US2015031451A1PendingUtilityA1

Program, server, and method for game

Assignee: DENA CO LTDPriority: Jul 26, 2013Filed: Jun 27, 2014Published: Jan 29, 2015
Est. expiryJul 26, 2033(~7 yrs left)· nominal 20-yr term from priority
A63F 13/35A63F 13/55A63F 13/45A63F 2300/8011A63F 13/46
56
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Claims

Abstract

A game program according to an embodiment enhances playability of a game wherein user objects strike target objects. The game program includes: a stage selection module for receiving stage selection; a ball selection module for receiving selection of ball objects; a screen display module for displaying a game screen; an owned point updating module for updating owned point information; an injection module for injecting ball objects; a ball-hitting operation module for operating flippers; an appearance module for causing a level-up item to appear when a predetermined appearance condition is satisfied; a game progress module for providing the user with a score when the ball object strikes the scoring target object, and providing the user with the level-up item when the ball object strikes the level-up item; and a level updating module for updating the level of the ball objects.

Claims

exact text as granted — not AI-modified
1 - 10 . (canceled) 
     
     
         11 . A computer-readable storage medium storing a program for causing one or more computers to serve as a system for providing a game to a user, the program comprising:
 a screen display module configured to display a game screen containing at least a part of a game field containing one or more target objects including a first type of target object;   a user object selection module configured to receive selection of at least one user object by the user from a plurality of user objects each having a parameter;   an appearance module configured to cause an item for reinforcing the parameter to appear in the game field when a predetermined appearance condition is satisfied, the item being different from the first type of target object; and   a game progress module configured to move the selected user object in the game field in response to operation by the user, provide the user with a first reward different from the item when the moving user object strikes the first type of target object, and provide the user with at least the item when the moving user object strikes the item.   
     
     
         12 . The computer-readable storage medium of  claim 11  wherein the first reward is a score. 
     
     
         13 . The computer-readable storage medium of  claim 11  wherein the predetermined parameter includes level, the program further comprising a level updating module configured to update the level of the user object satisfying a predetermined level-up condition related to the item obtained by the user. 
     
     
         14 . The computer-readable storage medium of  claim 11  wherein the program further comprises a stage selection module configured to receive selection of a stage by the user from a plurality of stages having different types of game fields,
 wherein the screen display module displays the game screen containing at least a part of a game field corresponding to the selected stage. 
 
     
     
         15 . The computer-readable storage medium of  claim 11  wherein the one or more computers are capable of accessing an information storage unit configured to store at least owned value information indicating value information owned by the user,
 the program further comprising an owned value information updating module configured to determine the value information to be consumed in accordance with play of the game based at least on the user objects selected by the user and update the owned value information such that the determined value information is consumed. 
 
     
     
         16 . The computer-readable storage medium of  claim 11  wherein the game is a pinball game, and the user object is a ball object,
 the program further comprising: an injection module for injecting the ball object into the game field; and a ball-hitting operation module for operating a ball-hitting object arranged in the game field in response to operation by the user, 
 wherein the game progress module moves the ball object in the game field in accordance with operation of the ball-hitting object and virtual gravity. 
 
     
     
         17 . A server for providing a game to a user operating a terminal device communicatively connected, the server comprising:
 a screen display unit configured to display on the terminal device a game screen containing at least a part of a game field containing one or more target objects including a first type of target object;   a user object selection module configured to receive selection of at least one user object by the user from a plurality of user objects each having a parameter;   an appearance unit configured to cause an item for reinforcing the parameter to appear in the game field when a predetermined appearance condition is satisfied, the item being different from the first type of target object; and   a game progress unit configured to move the selected user object in the game field in response to operation by the user, provide the user with a first reward different from the item when the moving user object strikes the first type of target object, and provide the user with at least the item when the moving user object strikes the item.   
     
     
         18 . A method using one or more computers for providing a game to a user, the method comprising the steps of:
 displaying a game screen containing at least a part of a game field containing one or more target objects including a first type of target object;   receiving selection of at least one user object by the user from a plurality of user objects each having a parameter;   causing an item for reinforcing the parameter to appear in the game field when a predetermined appearance condition is satisfied, the item being different from the first type of target object; and   moving the selected user object in the game field in response to operation by the user, providing the user with a first reward different from the item when the moving user object strikes the first type of target object, and providing the user with at least the item when the moving user object strikes the item.

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