US2015021857A1PendingUtilityA1

Word game

Assignee: CRAIG III GAYLORDPriority: Jul 22, 2013Filed: Jul 22, 2013Published: Jan 22, 2015
Est. expiryJul 22, 2033(~7 yrs left)· nominal 20-yr term from priority
A63F 1/00A63F 2001/0408A63F 1/04A63F 1/02A63F 9/0098A63F 9/0413A63F 2011/0081
21
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Claims

Abstract

The present invention provides a word game that can be played for purely entertainment purposes or also as a learning experience. This is single- or multi-player game. As a one-player game, it resembles a memory or concentration game. The player is playing against himself. As a multi-player game, the players play against each other, involving memory and chance of the card deck and the game cubes. The game contains a single deck of cards. Each card contains a sentence that the players need to complete. These sentences are of varying lengths. A set number of tiles are part of the game. The words necessary to complete the sentences on the cards are printed on the tiles. The tiles are shaped in such a way that they fit together to form the sentences. During play, two (2) game cubes are rolled dictating the number of tiles that the player can turn over. The game cubes add an additional element of chance to the game, varying the number of tiles each player can turn over during his/her turn. The player completing the most sentences wins the game. The win is contingent on remembering the position of needed tiles and the roll of the game cubes.

Claims

exact text as granted — not AI-modified
I claim: 
     
       I. This Word Game is a single- or multi-player game, comprising: a single deck of cards, each card contains a sentence that the players need to complete, where there are a specific number of sentences based on the version of the game; a set number of tiles determined by the version of the game, where predetermined words are printed on the tiles, where the tiles are shaped in such a way that they fit together; 2 game cubes consisting of 6 sides and when rolled dictates the number of tiles that the player can turn over, where one cube is marked by the numbers 0-5 and the other cube is marked by 0,1,2; a container used to carry all the pieces of the game. 
     
     
       II. The game of claim  1 , where the words are printed on tiles that are the same dimensions, which will vary based on the theme of the game. 
     
     
       III. The game of claim  1 , where the tiles are shaped in such a way that they fit together vertically, horizontally, or diagonally based on the theme of the game. 
     
     
       IV. The game of claim  3 , where the tiles are manufactured using all appropriate materials, all types of plastic, wood, metal, cardboard, or composite materials based on the theme of the game. 
     
     
       V. The game of claim  1 , where the tiles are placed on the playing area faced down to hide the words from the players to test the mental ability of the players to remember the location of the words during play. 
     
     
       VI. The game of claim  1 , where each sentence pertaining to the version of the game is printed on individual cards. 
     
     
       VII. The game of claim  1 , where the selecting of the card determines the tiles the player needs to uncover to complete the sentence printed on the card. 
     
     
       VIII. The game of claim  1 , where the chance element of rolling the two (2) game cubes determines the number of tiles the player can turn over. 
     
     
       IX. The game of claim  8 , where one cube is marked by numbers 0-5 and the other cube is marked by 0,1,2; wherein the player rolls a 1, the player turns over one tile; the player rolls a 2, the player turns over two tiles; the player rolls a 3, the player turns over three tiles; the player rolls a 4, the player turns over four tiles; the player rolls a 5, the player turns over five tiles player rolls a 6, the player turns over six tiles; player rolls a 7, the player turns over seven tiles; the player can turn over a maximum of 7 tiles. 
     
     
       X. The game of claim  8 , where the player rolls a zero, that player losses his/her turn and the next player rolls the game cubes. 
     
     
       XI. The game of claim  1 , where the player rolls a number 1-7, the player turns over that number of tiles where the player uncovers words contained in the sentence on his/her card the player takes the word tile(s) out of the common pile. 
     
     
       XII. The game of claim  1 , where the player has taken the word tiles pertaining to his/her sentence, the other tiles not pertaining to his/her sentence are turn back over and remain in the common pile. 
     
     
       XIII. The game of claim  1 , where the next player rolls the game cubes and follows the process described in claim  11  and claim  12 . 
     
     
       XIV. The game of claim  1 , where a player rolls the game cube and upon turning over the tiles completes the sentence on the selected card, where the player selects another card and can utilize any unused tiles to complete the new sentence. 
     
     
       XV. The game of claim  14 , where the player who has not completed the sentence on the selected card continues the process described in claim  11  and claim  12  until the sentence is completed. 
     
     
       XVI. The game of claim  1 , whereby all the tiles have been uncovered and used to complete the sentences of each player, the player with the most complete sentences wins the game. 
     
     
       XVII. The game of claim  1 , where a variation of the game in that the players do not use the game cubes, five tiles will be uncovered each turn to attempt to complete the sentences on the selected cards. 
     
     
       XVIII. The game of claim  1 , where a variation of the game in that the players do not use the sentence cards; Each player will select a tile from the common area where all the tiles are placed face-down; at their turn, each player will roll the game cubes and uncover the appropriate number of tiles to attempt to complete the sentence. 
     
     
       XIX. The game of claim  1 , whereby the game will have several versions for players ranging in age 5 to adult. 
     
     
       XX. The game of claim  1 , the container will be of different materials—plastic, wood, cardboard, composites or even various fabrics dictated by the version of game that contains all the pieces of the game as well as playing instructions.

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