Method and system for providing gambling games
Abstract
Methods and systems for providing gambling games to users wherein the games are not tied to a particular gaming operator. Specifically, in the methods and systems described herein a third party gaming system provides central access to a library of gambling games offered by a plurality of gaming operators. Players connect to the third party gaming system and select a game from the library of gambling games. Once a player has selected a game, the third party gaming system provides the player with a game client for the selected game and operator configuration parameters for a suitable gaming operator system. The game client then dynamically reconfigures itself using the configuration parameters to connect to the gaming operator system to play the game. In some cases after the user has selected a game they are provided with a list of gaming operators that offer the selected game and the player can select which operator that they wish to play with.
Claims
exact text as granted — not AI-modified1 . A system to provide a plurality of gambling games to a player, the system comprising:
a plurality of operator systems, each operator system configured to facilitate play of at least one of the gambling games; and a third party gaming system remotely located from the plurality of operator systems, the third party gaming system configured to:
receive a request from an end-user device associated with the player to play a selected gambling game of the plurality of gambling games;
obtain a game client for the selected gambling game, the game client enabling the player to play the selected game;
provide the game client to the end-user device;
generate operator configuration parameters for the game client, the operator configuration parameters comprising connection information for a selected operator system of the plurality of operator systems; and
provide the operator configuration parameters to the end-user device to enable the game client to be dynamically configured to communicate with the selected operator system.
2 . The system according to claim 1 wherein the third party gaming system is further configured to:
generate a list of operators facilitating play of the selected game;
provide the list of operators to the end-user device; and
receive data from the end-user device indicating a desired operator from the list of operators;
wherein the selected gaming operator is the desired operator.
3 . The system according to claim 2 , wherein the third party gaming system is further configured to filter the list of operators based on at least one player attribute prior to providing the list of operators to the end-user device.
4 . The system according to claim 3 , wherein the at least one player attribute comprises at least one of player language and player currency.
5 . The system according to claim 1 , wherein the third party gaming system is further configured to:
generate a list of modes of play available for the selected game; provide the list of modes of play to the end-user device; and receive data from the end-user device indicating a desired mode from the list of modes; wherein the selected gaming operator offers the selected game in the desired mode.
6 . The system according to claim 1 , wherein the selected gaming operator is licensed to operate in the player's jurisdiction.
7 . The system according to claim 6 , wherein the player's jurisdiction is based on at least one of the following: automatic detection, manual entry and player account information.
8 . The system according to claim 7 , wherein the third party gaming system is configured to reconcile differences between automatic detection, manual entry and player account information.
9 . The system according to claim 1 , wherein the third party gaming system is further configured to generate player configuration parameters for the game client prior to providing the game client to the end-user device, the player configuration parameters enabling the game client to be dynamically configured for the player.
10 . The system according to claim 8 , wherein the player configuration parameters being based on at least one player attribute, the at least one player attribute comprising at least one of player currency, player language and player jurisdiction.
11 . A computer-implemented method to provide a plurality of gambling games to a player, the method comprising:
receiving, at a third party gaming system, a request from an end-user device associated with the player to play a selected game of the plurality of games; obtaining, at the third party gaming system, a game client for the selected game, the game client enabling the player to play the selected game; providing the game client to the end-user device; generating, at the third party gaming system, operator configuration parameters, the operator configuration parameters comprising connection information for a selected gaming operator of the plurality of gaming operators; and providing the operator configuration parameters to the end-user device so that the game client can be dynamically configured to communicate with the selected gaming operator.
12 . The method according to claim 11 , further comprising:
generating, at the third party gaming system, a list of gaming operators facilitating play of the selected game; providing the list of gaming operators to the end-user device; and receiving data, at the third party gaming system, from the end-user device indicating a desired operator from the list of operators; wherein the selected gaming operator is the desired operator.
13 . The method according to claim 12 , further comprising filtering the list of operators based on at least one player attribute prior to providing the list of operators to the end-user device.
14 . The method according to claim 13 , wherein the at least one player attribute comprises at least one of player language and player currency.
15 . The method according to claim 11 , further comprising:
generating, at the third party gaming system, a list of modes of play available for the selected game; providing the list of modes of play to the end-user device; and receiving data, at the third party gaming system, from the end-user device indicating a desired mode from the list of modes; wherein the selected gaming operator offers the selected game in the desired mode.
16 . The method according to claim 11 , wherein the selected gaming operator is licensed to operate in the player's jurisdiction.
17 . The method according to claim 16 , wherein the player's jurisdiction is obtained from least one of the following: automatic detection, manual entry and player account information.
18 . The method according to claim 17 , further comprising reconciling differences between automatic detection, manual entry and player account information.
19 . The method according to claim 11 , further comprising generating player configuration parameters for the game client prior to providing the game client to the end-user device, the player configuration parameters enabling the game client to be dynamically reconfigured for the player.
20 . The method according to claim 19 , wherein the player configuration parameters being based on at least one player attribute, the at least one player attribute comprising at least one of player currency, player language and player jurisdiction.Join the waitlist — get patent alerts
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