US2015258423A1PendingUtilityA1
Rainbow dice game
Est. expiryMar 12, 2034(~7.6 yrs left)· nominal 20-yr term from priority
Inventors:Daniel Donn Milder
A63F 2009/0475A63F 3/00157A63F 2009/0477G07F 17/322
27
PatentIndex Score
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Cited by
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References
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Claims
Abstract
A dice game using regular, even numbered dice having different colors on each side and adapted for wagering on the outcome of any of several rolls of the dice, with the outcomes determined by each roll of the dice corresponding to predetermined values for each of all possible outcomes of a roll of the dice.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A dice game, comprising:
a set of regular, even number sided polyhedron dice comprising identical die wherein each said die has a different color on each face; a gaming table with two sides for betting, comprising a first side and a second side; wherein said first side and said second side each have respective sections with pre-designated color combinations where players can place one or more bets on each roll of said set of dice; wherein a player is selected as a shooter, and a game round begins and progresses with a series of rolls of said set of dice; wherein during said shooter's first roll of said set of dice, said shooter and any player may place a bet on any portion of said first side of the gaming table; wherein said bet is that said roll of said set of dice results in:
one of three color combinations which are designated as “Craps” on said gaming table;
any colors that are the same colors and which are designated as “Doubles” on said gaming table;
any colors that are the same and which are designated as “Any Doubles” on said gaming table;
at least one color of said die which is designated as “One of a Color” on said gaming table; or
one of several color combinations designated as “Combos” on said gaming table;
wherein players may also place bets on said second side of said gaming table; wherein said second side having a “Pass” line and a “Don't Pass” line; wherein said shooter's roll of said set of dice can result in a first outcome, a second outcome, or a third outcome, said first outcome being any matching combination of colors designated “Doubles”, wherein players placing bets on said “Pass” line win and players placing bets on said “Don't Pass” line lose, and wherein players placing bets on said first side of said gaming table who bet on “any Doubles” or on “Doubles”, win; said second outcome being one of the three color combinations designated as “Craps”, ending said shooter's turn, wherein players placing bets on said “Pass” line lose, wherein players placing bets on the “Don't Pass” line win, and wherein players placing bets on said first side of said gaming table who bet on “Craps”, win; said third outcome being a “Point” which is a combination of colors on said second side of said gaming table, other than “Doubles” or “Craps”, resulting in the game continuing with the same shooter into a “Point Throw” phase; wherein a dealer, shooter, or any player marks said “Point” on said gaming table, and wherein said “Point Throw” Phase begins; wherein players placing bets on said “Pass” line or “Don't Pass” line proceed with said “Point Throw” phase and may change their bets; wherein during said “Point Throw” phase players may place bets on said first side or said second side of said gaming table; wherein players placing bets on said “Pass” line win if said shooter rolls said “Point”, and lose if the shooter rolls said “any Doubles” or said “Doubles”; wherein players placing bets on said “Don't Pass” line win if said shooter rolls said “any Doubles” or said “Doubles”, and lose if the shooter rolls said “Point” or said “Craps”; wherein players placing bets on said first side of said gaming table win if said shooter's rolls corresponds with bets on said first side of said gaming table; and wherein said shooter continues to roll during said “Point Throw” Phase until said shooter makes a throw that results in “Doubles,” and a game round ends and a new round begins, and said set of dice is passed to the next player.
2 . A method of playing a dice game comprising:
presenting a gaming table comprising a first side and a second side,
wherein said first side of said gaming table comprises:
a first section containing a plurality of color combinations,
a second section containing a plurality of color combinations wherein each combination contains one color and one blank,
a third section containing two blanks for colors that are the same,
a fourth section containing a plurality of color combinations that are less than the number of color combinations in said first section;
wherein said second side of said gaming table comprises:
a first section containing the same colors combinations as in said first side's fourth section;
a second section containing a plurality of colors that are the same;
a third section containing a plurality of color combinations other than those in said second side's first section, and other than in said second side's second section;
receiving a plurality of wagers on said first side or said second side of said gaming table; presenting a set of regular, even number sided polyhedron dice comprising identical die wherein each said die has a different color on each face; selecting a shooter of said dice; identifying colors generated by a roll of said dice; and resolving wagers placed in sections of said gaming table based on said colors generated.
3 . The method of claim 2 , wherein said second side of said gaming table further comprises a “Pass” line and a “Don't Pass” line.
