US2015130133A1PendingUtilityA1

Method for playing card game

Assignee: HWANG SEIKYUPriority: Nov 14, 2013Filed: Nov 10, 2014Published: May 14, 2015
Est. expiryNov 14, 2033(~7.3 yrs left)· nominal 20-yr term from priority
A63F 1/00G07F 17/3293G07F 17/326A63F 9/04A63F 3/00157
24
PatentIndex Score
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Cited by
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Claims

Abstract

A method for playing a card game is disclosed. The method includes dealing (N−k) cards to at least one player's hand and dealing (N+k) cards to a dealer's hand (k=1, 2, . . . , N−1), selecting k cards from among the (N+k) cards of the dealer's hand according to a predetermined method, and determining a winner and a loser by comparing N cards remaining in the dealer's hand with N cards including the selected k cards and the (N−k) cards dealt to the player's hand.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method for playing a card game in which a winner and a loser are determined between a dealer and at least one player using N cards each, the method comprising:
 dealing (N−k) cards to the at least one player's hand and dealing (N+k) cards to the dealer's hand (k=1, 2, . . . , N−1);   selecting k cards from among the (N+k) cards of the dealer's hand according to a predetermined method; and   determining a winner and a loser by comparing N cards remaining in the dealer's hand with N cards including the selected k cards and the (N−k) cards dealt to each player's hand.   
     
     
         2 . The method according to  claim 1 , further comprising moving the selected k cards to a community card zone,
 wherein the community card zone is a card zone in which cards commonly used for the at least one player are arranged during a card game.   
     
     
         3 . The method according to  claim 2 , wherein the movement of the selected k cards to a community card zone comprises assigning one number to each of the (N+k) cards of the dealer's hand, arranging the (N+k) cards of the dealer's hand according to the assigned numbers, selecting, if k numbers are determined according to a predetermined rule, cards corresponding to each value of the k numbers from among the (N+k) cards, and moving the selected k cards to the community card zone. 
     
     
         4 . The method according to  claim 2 , wherein when the (N+k) cards of the dealer's hand are numbered and arranged, the (N+k) cards are exposed. 
     
     
         5 . The method according to  claim 2 , wherein the predetermined method is a number decision game for determining k numbers. 
     
     
         6 . The method according to  claim 5 , wherein the player is allowed to make a wager in the number decision game. 
     
     
         7 . The method according to  claim 5 , wherein the number decision game is a dice game. 
     
     
         8 . A method for playing a card game in which a winner and a loser are determined between a dealer and at least one player using N cards each, the method comprising:
 dealing (N−x) cards to the at least one player's hand (x=1, 2, . . . , N−1);   dealing (N−y) cards to the dealer's hand (y=1, 2, . . . , N);   dealing (x+y) cards to a temporary zone;   selecting x cards from among the (x+y) cards dealt to the temporary zone and moving the selected x cards to a community card zone;   moving y cards of the temporary zone except for the x cards moved to the community card zone to the dealer's hand; and   determining a winner and a loser by comparing N cards including the (N−x) cards dealt to each player's hand and the x cards in the community card zone with N cards of the dealer's hand including the (N−y) cards dealt to the dealer's hand and the y cards moved from the temporary zone to the dealer's hand,   wherein the community card zone is a card zone in which cards commonly used for the at least one player are arranged during a card game.   
     
     
         9 . The method according to  claim 8 , wherein the movement of the selected x cards to a community card zone comprises assigning one number to each of the (x+y) cards of the temporary zone, arranging the (x+y) cards in the temporary zone according to the assigned numbers, selecting, if x numbers are determined according to a predetermined rule, cards corresponding to each value of the x numbers from among the (x+y) cards, and moving the selected x cards to the community card zone. 
     
     
         10 . The method according to  claim 8 , wherein when the (x+y) cards dealt to the temporary zone are numbered and arranged, the (x+y) cards are exposed. 
     
     
         11 . The method according to  claim 8 , wherein the predetermined method is a number decision game for determining x numbers. 
     
     
         12 . The method according to  claim 11 , wherein the player is allowed to make a wager in the number decision game. 
     
     
         13 . The method according to  claim 11 , wherein the number decision game is a dice game. 
     
     
         14 . A method for playing an on-line card game, the method comprising:
 generating first card information about (N−k) cards for at least one player terminal and generating second card information about (N+k) cards by a game player (k=1, 2, . . . , N−1);   transmitting the first card information to the at least one player terminal through a transceiver by a card dealer;   generating community card information about k cards selected from among the (N+k) cards based on the second card information according to a predetermined method by the game player;   generating third card information using the first card information and the community card information and generating fourth card information using the second card information and the community card information by the game player; and   determining a winner and a loser using the third card information and the fourth card information by a winner-loser decider.   
     
     
         15 . The method according to  claim 14 , wherein the third card information includes information about N cards including the (N−k) cards indicated by the first card information and the k cards indicated by the community card information, and the fourth card information includes information about N cards obtained by excluding the k cards indicated by the community card information from the (N+k) cards indicated by the second card information. 
     
     
         16 . A method for playing an on-line card game, the method comprising:
 selecting (N−x) cards and generating first card information about the selected (N−x) cards by a game player (x=1, 2, . . . , N−1);   selecting (x+y) cards and generating second card information about the selected (x+y) cards by the game player (y=1, 2, . . . , N);   selecting (N−y) cards and generating third card information about the selected (N−y) cards by the game player;   transmitting the first card information to at least one player terminal through a transceiver by a card dealer;   generating community card information about x cards selected from among the (x+y) cards indicated by the second card information according to a predetermined method by the game player;   generating fourth card information using the first card information and the community card information and generating fifth card information using the second card information, the third card information, and the community card information by the game player; and   determining a winner and a loser using the fourth card information and the fifth card information by a winner-loser decider.   
     
     
         17 . The method according to  claim 16 , wherein the fourth card information includes information about N cards including the (N−x) cards indicated by the first card information and the x cards indicated by the community card information, and the fifth card information includes information about N cards including the (N−y) cards indicated by the third card information and y cards obtained by excluding the x cards indicated by the community card information from the (x+y) cards indicated by the second card information.

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