Player-action controlled light-based gaming system and method
Abstract
In a light-based gaming environment includes plural players each with a respective light-emitting device configured to directionally emit a respective light-based signal that distinguishes each player from at least one other player, a player action controlled light-based gaming system includes a display device configured to visually display information; a memory having stored therein first and second video instances; a controller that selectively causes the display device to display the first and second video instances; and a plurality of light-based receivers located within the gaming environment. When the display device statically displays the first video instance in locational relationship to a first light-based receiver, if the first light-based receiver receives a light-based signal, the controller selectively causes the display device to display the second video instance.
Claims
exact text as granted — not AI-modifiedTherefore, I claim:
1 . In light-based gaming environment having a plurality of players each with respective light-emitting devices configured to directionally emit a respective light-based signal that distinguishes each player from at least one other player, a player action controlled light-based gaming system, comprising:
a display device configured to visually display information; a memory, communicatively connected to said display device, and having video data stored therein, the video data including at least a first video instance and a second video instance; a controller communicatively connected to said display device and configured to selectively cause the display device to display at least the first and second video instances; and a plurality of light-based receivers, communicatively connected to the controller, and located within the gaming environment; wherein when said display device is displaying the first video instance, in locational relationship to a first light-based receiver, and at a static location within the gaming environment, if the first light-based receiver receives a light-based signal, said controller selectively causes said display device to display the second video instance.
2 . In light-based gaming environment having a plurality of players each with a respective light-based receiver that distinguishes each player from at least one other player, a player action controlled light-based gaming system, comprising:
a display device configured to visually display information; a memory, communicatively connected to said display device, and having video data stored therein, the video data including at least a first video instance and a second video instance; a controller, communicatively connected to said display device and to each light-based receiver, and configured to selectively cause the display device to display at least the first and second video instances; and a plurality of light emitting devices configured to directionally emit a respective light-based signal, and located within the gaming environment; wherein when said display device is displaying the first video instance, in locational relationship to a first light emitting device emitting a light-based signal, and at a static location within the gaming environment, if one of the light receivers receives the light-based signal, said controller selectively causes said display device to display the second video instance.Join the waitlist — get patent alerts
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