4 . The method of claim 3 , wherein said shooter's roll of said set of dice can result in a first outcome, a second outcome, or a third outcome,
said first outcome being any matching combination of colors designated “Doubles”, wherein players placing bets on said “Pass” line win and players placing bets on said “Don't Pass” line lose, and wherein players placing bets on said first side of said gaming table who bet on “any Doubles” or on “Doubles”, win; said second outcome being one of the three color combinations designated as “Craps”, ending said shooter's turn, wherein players placing bets on said “Pass” line lose, wherein players placing bets on the “Don't Pass” line win, and wherein players placing bets on said first side of said gaming table who bet on “Craps”, win; and
said third outcome being a “Point” which is a combination of colors on said second side of said gaming table, other than “Doubles” or “Craps”.
5 . The method of claim 4 , further comprising
marking said “Point” on said gaming table, wherein a “Point Throw” Phase begins, wherein players placing bets on said “Pass” line or “Don't Pass” line proceed with said “Point Throw” phase; wherein during said “Point Throw” phase players may place bets on said first side or said second side of said gaming table.
6 . The method of claim 5 , wherein players placing bets on said “Pass” line win if said shooter rolls said “Point”, and lose if the shooter rolls said “any Doubles” or said “Doubles”; and wherein players placing bets on said “Don't Pass” line win if said shooter rolls said “any Doubles” or said “Doubles”, and lose if the shooter rolls said “Point” or said “Craps”.
7 . The method of claim 5 wherein said shooter continues to roll during said “Point Throw” Phase until said shooter makes a throw that results in “Doubles,” and a game round ends and a new round begins, and said set of dice is passed to the next player.
8 . A dice game, comprising:
a set of cubic dice comprising cubic die wherein each said cubic die has a different color on each face; a gaming table with two sides for betting, comprising a first side and a second side; wherein said first side and said second side each having respective sections with designated color combinations where players can place one or more bets on each roll of said set of cubic dice; and wherein a player is selected as a shooter, and a game round begins and progresses with a series of rolls of said set of cubic dice.
9 . The dice game of claim 8 , wherein said first side of said gaming table comprises:
a first section containing thirty-six color combinations of said set of cubic dice, where a bet wins if any of said color combinations is rolled; a second section containing six different colors of each of said cubic die, where a bet wins if either of said cubic die rolled is any one color; a third section containing a blank for any colors that are the same, where a bet wins if the same colors on said set of cubic dice are rolled; and a fourth section containing three different color combinations, where a bet wins if any of said color combinations on said set of cubic dice is rolled.
10 . The dice game of claim 8 , wherein said second side of said gaming table comprises a “Pass” line and a “Don't Pass” line.
11 . The dice game of claim 10 , wherein during said shooter's first roll of said set of cubic dice, said shooter and any players may place a bet on any portion of said first side of the gaming table;
wherein said bet is that said roll of said set of cubic dice results in:
one of three color combinations which are designated as “Craps” on said gaming table;
any colors that are the same colors and which are designated as “Doubles” on said gaming table;
any colors that are the same and which are designated as “Any Doubles” on said gaming table;
at least one color of said cubic die which is designated as “One of a Color” on said gaming table; or
one of several color combinations designated as “Combos” on said gaming table.
12 . The dice game of claim 11 , wherein said shooter's roll of the dice can result in a throw of one of the three color combinations designated as “Craps” on said gaming table, ending said shooter's turn.
13 . The dice game of claim 11 , wherein said shooter's roll of the dice can result in a throw of a “Point” which is a combination of colors on said second side of said gaming table other than any combination of colors in said “Doubles” or said “Craps” on said gaming table, resulting in said game continuing with said shooter into a second phase of said game.
14 . The dice game of claim 13 , wherein during said second phase a dealer, shooter, or any player marks said “Point” on said gaming table, and wherein players may place bets on said first side or said second side of said gaming table;
wherein players placing bets on said “Pass” line win if said shooter rolls said “Point”, and lose if the shooter rolls said “any Doubles” or said “Doubles”;
wherein players placing bets on said “Don't Pass” line win if said shooter rolls said “any Doubles” or said “Doubles”, and lose if the shooter rolls said “Point” or said “Craps”;
wherein players placing bets on said first side of said gaming table win if said shooter's rolls corresponds with bets on said first side of said gaming table; and
wherein said shooter continues to roll during said second phase until said shooter makes a throw that results in said “Doubles,” and a game round ends and a new round begins and said set of cubic dice are passed to the next player.Join the waitlist — get patent alerts
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