US2015251078A1PendingUtilityA1

Cinghiale game of skill and chance, its unique deck of cards and associated rules

Assignee: CORNISH BOOTH KATHRYN APriority: Mar 10, 2014Filed: Mar 10, 2014Published: Sep 10, 2015
Est. expiryMar 10, 2034(~7.6 yrs left)· nominal 20-yr term from priority
A63F 1/02A63F 1/00A63F 2001/0416
23
PatentIndex Score
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Claims

Abstract

A deck of Cinghiale playing cards and methods of play therewith are disclosed. Cinghiale is a game that relies on the use of a unique set of 60 cards (or an electronic representation of the same) and an easy to follow set of rules. The object of the game is to collect the lowest combination of four cards at the end of play. The deck includes numbered cards from zero to nine and non-numerical, special action cards (“Master Cards”). All cards are represented four times in the deck with the exception of the zero and the nine cards, which are each represented eight times. Unique strategies are required to successfully play through dynamics created by use of the Master Cards and during the last hand (“Final Round”) of the game which can be initiated by any player during their turn. The outcome of the game can dramatically change during Final Round play.

Claims

exact text as granted — not AI-modified
1 . A method of playing a card game a) where the game relies on the use of a deck of cards, comprising sixty cards, where the deck is made up of numbered cards from zero to nine and three non-numerical, Master Cards (Peek & Swap, Swap and Take Two) that have been created for the game; b) where within the deck, zeros and nines are represented eight times each and numbered cards from one through eight are represented four times; c) where within the deck non-numerical, special action Master Cards are represented four times each. 
     
     
         2 . A method of playing a card game using the deck in method one a) where a minimum of two players and a maximum of six players are dealt four cards each; b) where players take turns playing their cards with the goal of collecting the lowest set of four cards at the table; c) where each player starts their turn by picking up a fifth card from either the top of the discard pile or the draw pile which are set on the table at the start of the game, after the cards have been dealt; d) where players have the option to play as many as two special non-numerical Master Cards within their turn; e) where each player completes their turn by discarding as many cards as they need to in order to end their turn with only four cards in their hand. 
     
     
         3 . A method of playing a card game using the deck in method one a) where a player can chose to call the game at the beginning of their turn and force the other players into a Final Round of play; b) where during the Final Round any player who has Master Cards in their hand has the choice of playing the card(s) or choosing to hold them to the end of the game and have it counted in their hand using the Final Round Value; (3 points for Peek & Swap, 5 points for Swap, 8 points for Take Two) c) where in the Final Round each player choosing to play Master Cards does not draw a fifth card to begin their hand but executes the use of the Master Cards using both the action indicated on the Master Cards and the final value listed on their card in concert; d) where at the conclusion of the Final Round of play the player with the lowest set of four cards in their hand is the winner.

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