Methods and systems for algorithmically selected trivia gaming content
Abstract
Various embodiments are described herein for methods and systems for operating a gaming management system. The gaming management system is configured to interface with at least one client system. In one example embodiment, the gaming management system includes a processor configured to establish a database of participant records, each participant record identifying trivia gaming content offered to the corresponding participant in one or more previous trivia gaming sessions; store the database of participant records in a memory; establish a database of trivia gaming content; store the database of trivia gaming content in the memory; receive, from the at least one client system, a request to participate in the current trivia gaming session; and dynamically generate a plurality of trivia gaming content items from the database of the trivia gaming content based on the trivia gaming content offered to the participants corresponding to the at least one client system in one or more previous trivia gaming sessions and at least one filtering condition.
Claims
exact text as granted — not AI-modifiedWe claim:
1 . A method of operating a gaming management system to provide a current trivia gaming session, the gaming management system being configured to interface with at least one client system, the method comprises:
operating at least one processor to establish a database of participant records, each participant record identifying trivia gaming content offered to the corresponding participant in one or more previous trivia gaming sessions; storing the database of participant records in a memory; operating the at least one processor to establish a database of trivia gaming content; storing the database of trivia gaming content in the memory; receiving, from the at least one client system, a request to participate in the current trivia gaming session; and dynamically generating a plurality of trivia gaming content items from the database of the trivia gaming content based on the trivia gaming content offered to the participants corresponding to the at least one client system in one or more previous trivia gaming sessions and at least one filtering condition.
2 . The method of claim 1 , wherein the offered trivia gaming content comprises trivia questions.
3 . The method of claim 1 , wherein the offered trivia gaming content comprises trivia games of different types.
4 . The method of claim 1 , wherein the offered trivia gaming content comprises an advertisement related to a trivia question offered during the trivia gaming session.
5 . The method of claim 1 , wherein the offered trivia gaming content comprises a reward offered to a winner of a trivia game.
6 . The method of claim 1 , wherein the offered trivia gaming content comprises an offer for purchase.
7 . The method of claim 1 , wherein the at least one filtering condition is a selection of trivia gaming content not previously offered to any participant corresponding to the at least one client system requesting participation in the current trivia gaming session.
8 . The method of claim 1 , wherein the at least one filtering condition is a selection of trivia gaming content offered previously to the fewest number of participants corresponding to the at least one client system requesting participation in the current trivia gaming session.
9 . The method of claim 1 , wherein the at least one filtering condition is a selection of trivia gaming content offered previously to fewer than a selected maximum number of participants corresponding to the at least one client system requesting participation in the current trivia gaming session.
10 . The method of claim 1 , wherein the trivia gaming content comprises trivia questions, and the at least one filtering condition is a selection of the trivia questions answered incorrectly the maximum number of times in one or more previous trivia gaming session.
11 . The method of claim 1 , wherein the trivia gaming content comprises trivia questions, and the at least one filtering condition is a selection of the trivia questions answered incorrectly at least on a selected proportion of the instances on which the trivia questions have presented in one or more previous trivia gaming session.
12 . The method of claim 1 , wherein the trivia gaming content comprises trivia questions, and the at least one filtering condition is a selection of the trivia questions answered with the most delay in one or more previous trivia gaming session.
13 . The method of claim 1 , wherein the trivia gaming content comprises trivia questions, and the at least one filtering condition is a selection of the trivia questions answered after a selected delay in one or more previous trivia gaming session.
14 . A gaming management system for providing a trivia gaming session to at least one client system, the gaming management system being configured to interface with the at least one client system, the gaming management system comprising at least one processor configured to:
establish a database of participant records, each participant record identifying trivia gaming content offered to the corresponding participant in one or more previous trivia gaming sessions; store the database of participant records in a memory;
establish a database of trivia gaming content;
store the database of trivia gaming content in the memory;
receive, from the at least one client system, a request to participate in the current trivia gaming session; and
dynamically generate a plurality of trivia gaming content items from the database of the trivia gaming content based on the trivia gaming content offered to the participants corresponding to the at least one client system in one or more previous trivia gaming sessions and at least one filtering condition.
15 . The gaming management system of claim 14 , wherein the at least one processor is further configured to perform the method as defined in any one of claims 2 to 13 .
16 . A computer-readable medium storing computer-executable instructions, the instructions for causing at least one processor to perform a method of operating a gaming management system, the gaming management system being configured to interface with at least one client system, the method comprising:
operating at least one processor to establish a database of participant records, each participant record identifying trivia gaming content offered to the corresponding participant in one or more previous trivia gaming sessions; storing the database of participant records in a memory; operating the at least one processor to establish a database of trivia gaming content; storing the database of trivia gaming content in the memory; receiving, from the at least one client system, a request to participate in the current trivia gaming session; and dynamically generating a plurality of trivia gaming content items from the database of the trivia gaming content based on the trivia gaming content offered to the participants corresponding to the at least one client system in one or more previous trivia gaming sessions and at least one filtering condition.
17 . The computer readable medium of claim 14 , wherein the method is further defined according to any one of claims 2 to 13 .Join the waitlist — get patent alerts
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