US2015011280A1PendingUtilityA1

Player-action controlled light-based gaming system and method

Assignee: GAREISS LATHAN DWAYNEPriority: Jul 5, 2013Filed: Jul 5, 2014Published: Jan 8, 2015
Est. expiryJul 5, 2033(~6.9 yrs left)· nominal 20-yr term from priority
F41A 33/02A63F 2009/2444A63F 9/0291
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Claims

Abstract

In a light-based gaming environment includes plural players each with a respective light-emitting device configured to directionally emit a respective light-based signal that distinguishes each player from at least one other player, a player action controlled light-based gaming system includes a display device configured to visually display information; a memory having stored therein first and second video instances; a controller that selectively causes the display device to display the first and second video instances; and a plurality of light-based receivers located within the gaming environment. When the display device statically displays the first video instance in locational relationship to a first light-based receiver, if the first light-based receiver receives a light-based signal, the controller selectively causes the display device to display the second video instance.

Claims

exact text as granted — not AI-modified
Therefore, I claim: 
     
         1 . In light-based gaming environment having a plurality of players each with respective light-emitting devices configured to directionally emit a respective light-based signal that distinguishes each player from at least one other player, a player action controlled light-based gaming system, comprising:
 a display device configured to visually display information;   a memory, communicatively connected to said display device, and having video data stored therein, the video data including at least a first video instance and a second video instance;   a controller communicatively connected to said display device and configured to selectively cause the display device to display at least the first and second video instances; and   a plurality of light-based receivers, communicatively connected to the controller, and located within the gaming environment;   wherein when said display device is displaying the first video instance, in locational relationship to a first light-based receiver, and at a static location within the gaming environment, if the first light-based receiver receives a light-based signal, said controller selectively causes said display device to display the second video instance.   
     
     
         2 . In light-based gaming environment having a plurality of players each with a respective light-based receiver that distinguishes each player from at least one other player, a player action controlled light-based gaming system, comprising:
 a display device configured to visually display information;   a memory, communicatively connected to said display device, and having video data stored therein, the video data including at least a first video instance and a second video instance;   a controller, communicatively connected to said display device and to each light-based receiver, and configured to selectively cause the display device to display at least the first and second video instances; and   a plurality of light emitting devices configured to directionally emit a respective light-based signal, and located within the gaming environment;   wherein when said display device is displaying the first video instance, in locational relationship to a first light emitting device emitting a light-based signal, and at a static location within the gaming environment, if one of the light receivers receives the light-based signal, said controller selectively causes said display device to display the second video instance.

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