Board Game Having A Plurality of Side Games
Abstract
A board game utilizing a plurality of side games. The present invention provides a board game over which players may freely traverse between a plurality of regions. Once two or more players simultaneously occupy a region, a side game commences. The winner of the side game is awarded a point and the winner of the board game is the first individual to accumulate a pre-determined number of points. The side games preferably comprise a wide range of types of games, thus making the present board game adaptable to a wide range of individuals' preferences and thereby making it easier for groups of individuals to compromise and play a single game.
Claims
exact text as granted — not AI-modifiedI claim:
1 ) A board game, comprising:
a game board comprising a plurality of spaces forming at least a first pathway, a second pathway, and a plurality of side game regions; at least one die; a plurality of player pieces; at least one deck of cards.
2 ) The board game of claim 1 , further comprising:
a secondary surface comprising a plurality of spaces; wherein said plurality of spaces forming at least said first pathway, said second pathway, and said plurality of side game regions form a main surface; wherein said secondary surface is disconnected from said main surface.
3 ) The board game of claim 1 , wherein:
said first pathway forms an inner pathway over which a player may advance without crossing a side game region; said second pathway forms an outer pathway.
4 ) The board game of claim 2 , wherein:
said first pathway forms an inner pathway over which a player may advance without crossing a side game region; said second pathway forms an outer pathway.
5 ) The board game of claim 1 , wherein:
said side game region spaces are differentiated from said first pathway spaces and said second pathway spaces via indicia.
6 ) A method of playing a board game, comprising the steps of:
assigning a side game to each of a plurality of side game regions; initiating a turn for a player; rolling a die; advancing a player piece a number of spaces equal to the number rolled by said die; if said player piece lands on a non-side game region space, ending said player's turn; if said player piece lands on one of said game regions and said game region is unoccupied by another player piece, ending said player's turn; if said player piece lands on one of said side game regions and said side game region is occupied by at least one other player piece, initiating a side game assigned to said side game region occupied by said player pieces, tallying one or more points to a winner of said side game, and ending said player's turn; if said winner's accumulated point total exceeds a threshold, ending the game; if said winner accumulated point total is below said threshold, a next player taking a turn.Join the waitlist — get patent alerts
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