US2015352434A1PendingUtilityA1

Gaming methods and multi solution dice and tile therefor

Assignee: BEN-DOR YUVAL HAIMPriority: Jan 4, 2013Filed: Jan 2, 2014Published: Dec 10, 2015
Est. expiryJan 4, 2033(~6.4 yrs left)· nominal 20-yr term from priority
A63F 9/0413A63F 9/04A63F 2009/0491
22
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Claims

Abstract

A multi-solution dice and tile has an at least partially transparent, hollow, three-dimensional shape. The dice includes M, free-to-move, inner display members located inside the dice. Each time the dice is tossed and reaches a static display position, one or more display members are arranged on an elevated plane E, spaced apart from a lower plane L, on which other display members are arranged.

Claims

exact text as granted — not AI-modified
1 . A multi-solution dice ( 10 ) and tile having an at least partially transparent, hollow, three-dimensional shape; the dice ( 10 ) comprising M, free-to-move, inner display members ( 14 ) located inside the dice ( 10 ); wherein in a static display position of the dice ( 10 ), one or more inner display members ( 14 ) are arranged on an elevated plane E, spaced apart from a lower plane L, on which other inner display members ( 14 ) are arranged. 
     
     
         2 . The multi- solution dice ( 10 ) and tile according to  claim 1 , wherein the dice ( 10 ) comprises N>4 identical portions or faces ( 12 ). 
     
     
         3 . The multi-solution dice ( 10 ) and tile according to  claim 1 , wherein the elevated and lower planes E, L are parallel. 
     
     
         4 . The multi-solution dice ( 10 ) and tile according to  claim 1 , wherein only a single inner display member ( 14 ) lies in the elevated plane E. 
     
     
         5 . The multi-solution dice ( 10 ) and tile according to  claim 1 , wherein all the inner display members ( 14 ) have a spherical shape. 
     
     
         6 . The multi-solution dice ( 10 ) and tile according to  claim 2 , wherein each portion ( 12 ) comprises an at least partially flat plate, each of which has inner and outer faces. 
     
     
         7 . The multi-solution dice ( 10 ) and tile according to  claim 1 , wherein the dice ( 10 ) comprises outer faces ( 12 ), each of which has at least one mark ( 16 ,  18 ) printed, painted or carved thereon. 
     
     
         8 . The multi-solution dice ( 10 ) and tile according to  claim 7 , wherein the mark ( 16 ,  18 ) is a number. 
     
     
         9 . The multi-solution dice ( 10 ) and tile according to  claim 1 , wherein the dice ( 10 ) is configured to statically, and stably, rest on a flat surface. 
     
     
         10 . The multi-solution dice ( 10 ) and tile according to  claim 2 , wherein N is an even number. 
     
     
         11 . The multi-solution dice ( 10 ) and tile according to  claim 1 , wherein M>4. 
     
     
         12 . The multi-solution dice ( 10 ) and tile according to  claim 1 , wherein M=5. 
     
     
         13 . The multi-solution dice ( 10 ) and tile according to  claim 1 , wherein the three-dimensional shape is a regular polyhedron. 
     
     
         14 . The multi-solution dice ( 10 ) and tile according to  claim 1 , wherein the three-dimensional shape is a cube. 
     
     
         15 . The multi-solution dice ( 10 ) and tile according to  claim 5 , wherein all the inner display members ( 14 ) have the same diameter. 
     
     
         16 . The multi-solution dice ( 10 ) and tile according to  claim 1 , wherein each inner display member has a different color. 
     
     
         17 . The multi-solution dice ( 10 ) and tile according to  claim 1 , wherein in a display position, the inner display members ( 14 ) are configured for a unitary form of arrangement adjacent a respective inner surface which is located closest to the surface on which the dice ( 10 ) rests in the display position. 
     
     
         18 . The multi-solution dice ( 10 ) and tile according to  claim 7 , wherein the mark ( 16 ,  18 ) is an arrow or any orientation mark. 
     
     
         19 . A gaming method configured for integration with dice ( 10 ) games, comprising the steps of:
 (a) determining a set of rules according to a chosen game;   (b) tossing the dice ( 10 ) according to  claim 1 ;   (c) after the dice ( 10 ) reached the display position, reading, or determining, the solution of the combination of markings and/or colors according to the set of rules.   
     
     
         20 . A gaming method configured for integration with tile games, comprising the steps of:
 (a) determining a set of rules according to a chosen game;   (b) tossing a first dice ( 10 ) according to  claim 1 ;   (c) after the dice ( 10 ) reached the display position, tossing a second dice ( 10 ) identical to the first dice ( 10 );   (d) according to the set of rules, placing the second dice ( 10 ) alongside the first dice ( 10 ), wherein one viewable arrangement of inner display members ( 14 ) of one side of the tossed dice ( 10 ) matches in color, numbers, combinations thereof, or is identical to, the respective portion of the static dice ( 10 ); and   (e) tossing an additional dice ( 10 ) and repeating the above sections (b) and (c).

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