Methods for Processing Online Gaming Using Electronic Devices
Abstract
Methods for processing online gaming operations. One method includes determining that a player has completed a game of chance. The game is accessible from a plurality of devices having online access. Completing the game includes a requirement that a player of the game must play from more than one of the devices. The requirement that the player must play from more than one of the devices includes a requirement that the player must present an identifier at each of the more than one of the devices during completion of the game. A requirement is provided that the player needs to collect specific outcomes when playing from the devices. The method further includes providing a reward to the player in response to determining that the player has completed the game. The method is executable by a processor.
Claims
exact text as granted — not AI-modified1 . A method, comprising: determining that a player has completed a game of chance, the game being accessible from a plurality of devices having online access; wherein completing the game includes a requirement that a player of the game must play from more than one of the devices, and further, wherein the requirement that the player must play from more than one of the devices comprises a requirement that the player must present an identifier at each of the more than one of the devices during completion of the game; and providing a reward to the player in response to determining that the player has completed the game, wherein the method is executable by a processor.
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