US2015243102A1PendingUtilityA1

Rendering visual emphasis proximate to virtual objects for augmented or virtual reality

Assignee: MAGIC LEAP INCPriority: Nov 27, 2013Filed: May 8, 2015Published: Aug 27, 2015
Est. expiryNov 27, 2033(~7.3 yrs left)· nominal 20-yr term from priority
G02B 30/24G02B 27/0176G02F 1/29H04N 13/383H04N 13/286H04N 13/361G06T 2207/30201G02F 1/17G06T 15/10G06T 7/73G02B 27/017G02B 26/0808G06T 2213/08G02B 6/00G02B 2027/0125G09G 5/003G02B 6/40H04N 13/366G02B 5/1814G06T 19/006G06T 15/506H04N 13/341G02B 2027/0178G09G 5/02G02B 27/0093G02B 2027/0118G02B 2027/014G02B 2027/0163G02B 5/005G06T 13/40G02B 3/0037G02B 3/0006G06T 7/50G02B 2027/0134G02F 1/1334G02B 6/34G06T 2207/10021G02B 27/0087G02B 17/08H04N 13/117G02B 6/02042H04N 13/363H04N 5/21G02B 5/1828G09G 5/10G02B 2006/0098H04N 5/74H04N 2013/0085G02B 5/20G06F 3/013G02B 6/32G06F 3/011G02F 1/0105G02B 6/06G02B 27/01G06T 19/20H04N 13/344G06T 19/003G02B 2027/0123G02F 1/292G02C 7/104G02C 7/049G02B 27/0172G06T 15/00G06T 5/50G02B 2027/0138G02F 1/31G06F 3/017G06T 17/10H04N 13/239G02C 2202/16G06F 3/1423G09G 5/18H04N 13/327G06V 40/193G02B 2027/0187G02F 1/294G06F 3/012G02B 30/34H04N 13/332G02B 27/4205G06T 5/70G06T 5/73H04N 23/00
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Claims

Abstract

Configurations are disclosed for presenting virtual reality and augmented reality experiences to users. The system may comprise an image-generating source to provide one or more frames of image data in a time-sequential manner, a light modulator configured to transmit light associated with the one or more frames of image data, a substrate to direct image information to a user's eye, wherein the substrate houses a plurality of reflectors, a first reflector of the plurality of reflectors to reflect transmitted light associated with a first frame of image data at a first angle to the user's eye, and a second reflector to reflect transmitted light associated with a second frame of the image data at a second angle to the user's eye.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method of driving an augmented reality display system, the method comprising:
 rendering a first virtual object at a location on a field of view of a user; and   rendering a visual emphasis at least spatially proximate the rendered first virtual object in the field of view of the user substantially concurrently with the rendering of the first virtual object.   
     
     
         2 . The method of  claim 1  wherein rendering a visual emphasis includes rendering the visual emphasis with an intensity gradient. 
     
     
         3 . The method of  claim 1  wherein rendering a visual emphasis includes rendering the visual emphasis with blurring proximate a perimeter of the visual emphasis. 
     
     
         4 . The method of  claim 1  wherein rendering a visual emphasis at least spatially proximate the rendered first virtual object includes rendering a halo visual effect spatially proximate the rendered first virtual object. 
     
     
         5 . The method of  claim 4  wherein rendering a halo visual effect spatially proximate the rendered first virtual object includes rendering the halo visual effect to be brighter than the rendered first virtual object. 
     
     
         6 . The method of  claim 4  wherein rendering the halo visual effect to be brighter than the rendered first virtual object is in response to a determination that the rendered first virtual object is darker than a threshold value of darkness. 
     
     
         7 . The method of  claim 4  wherein rendering a halo visual effect includes rendering the halo visual effect in a separate focal plane from the rendered first virtual object in a perceived three-dimensional space. 
     
     
         8 . The method of  claim 4  wherein rendering a halo visual effect includes rendering the halo visual effect with an intensity gradient. 
     
     
         9 . The method of  claim 4  wherein rendering a halo visual effect includes rendering the halo visual effect with an intensity gradient that matches a dark halo resulting from occlusion applied to the rendering of the first virtual object to compensate for a darkfield effect of the occlusion. 
     
     
         10 . The method of  claim 4  wherein rendering a halo visual effect includes rendering the halo visual effect with blurring proximate a perimeter of the halo visual effect. 
     
     
         11 . The method of  claim 1  wherein the rendered first visual object has a non-circular perimeter and the rendered halo visual effect conforms to the non-circular perimeter. 
     
     
         12 . The method of  claim 1  wherein rendering a visual emphasis at least spatially proximate the rendered first virtual object includes rendering the visual effect in a separate focal plane from the rendered first virtual object in a perceived three-dimensional space. 
     
     
         13 . The method of  claim 1  wherein rendering the visual effect in a separate focal plane from the rendered first virtual object in a perceived three-dimensional space includes rendering the visual effect in a focal plane spaced relative away from the user with respect to a focal plane in which the rendered first virtual object is rendered.

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