Diamond Discus Flying Disc Game
Abstract
A game performed within a playing area includes a home run area, a first diamond, a second diamond, a third diamond, and a home diamond. The game is performed between two opposing teams, wherein the regulation game piece is a flying disc. Each team attempts to accumulate a maximum number of points during at least one inning which includes two game sessions. The offense and defense switch roles in each of the two game sessions. During each game session, the team playing defense repeats a pitching process and a fielding process. In response, the offense repeats a flinging process and a diamond advancing process. At the conclusion of a predetermined number of innings, the winner is decided based on the number of points accumulated during each inning. If a regulated score is equal for the two opposing teams, the game continues into a sudden death situation.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method of playing a safe haven game between two opposing teams with a flying disc comprises the steps of:
providing a delineated perimeter enclosing a playing area, a home run area, a first diamond, a second diamond, a third diamond, and a home diamond; providing two opposing teams, wherein each of two opposing teams includes a plurality of players; providing a flying disc, wherein the flying disc is used as a regulation game piece; playing at least one inning, wherein each of the at least one inning includes two game sessions; switching roles of the two opposing teams between offense and defense after each of the two game sessions, until an out count of the offense reaches a maximum number of outs; repeating a flinging process and a diamond advancing process by the offense during each of the two game sessions; defining an attainable zone and an unattainable zone for each of the plurality of players on the offense; repeating a pitching process and a fielding process by the defense during each of the two game sessions, until an out count of the offense reaches a maximum number of outs; regulating a score of each of the two opposing teams during each of the two game sessions; and regulating infractions of each of the two opposing teams during each of the two game sessions.
2 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 1 further comprises the steps of:
the first diamond, the second diamond, the third diamond, and the home diamond being sequentially arranged in a diamond-shaped configuration within the playing area;
the home run area being adjacently positioned about the playing area; and
the playing area and the home run area being radially extended from the home diamond.
3 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 1 further comprises the steps of:
the attainable zone is a three-dimensional volume about each of the plurality of players on offense, wherein the three-dimensional volume is defined by the arm length for each of the plurality of players on offense; and
the unattainable zone is anywhere outside of the attainable zone for each of the plurality of players.
4 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 1 further comprises the steps of:
providing the defense with a pitcher and a catcher;
providing the offense with a flinger;
initiating the pitching process by giving possession of the flying disc to the pitcher;
executing a plurality of tosses of the flying disc from the pitcher to the catcher;
initiating the flinging process,
if the flinger intercepts one of the plurality of tosses from pitcher;
assigning a demerit to the flinger,
if one of the plurality of tosses travels through the attainable zone of the flinger;
assigning a merit to the flinger,
if one of the plurality of tosses travels outside of the attainable zone of the flinger;
incrementing the out count for the offense,
if the flinger receives a predetermined number of demerits; and
advancing the flinger to the first diamond,
if the flinger receives a predetermined number of merits.
5 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 2 further comprises the steps of:
the pitcher is centrally located in between the first diamond, the second diamond, the third diamond, and the home diamond;
the catcher is located adjacent to the home diamond;
the flinger is located in between the home diamond and the catcher; and
the pitcher, the home diamond, the flinger, and the catcher are collinear with each other.
6 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 2 further comprises the steps of:
the predetermined number of demerits is three; and
the predetermined number of merits is four.
7 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 2 further comprises the steps of:
providing an on-diamond player from the plurality of players on the offense, wherein the on-diamond player is occupying either the first diamond, the second diamond, or the third diamond; and
initiating the diamond advancing process with the on-diamond player as a runner and with the catcher as a fielder,
if one of the plurality of tosses is caught by the catcher.
8 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 1 further comprises the steps of:
providing the offense with a flinger;
initiating the flinging process,
if the flinger gains possession of the flying disc during the pitching process;
executing a toss of the flying disc by the flinger towards the playing area or the home run area;
initiating the fielding process,
if the toss of the flying disc lands within the playing area;
incrementing the out count for the offense,
if the toss of the flying disc is caught by one of the plurality of players on defense; and
incrementing the score of the offense,
if the toss of the flying disc lands within the home run area.
9 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 6 further comprises the steps of:
providing an at least one on-diamond player from the plurality of players on the offense, wherein the on-diamond player is occupying either the first diamond, the second diamond, or the third diamond;
advancing the on-diamond player to the home diamond,
if the toss of the flying disc lands within the home run area; and
additionally incrementing the score of the offense,
if the on-diamond player advances to the home diamond.
10 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 1 further comprises the steps of:
providing the offense with a flinger, wherein a toss of the flying disc by the flinger lands within the playing area;
initiating the fielding process by having a fielder pickup the flying disc off the playing area, wherein the fielder is any one of the plurality of players on defense; and
initiating the diamond advancing process with the flinger as a runner.
11 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 1 further comprises the steps of:
providing an on-diamond player from the plurality of players on the offense;
initiating the fielding process by having a fielder receive the flying disc from one of the plurality of players on offense, wherein the fielder is any one of the plurality of players on defense; and
notifying the on-diamond player to initiate the diamond advancing process as a runner.
12 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 8 , wherein the fielder notifies the on-diamond player to initiate the diamond advancing process by making eye contact.
13 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 1 further comprises the steps of:
providing a runner as one of the plurality of players on the offense, and a fielder as one of the players on defense;
providing the fielder with possession of the flying disc;
initiating the diamond advancing process as the runner starts to run from a current diamond to a subsequent diamond;
executing a toss for the flying disc from the fielder towards the runner;
incrementing the out count of the offense,
if the toss of the flying disc travels through the attainable zone and if the toss of the flying disc is not caught by the runner;
advancing the runner from the current diamond to the subsequent diamond,
if the toss of the flying disc travels through the attainable zone and if the toss of the flying disc is non-athletically caught by the runner;
advancing the runner from the current diamond to the subsequent diamond,
if the toss of the flying disc travels through the unattainable zone; and
exchanging possession of the flying disc from the runner to another fielder near the runner,
if the runner catches the flying disc while advancing from the current diamond to the subsequent diamond,
wherein the other fielder is one of the plurality of players on defense.
14 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 1 , wherein the current diamond and the subsequent diamond are a sequence of diamonds selected from the group consisting of: the first diamond and the second diamond; the second diamond and the third diamond; and the third diamond and the home diamond.
15 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 10 further comprises the steps of:
providing an on-diamond player from the plurality of players on the offense, wherein the on-diamond player is occupying the subsequent diamond; and
initiating the diamond advancing process between the on-diamond player and the other fielder,
if the runner advances from the current diamond to the subsequent diamond.
16 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 10 further comprises the steps of:
wherein the current diamond and the subsequent diamond are the third diamond and the home diamond; and
incrementing the score of the offense,
if the runner advances from the current diamond to the home diamond.
17 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 10 further comprises the steps of:
bypassing the subsequent diamond onto a following diamond,
if the toss of the flying disc travels through the attainable zone and if the toss of the flying disc is athletically caught by the runner; and
advancing the runner from the current diamond to the following diamond,
if the toss of the flying disc travels through the attainable zone and if the toss of the flying disc is athletically caught by the runner.
18 . The method of playing a safe haven game between two opposing teams with a flying disc as claimed in claim 1 , wherein the current diamond, the subsequent diamond, and the following diamond are a sequence of diamonds selected from the group consisting of: the first diamond, the second diamond, and the third diamond; and the second diamond, the third diamond, and the home diamond.Join the waitlist — get patent alerts
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