US2015119130A1PendingUtilityA1
Variable audio parameter setting
Est. expiryOct 31, 2033(~7.2 yrs left)· nominal 20-yr term from priority
Inventors:Andrew Lovitt
G07F 17/3272A63F 2011/0076A63F 13/69A63F 13/54A63F 13/00A63F 13/847A63F 13/67
53
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Claims
Abstract
Various embodiments relating to adjusting a variable audio parameter of a game are provided. In one embodiment, based on a user ability level, a variable audio parameter of the game is adjusted to an adjusted audio parameter that either increases the difficulty level of the game or decreases the difficulty level of the game. The adjusted audio parameter is utilized to provide audio content of the game to a user via an electronic gaming machine.
Claims
exact text as granted — not AI-modified1 . On an electronic gaming machine, a method of adjusting a variable audio parameter of a game having a difficulty level, comprising:
based on a user ability level, adjusting the variable audio parameter of the game to an adjusted audio parameter that either increases the difficulty level of the game or decreases the difficulty level of the game; and utilizing the adjusted audio parameter to provide audio content of the game to a user via the electronic gaming machine.
2 . The method of claim 1 , wherein the variable audio parameter comprises a location of a sound.
3 . The method of claim 1 , wherein the variable audio parameter comprises a temporality of a sound.
4 . The method of claim 1 , wherein the variable audio parameter comprises a volume of a sound relative to an overall volume.
5 . The method of claim 1 , wherein the variable audio parameter comprises a frequency of a sound.
6 . The method of claim 1 , wherein the variable audio parameter comprises a type of a sound.
7 . The method of claim 1 , wherein the user ability level is determined by gathering data of the user's performance related to the game.
8 . The method of claim 1 , wherein the user ability level is determined by receiving an indication of ability from the user.
9 . The method of claim 1 , wherein the user ability level is determined by receiving sensor data from one or more sensors of the electronic gaming machine.
10 . The method of claim 1 , wherein the adjusted audio parameter comprises an audio handicap, and further comprising receiving from the user an acceptance of the adjusted audio parameter; and based on the acceptance, providing to the user one or more benefits related to the game.
11 . The method of claim 1 , wherein the adjusted audio parameter comprises an audio advantage, and further comprising receiving from the user an acceptance of the adjusted audio parameter; and based on the acceptance, providing to the user one or more deficits related to the game.
12 . The method of claim 1 , further comprising indicating to the user that the adjusted audio parameter is being utilized to provide audio content of the game to the user via the electronic gaming machine.
13 . A method on an electronic gaming machine, comprising:
executing a game having a sound with a variable audio parameter; and setting the variable audio parameter of the sound based on a gaming ability of a user playing the game.
14 . The method of claim 13 , wherein the variable audio parameter comprises a location of a sound.
15 . The method of claim 13 , wherein the variable audio parameter comprises a temporality of a sound.
16 . The method of claim 13 , wherein the variable audio parameter comprises a volume of a sound relative to an overall volume.
17 . The method of claim 13 , wherein the variable audio parameter comprises a frequency of a sound.
18 . The method of claim 13 , wherein the variable audio parameter comprises a type of a sound.
19 . The method of claim 13 , wherein the gaming ability of the user is determined by receiving sensor data from one or more sensors of the electronic gaming machine.
20 . On a computing machine, a method of adjusting a variable audio parameter of a game having a difficulty level across a plurality of different electronic gaming machines, comprising:
receiving a hearing profile of a user; providing the hearing profile to a first electronic gaming machine of the plurality of electronic gaming machines to enable the first electronic gaming machine to adjust the variable audio parameter of the game based on the hearing profile to an adjusted audio parameter that either increases the difficulty level of the game or decreases the difficulty level of the game; and providing the hearing profile to a second electronic gaming machine of the plurality of electronic gaming machines to enable the second electronic gaming machine to adjust the variable audio parameter of the game based on the hearing profile to the adjusted audio parameter.Join the waitlist — get patent alerts
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