Game Machine
Abstract
A game machine includes lifting devices and a base having a panel with through-holes. Each lifting device includes a target object aligned with one of the through-holes, a driving device, a link connected between the target object and the driving device, and a sensor unit. Each driving device drives a corresponding link upward or downward to move the corresponding target object through one of the through-holes to an extended position or a retracted position. A loudspeaker is mounted to the base. A control device is mounted to the base, is coupled to the driving device and the sensor unit of each lifting device, and is coupled to the loudspeaker. When the sensor unit detects the corresponding target object is hit, the sensor unit generates a hit signal and sends the hit signal to the control device, and the control device controls the loudspeaker to generate a musical scale.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A game machine comprising:
a base including a panel having a plurality of through-holes; a plurality of lifting devices, with each of the plurality of lifting devices including a link, a driving device, a target object and a sensor unit, with each link including two ends respectively connected to a corresponding one of the driving devices and a corresponding one of the target objects, with each target object aligned with one of the plurality of through-holes of the panel, with each driving device driving a corresponding one of the links upward or downward to move the corresponding one of the target objects through one of the plurality of through-holes to an extended position extending out of an outer surface of the panel or a retracted position below the outer surface of the panel, and with each sensor unit located adjacent to the corresponding one of the links to detect whether the corresponding one of the target objects is hit; a loudspeaker mounted to the base; and a control device mounted to the base, with the control device coupled to the driving device and the sensor unit of each of the plurality of lifting devices, and with the control device coupled to the loudspeaker, wherein when the sensor unit detects the corresponding one of the target objects is hit, the sensor unit generates a hit signal indicative of hitting and sends the hit signal to the control device, and the control device receives the hit signal and controls the loudspeaker to generate a musical scale.
2 . The game machine as claimed in claim 1 , with the control device sending an ascending signal to the driving device of each of the plurality of lifting devices, and with the driving device of each of the plurality of lifting devices receiving the ascending signal and driving the corresponding one of the links to move upward, causing upward movement of the corresponding one of the target objects to extend out of the panel via a corresponding one of the plurality of through-holes aligned with the corresponding one of the plurality of lifting devices.
3 . The game machine as claimed in claim 2 , with the control device including a tune stored therein, with the tune including a plurality of notes corresponding to a plurality of ascending signals, and with the control device continuously sending the plurality of ascending signals according to the plurality of notes of the tune.
4 . The game machine as claimed in claim 2 , with each sensor unit being pressed and generating the hit signal when the corresponding one of the target objects extending out of the panel is hit, and with the hit signal transmitted back to the control device.
5 . The game machine as claimed in claim 2 , with the control device receiving the hit signals generated by the sensor units of the plurality of lifting devices and controlling the loudspeaker to generate musical signals having different vibrating frequencies.
6 . The game machine as claimed in claim 1 , with the link of each of the plurality of lifting devices extending in a first direction, with the target object of each of the plurality of lifting devices aligned with one of the plurality of through-holes of the panel in the first direction, and with each target object extending out of the panel to the extended position beyond the outer surface of the panel or retracting to the retraced position below the outer surface of the panel via one of the plurality of through-holes when the corresponding one of the driving devices drives a corresponding one of the links to move upward or downward in the first direction.
7 . The game machine as claimed in claim 1 , with each of the plurality of lifting devices further including a lighting element coupled to the control device, and with the lighting element emitting light beams when the corresponding one of the target objects is hit.
8 . The game machine as claimed in claim 1 , with the base further including a cabinet, with the panel and the cabinet together defining a receiving space, with each of the plurality of through-holes extending through the panel and intercommunicating with the receiving space, and with each of the plurality of lifting devices received in the receiving space defined by the panel and the cabinet.
9 . The game machine as claimed in claim 8 , with the cabinet further including a side having a coin slot and a coin ejector, with a coin box mounted in the receiving space, and with the coin slot extending through the cabinet and intercommunicating with the coin box.
10 . The game machine as claimed in claim 8 , with the base further including a backboard, with the backboard connected to a side of the panel distant to the cabinet, and with a display mounted to the backboard and coupled to the control device.
11 . The game machine as claimed in claim 10 , with the base including a surface having a plurality of indication marks, with the plurality of indication marks including a plurality of lines, with each of the plurality of lines extending from an edge of the display along the backboard and the panel and leading to one of the plurality of lifting devices.Join the waitlist — get patent alerts
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