US2015231508A1PendingUtilityA1

Fantasy sports display system and method of using same

Individually held — no corporate assignee on recordPriority: Sep 19, 2008Filed: Apr 27, 2015Published: Aug 20, 2015
Est. expirySep 19, 2028(~2.1 yrs left)· nominal 20-yr term from priority
A63F 13/12A63F 13/537A63F 13/828A63F 13/61A63F 13/58A63F 2300/5546A63F 2300/575A63F 13/85A63F 2300/5506A63F 13/79A63F 2300/305A63F 13/30
40
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Claims

Abstract

An apparatus, system and method for an online fantasy sports game. The apparatus, system, and method may include at least one computing processor and memory and a display engine. The processor enables a user to input at least one pick in the fantasy draft. The processor further enables a first output comprising a ticker that scrolls across at least a portion of the computer display a myriad of information related to the fantasy draft and other information (i.e. an advertisement).

Claims

exact text as granted — not AI-modified
1 . A fantasy draft system, comprising:
 a user interface instantiated by at least one computer processor from at least one computer memory;   a computer display communicatively connected to the computer processor for displaying inputs and outputs of the user interface;   a first input of the user interface for entering at least one pick in the fantasy draft; and   a first output of the user interface comprising a ticker that scrolls across at least a portion of the computer display an indication of players picked in the fantasy draft.   
     
     
         2 . The system of  claim 1 , wherein the ticker further scrolls at least one advertisement. 
     
     
         3 . The system of  claim 1 , wherein the ticker further scrolls teams with upcoming picks in the fantasy draft. 
     
     
         4 . The system of  claim 1 , wherein the ticker further scrolls news regarding players picked or available in the fantasy draft. 
     
     
         5 . The system of  claim 1 , wherein the ticker further scrolls team ratings for a player picked in the fantasy draft. 
     
     
         6 . The system of  claim 1 , wherein the ticker further scrolls a team that is currently selecting a player. 
     
     
         7 . The system of  claim 1 , wherein the ticker further scrolls an upcoming draft order in a current round or at least two teams in the upcoming draft order. 
     
     
         8 . The system of  claim 1 , wherein the ticker further scrolls a team picked in the fantasy draft in response to being entered via a computing terminal in real-time. 
     
     
         9 . A method for conducting a fantasy draft, comprising:
 instantiating a user interface by at least one computer processor from at least one computer memory;   displaying inputs and outputs of the user interface on a computer display communicatively connected to the computer processor;   entering a first input into the user interface at least one pick in the fantasy draft; and   outputting a first output of the user interface a ticker that scrolls across at least a portion of the computer display an indication of players picked in the fantasy draft.   
     
     
         10 . The method of  claim 1 , wherein the ticker further scrolls at least one advertisement. 
     
     
         11 . The method of  claim 1 , wherein the ticker further scrolls teams with upcoming picks in the fantasy draft. 
     
     
         12 . The method of  claim 1 , wherein the ticker further scrolls news regarding players picked or available in the fantasy draft. 
     
     
         13 . The method of  claim 1 , wherein the ticker further scrolls team ratings for a player picked in the fantasy draft. 
     
     
         14 . The method of  claim 1 , wherein the ticker further scrolls a team that is currently selecting a player. 
     
     
         15 . The method of  claim 1 , wherein the ticker further scrolls an upcoming draft order in a current round or at least two teams in the upcoming draft order. 
     
     
         16 . The method of  claim 1 , wherein the ticker further scrolls a team picked in the fantasy draft in response to being entered via a computing terminal in real-time. 
     
     
         17 . A method for conducting a fantasy sports game, comprising:
 instantiating a user interface by at least one computer processor from at least one computer memory;   displaying inputs and outputs of the user interface on a computer display communicatively connected to the computer processor;   entering a first input into the user interface at least one pick in the fantasy draft; and   outputting a first output of the user interface a ticker that scrolls across at least a portion of the computer display an indication of at least one of:
 players picked in the fantasy draft; 
 teams with upcoming picks in the fantasy draft; 
 news regarding players picked or available in the fantasy draft; and 
 team ratings for player taken in the fantasy draft. 
   
     
     
         18 . The method of  claim 17 , wherein the first output is manually entered by at least one user. 
     
     
         19 . The method of  claim 17 , wherein the first output is automatically entered via a computing terminal in real time. 
     
     
         20 . The method of  claim 19 , wherein the ticker displays player information associated with the first output, wherein the player information is retrieved from a remote database; and the player information further comprises:
 a unique player,   a position of the player, and   a real world team of the player.

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