,   wherein the music reproducing style information contains a volume and a tempo of each of the tracks constituting the music as the reproducing style of the music, and   wherein the volume and the tempo of each of the tracks contained in the music reproducing style information rise in accordance with an increase in the game point value.   
     
     
         7 . The video game processing apparatus according to  claim 2 , further comprising:
 an appearance style information storage section configured to store appearance style information, the appearance style information indicating an appearance style of a player character according to the game point value;   an appearance style change determining section configured to refer to the game point value updated by the point value updating section and the appearance style information to determine whether the appearance style of the player character is to be changed or not; and   an appearance style updating section configured to update the appearance style of the player character to an appearance style according to the game point value updated by the point value updating section in a case where the appearance style change determining section determines that the appearance style is to be changed.   
     
     
         8 . The video game processing apparatus according to  claim 3 , further comprising:
 an appearance style information storage section configured to store appearance style information, the appearance style information indicating an appearance style of a player character according to the game point value;   an appearance style change determining section configured to refer to the game point value updated by the point value updating section and the appearance style information to determine whether the appearance style of the player character is to be changed or not; and   an appearance style updating section configured to update the appearance style of the player character to an appearance style according to the game point value updated by the point value updating section in a case where the appearance style change determining section determines that the appearance style is to be changed.   
     
     
         9 . The video game processing apparatus according to  claim 6 , further comprising:
 an appearance style information storage section configured to store appearance style information, the appearance style information indicating an appearance style of a player character according to the game point value;   an appearance style change determining section configured to refer to the game point value updated by the point value updating section and the appearance style information to determine whether the appearance style of the player character is to be changed or not; and   an appearance style updating section configured to update the appearance style of the player character to an appearance style according to the game point value updated by the point value updating section in a case where the appearance style change determining section determines that the appearance style is to be changed.

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