US2015328534A1PendingUtilityA1

Theological question and answer game

Assignee: AMEEN AESOPPriority: May 16, 2014Filed: May 16, 2014Published: Nov 19, 2015
Est. expiryMay 16, 2034(~7.8 yrs left)· nominal 20-yr term from priority
Inventors:Aesop Ameen
A63F 3/001A63F 2003/0011A63F 2009/2432A63F 2009/2486A63F 9/12A63F 3/00006A63F 2009/2435A63F 9/10A63F 2003/00022A63F 2009/2458
23
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Claims

Abstract

A theologically themed question and answer board game that rewards players for correctly answering theological questions by awarding structure pieces. The first player to build a theological structure from the structure pieces wins the game. The structure can include a theological building or monument, such as the Kabba in Mecca. The game includes a game track for receiving markers of the players for movement therealong. Order of play and movement on the game track is determined by drawing of straws. A question space correlates to a question media, such as an index card, imprinted with a theological question. Answering correctly accrues a structure piece. An event space includes event instructions for the player to follow. The event instructions are theologically based, comprising a theological theme. The event instructions allow the players to accrue and lose structure pieces and challenge other players for structure pieces with self-formulated questions.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . An question and answer game for answering theologically themed questions to accrue structure pieces used to complete a structure, the game comprising:
 a game board comprising a game track, the game track comprising a plurality of spaces, the plurality of spaces configured to receive at least two markers from at least two players for moving along the game track,   the plurality of spaces comprising at least one event space, the at least one event space configured to correlate to a plurality of event instructions, each event instruction comprising a theologically related instruction for the at least two players to follow,   the plurality of spaces further comprising at least one question space, the at least one question space configured to correlate to a plurality of question media, each question medium comprising a theologically related question for the at least two players to answer;   a plurality of straws configured to determine order of play and movement along the game track; and   a plurality of structure pieces configured to form a theological structure,   wherein each player accrues the plurality of structure pieces by answering the theologically related question,   wherein the first player to form the theological structure with the plurality of structure pieces wins the question and answer game.   
     
     
         2 . The game of  claim 1 , in which the question and answer game comprises an Islamic theme. 
     
     
         3 . The game of  claim 2 , in which the game board comprises a generally rectangular shape. 
     
     
         4 . The game of  claim 3 , in which the plurality of spaces comprise about twenty eight spaces. 
     
     
         5 . The game of  claim 4 , in which the at least two markers comprise six smooth black stones. 
     
     
         6 . The game of  claim 5 , in which the at least one event space comprises a Journey event space, an Invest in Knowledge event space, a Battle of Badr event space, a Quraysh event space, a Fast event space, and a Treaty of Hudaibiya event space. 
     
     
         7 . The game of  claim 6 , in which the Journey event space comprises a starting point for the at least two markers. 
     
     
         8 . The game of  claim 7 , in which the Invest in Knowledge the Journey event space comprises an event instruction for risking a predetermined number of the plurality of structure pieces. 
     
     
         9 . The game of  claim 8 , in which the Battle of Badr event space comprises the event instruction for challenging another player, wherein a winning player in the challenge receives a predetermined number of structure pieces from a losing player. 
     
     
         10 . The game of  claim 9 , in which the Quraysh the Journey event space comprises the event instruction for losing a turn and returning the marker to the Journey space. 
     
     
         11 . The game of  claim 10 , in which the Fast the Journey event space comprises the event instruction for prohibiting eating or drinking during the duration of the question and answer game. 
     
     
         12 . The game of  claim 11 , in which the Treaty of Hudaibiya event space comprises the event instruction for receiving at least one structure piece. 
     
     
         13 . The game of  claim 12 , in which the plurality of question media comprises a plurality of index cards printed with a question on one side, the plurality of question media configured to correlate to a plurality of answer media, the plurality of answer media configured to answer the questions from the plurality of question media. 
     
     
         14 . The game of  claim 13 , in which the at least two sets of media comprise a Hadith set of questions, a Sunnah set of questions, a Sharia set of questions, and a Quran set of questions. 
     
     
         15 . The game of  claim 14 , in which each straw comprises a unique number, wherein a higher ordered unique number is representative of priority for order of play and movement along the game track. 
     
     
         16 . The game of  claim 15 , in which the question and answer game comprises at least one container configured to contain the plurality of structure pieces and the at least two markers for the at least two players, the question and answer game further comprising a straw container configured to contain the plurality of straws. 
     
     
         17 . The game of  claim 16 , in which the theological structure comprises a two dimensional puzzle depicting a cuboid building. 
     
     
         18 . The game of  claim 17 , in which each structure piece comprises a partial images of the cuboid building. 
     
     
         19 . A method of playing an question and answer game for answering theologically themed questions to accrue structure pieces used to complete a theological structure, comprising:
 providing at least two markers and a predetermined number of structure pieces to at least two players;   initially positioning the at least two markers on a game track;   drawing a plurality of straws for determining order of play and movement along a game track;   landing on a question space;   answering a question media;   landing on an event space;   following an event instruction;   accruing a plurality of structure pieces; and   building a theological structure with the plurality of structure pieces,   wherein a first player to build the theological structure wins the question and answer game.   
     
     
         20 . One or more computer storage media storing computer-usable instructions, that when used by one or more computing devices, cause the one or more computing devices to perform a method of playing a theologically related question and answer game, the method comprising the steps of:
 (a) providing at least two markers and a predetermined number of structure pieces to at least two players;   (b) initially positioning the at least two markers on a game track;   (c) drawing a plurality of straws for determining order of play and movement along a game track;   (d) landing on a question space;   (e) answering a question media;   (f) landing on an event space;   (g) following an event instruction;   (h) accruing a plurality of structure pieces; and   (i) building a theological structure with the plurality of structure pieces, wherein a first player to build the theological structure wins the question and answer game.

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