US2015174499A1PendingUtilityA1

Interactive learning system

Assignee: Olive & Mint LLCPriority: Dec 23, 2013Filed: Dec 23, 2013Published: Jun 25, 2015
Est. expiryDec 23, 2033(~7.4 yrs left)· nominal 20-yr term from priority
Inventors:Shana Rosenheck
A63H 3/28A63H 3/005A63H 13/00A63H 2200/00A63H 3/02
27
PatentIndex Score
0
Cited by
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References
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Claims

Abstract

An interactive learning system can be configured with at least a plush toy adapted to house a mobile computing device and a controller. The controller can be selectively connected to the mobile electronics device. The controller may be configured to adapt at least one interactive feature of the plush toy in response to a recognized user condition.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . An apparatus comprising:
 a plush toy adapted to house a mobile computing device and a controller, the controller selectively connected to the mobile computing device and configured to adapt at least one interactive feature of the plush toy in response to a recognized user condition.   
     
     
         2 . The apparatus of  claim 1 , wherein the plush toy comprises a dock that secures the mobile computing device within the plush toy. 
     
     
         3 . The apparatus of  claim 2 , wherein the controller is housed within the dock. 
     
     
         4 . The apparatus of  claim 1 , wherein the plush toy comprises a power supply adapted to charge the mobile computing device during connection. 
     
     
         5 . The apparatus of  claim 1 , wherein the mobile computing device comprises a smartphone. 
     
     
         6 . The apparatus of  claim 1 , wherein the mobile computing device comprises a mobile computer. 
     
     
         7 . The apparatus of  claim 1 , wherein the at least one interactive feature comprises a tactile element. 
     
     
         8 . The apparatus of  claim 1 , wherein the at least one interactive feature comprises a visual element. 
     
     
         9 . The apparatus of  claim 1 , wherein the at least one interactive feature comprises an auditory element. 
     
     
         10 . A system comprising a plush toy adapted to house a mobile computing device and a controller, the mobile computing device enclosed within the plush toy and accessible via at least one aperture, the controller selectively connected to the mobile computing device and configured to adapt at least one interactive feature of the plush toy in response to a recognized user condition. 
     
     
         11 . The system of  claim 10 , wherein the recognized user condition comprises a loss in attention of a user. 
     
     
         12 . The system of  claim 10 , wherein the recognized user condition comprises an incorrect user response to a query posed by the mobile electronics device. 
     
     
         13 . The system of  claim 10 , wherein the recognized user condition comprises a correct user response to a query posed by the mobile electronics device. 
     
     
         14 . The system of  claim 10 , wherein the controller connects to the mobile computing device with wired and wireless connections concurrently. 
     
     
         15 . The system of  claim 10 , wherein the plush toy comprises at least one sensor adapted to sense the recognized user condition. 
     
     
         16 . A method comprising:
 engaging a plush toy with a mobile computing device to house the mobile computing device within the plush toy; and   connecting the mobile computing device to a controller housed in the plush toy; and   adapting at least one interactive feature of the plush toy in response to a recognized user condition.   
     
     
         17 . The method of  claim 16 , wherein the at least one interactive feature is adapted to activate in response to the recognized user condition. 
     
     
         18 . The method of  claim 16 , wherein the at least one interactive feature selectively activates and deactivates according to a software executed by a processor of the mobile electronics device. 
     
     
         19 . The method of  claim 18 , wherein the software prompts a user to engage the mobile computing device while the mobile computing device is housed within the plush toy. 
     
     
         20 . The method of  claim 19 , wherein the software is adapted to increase a number of neural connections in a user via engagement of the mobile electronics device.

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