US2015057775A1PendingUtilityA1

System and method for capturing and using move data

Assignee: DONG NAXINPriority: Aug 20, 2013Filed: Aug 20, 2013Published: Feb 26, 2015
Est. expiryAug 20, 2033(~7.1 yrs left)· nominal 20-yr term from priority
Inventors:Naxin Dong
G06Q 10/40A63B 43/00A63B 24/0062A63B 2071/0625A61B 5/6829A63B 69/0071A63B 2220/12G06V 40/23A63B 2225/54A61B 5/6824A63B 2220/40A63B 2102/04A63B 2225/50A63F 13/65A61B 5/1113A63B 2102/02A63B 2220/34A61B 5/6895A63B 2243/0025G06Q 10/0639A63B 2102/18A61B 2503/10
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Claims

Abstract

A system and method for capturing and using move data from a user are disclosed. The system may use one or more sensors to capture raw data about a physical activity of the user. The raw data about the physical activity of the user may be processed into one or more pieces of move data relating to the physical activity of the user. The processed move data may be used for various purposes, such as, for example, to play a virtual game, to provide to a social network system or to provide training to the user.

Claims

exact text as granted — not AI-modified
1 . A method for generating move data from a physical activity, comprising:
 providing a sensor for each user in the physical activity, at least one sensor for a ball or implement used during the physical activity;   gathering raw data from each sensor being used in the physical activity;   processing the raw data from each sensor into one or more pieces of move data for the physical activity;   outputting the one or more pieces of move data using an interface; and   using the one or more pieces of move data by one of a social network and a virtual game.   
     
     
         2 . The method of  claim 1 , wherein outputting the one or more pieces of move data using an interface further comprises outputting the one or more pieces of move data using an application programming interface. 
     
     
         3 . The method of  claim 1 , wherein the physical activity is a sport physical activity. 
     
     
         4 . The method of  claim 1 , wherein processing the raw data from each sensor into one or more pieces of move data for the physical activity further comprises processing the raw data into one or more pieces of move data for one of a basketball physical activity, a soccer physical activity, a tennis physical activity, a badminton physical activity, a football physical activity, an ice hockey physical activity, a cricket physical activity, a squash physical activity and a baseball physical activity. 
     
     
         5 . The method of  claim 1 , wherein gathering the raw user sensor data further comprising gathering an identifier of the user and a location of the user. 
     
     
         6 . The method of  claim 5 , wherein gathering the raw data for the ball sensor further comprises generating one or more of acceleration data of the ball, temperature of the ball, pressure data of the data, rotational angle of the ball and speed of the ball, a magnetic field of the ball, ambient light striking the ball and humidity around the ball. 
     
     
         7 . The method of  claim 1 , wherein gathering the raw data further comprises generating raw data from one or more sensors connected to a goal of the physical activity. 
     
     
         8 . The method of  claim 7 , wherein generating raw data from one or more sensors connected to a goal of the physical activity further comprises generates raw data about a proximity of the ball to the goal of the physical activity. 
     
     
         9 . An apparatus for generating move data from game play with sensor-containing accessories, comprising:
 a computer implemented move data processor that receives raw data from at least one sensor associated with a ball being used for a physical activity and at least one sensor from a user participating in the physical activity and generates one or more pieces of move data for the physical activity based on the raw data from the sensors;   an interface, coupled to the computer implemented move data processor, that outputs the pieces of move data for the physical activity; and   one of a social network and a virtual game that uses the one or more pieces of move data.   
     
     
         10 . The apparatus of  claim 9 , wherein the interface is an application programming interface. 
     
     
         11 . The apparatus of  claim 9 , wherein the physical activity is a sport physical activity. 
     
     
         12 . The apparatus of  claim 9 , wherein a basketball physical activity, a soccer physical activity, a tennis physical activity, a badminton physical activity, a football physical activity, an ice hockey physical activity, a cricket physical activity, a squash physical activity and a baseball physical activity. 
     
     
         13 . The apparatus of  claim 9  further comprising one or more user sensors wherein each user sensor gathers an identifier of the user and a location of the user. 
     
     
         14 . The apparatus of  claim 9  further comprising one or more ball sensors that gather raw data about acceleration data of the ball, temperature of the ball, pressure data of the data, rotational angle of the ball and speed of the ball, a magnetic field of the ball, ambient light striking the ball and humidity around the ball. 
     
     
         15 . The apparatus of  claim 9  further comprising a goal sensor. 
     
     
         16 . The apparatus of  claim 15 , wherein the goal sensor is one of a basketball hoop sensor and a soccer goal sensor. 
     
     
         17 . The apparatus of  claim 9  further comprising a computer implemented backend component that can be coupled to the sensors wherein the computer implemented backend component includes the move data processor. 
     
     
         18 . The apparatus of  claim 12 , wherein the move data processor further comprises a move data processor for each type of physical activity. 
     
     
         19 . The apparatus of  claim 17 , wherein the move data processor further comprises a move data processor for each type of physical activity.

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