US2015321083A1PendingUtilityA1
Dice Game and Method for Playing the Dice Game
Individually held — no corporate assignee on recordPriority: May 8, 2014Filed: May 8, 2014Published: Nov 12, 2015
Est. expiryMay 8, 2034(~7.8 yrs left)· nominal 20-yr term from priority
Inventors:Mark W. Ruschman
A63F 2009/0484A63F 9/0415A63F 9/04A63F 2009/0404
23
PatentIndex Score
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Claims
Abstract
The present invention is a fast-playing dice game that encourages strategic interaction between players. A plurality of players play the dice game that includes a plurality of dice with at least six sides representative of a plurality of characters, wherein at least two sides of each die show one or more abilities of an individual character of the plurality of characters, and a plurality of counters. Each player strategically matches a die against an opponent's die, resulting in a knock-out or being spent. The player with the last die or dice that has not been knocked out wins.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 ) A dice game, comprising:
a. a plurality of dice with at least six sides wherein an individual die is representative of one of a plurality of characters; and b. a plurality of counters wherein the plurality of counters are not used for scorekeeping.
2 ) The dice game of claim 1 , wherein the plurality of dice includes at least two dice representative of an individual character of the plurality of characters.
3 ) The dice game of claim 1 , wherein each of the plurality of dice has symbols on at least two of its sides that indicate one or more abilities of an individual character of the plurality of characters.
4 ) The dice game of claim 1 , further comprising a gaming surface including at least three zones.
5 ) The dice game of claim 4 wherein the at least three zones include a skirmish zone, a knock-out zone, and a spent zone.
6 ) A method for a plurality of players to play a dice game including a plurality of dice with at least six sides representative of a plurality of characters, wherein at least two sides of each die show one or more abilities of an individual character of the plurality of characters, and a plurality of counters, comprising:
a. each player selecting at least two dice representative of one or more characters; b. each player receiving at least one counter; c. determining an active player; d. each player rolling their dice to display an ability for each character represented by the dice; e. pairing, by the active player, one of their dice to one of an opposing player's dice; f. determining an outcome of the pairing based on the abilities displayed on the paired dice; g. continuing play by allowing each player to have a turn as the active player performing steps e and f; h. repeating steps c-g until a winner is determined.
7 ) The method of claim 6 , wherein the determining the active player is done by determining the player with a highest number of counters.
8 ) The method of claim 7 , wherein two or more players having an equal highest number of counters participate in an alternate determination method based on chance.
9 ) The method of claim 6 , wherein the outcome is one of spent or knocked-out.
10 ) The method of claim 9 , wherein the repeating of steps c-g continues until all of the dice of all but one of the plurality of players has been knocked-out and wherein the one of the plurality of players who has at least one die that has not been knocked-out is determined to be the winner.
11 ) The method of claim 6 , further comprising buying, by the active player, a re-roll of any of the dice prior to the pairing, wherein the buying is done by paying one or more of the counters.Join the waitlist — get patent alerts
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