US2014378223A1PendingUtilityA1

Interactive electronic game results as health indicators

Assignee: POMDEVICES LLCPriority: Aug 31, 2010Filed: Sep 8, 2014Published: Dec 25, 2014
Est. expiryAug 31, 2030(~4.1 yrs left)· nominal 20-yr term from priority
Inventors:Ajit Pendse
A63F 13/798H04W 4/80G08B 25/016A63F 13/33H04W 88/06G06F 1/1632H04W 4/12A63F 13/46H04M 2242/04H04L 67/1095H04W 4/90H04M 1/72424G16H 40/67
54
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Claims

Abstract

In one example, a portable patient computing device receives results of a plurality of gaming sessions of a patient using a local or remote interactive electronic gaming system. The portable patient computing device identifies a trend based on the game results, or passes the game results to a caregiver computing device for remote trend identification. After the portable patient computing device receives a result of a new gaming session of the patient using a local or remote interactive gaming system, the portable patient computing device either analyzes the newly received result using the identified trend, or passes the newly received result to the remote caregiver computing device for remote analysis, or both. A caregiver of the patient is notified according to a result of the analysis.

Claims

exact text as granted — not AI-modified
1 . A personal portable device, comprising:
 a housing structured to be worn on a person or handheld; and   a processing device located inside the housing; and   a first long range network interface coupled to the processing device, the first long range interface configured to communicative couple the personal portable device to a remote device over a first remote network;   a second network interface that is different than the first long range network interface, the second network interface coupled to the processing device;   wherein the processing device is configured to:   responsive to coupling the second network interface to a second local area network that is different than the first remote network, identify consumer electronic equipment of the second local area network;   obtain first information responsive to identifying the consumer electronic equipment of the second local area network;   wherein a portion of the first information originates from the identified consumer electronic equipment and is received over at least one of the first or second network interfaces, wherein said portion of the first information includes least one of a numerical score resulting from a first gameplay session using the identified consumer electronic equipment, an in-game achievement resulting from the first gameplay session, or play duration resulting from the first gameplay session; and   performing a trend analysis using the portion of the first information.   
     
     
         2 . The personal portable device of  claim 1 , wherein the processing device is further configured to pull the portion of the first information from the identified consumer electronic equipment of the local area network. 
     
     
         3 . The personal portable device of  claim 1 , wherein the processing device is further configured to:
 obtain second information including at least one of a numerical game score resulting from a second gameplay session that is different than the first gameplay session, a game achievement resulting from the second gameplay session, or play duration resulting from the second gameplay session;   compare the second information to a trend associated with the portion of the first information; and   notify a user responsive to the comparison.   
     
     
         4 . The personal portable device of  claim 3 , wherein notifying a user responsive to the comparison includes displaying information on display screen of the portable computing device. 
     
     
         5 . The personal portable device of  claim 1 , further comprising a memory device located inside the housing, the memory device coupled to the processing device, the memory device storing a game;
 wherein the second gameplay sessions results from operation of said game of the memory device of the personal portable device.   
     
     
         6 . The personal portable device of  claim 3 , wherein the processing device is further configured to check for a difference between a first result corresponding to the comparison of the second information to the trend and a first result corresponding to the trend analysis;
 responsive to detecting a difference, compare the difference to a threshold limit; and   transmit a caregiver notification over the first long range network interface to the remote device based on a result of the comparison of the difference to the threshold limit.   
     
     
         7 . An apparatus, comprising:
 a processing device; and   a first long range network interface coupled to the processing device, the first long range interface configured to communicative couple the processing device to a remote device over a first remote network;   a second network interface that is different than the first long range network interface, the second network interface coupled to the processing device;   wherein the processing device is configured to:   responsive to coupling the second network interface to a second local area network that is different than the first remote network, identify consumer electronic equipment of the second local area network;   obtain first information responsive to identifying the consumer electronic equipment of the second local area network;   wherein a portion of the first information originates from the identified consumer electronic equipment and is received over at least one of the first or second network interfaces, wherein said portion of the first information includes least one of a numerical score resulting from a first gameplay session using the identified consumer electronic equipment, an in-game achievement resulting from the first gameplay session, or play duration resulting from the first gameplay session; and   performing a trend analysis using the portion of the first information.   
     
     
         8 . The apparatus of  claim 7 , wherein the processing device is further configured to pull the portion of the first information from the identified consumer electronic equipment of the local area network. 
     
     
         9 . The apparatus of  claim 7 , wherein the processing device is further configured to:
 obtain second information including at least one of a numerical game score resulting from a second gameplay session that is different than the first gameplay session, a game achievement resulting from the second gameplay session, or play duration resulting from the second gameplay session;   compare the second information to a trend associated with the portion of the first information; and   notify a user responsive to the comparison.   
     
     
         10 . The apparatus of  claim 9 , wherein notifying a user responsive to the comparison includes displaying information on a local display screen. 
     
     
         11 . The apparatus of  claim 7 , further comprising a memory device coupled to the processing device, the memory device storing a game;
 wherein the second gameplay sessions results from operation of said game of the memory device.   
     
     
         12 . The apparatus of  claim 9 , wherein the processing device is further configured to check for a difference between a first result corresponding to the comparison of the second information to the trend and a first result corresponding to the trend analysis;
 responsive to detecting a difference, compare the difference to a threshold limit; and   transmit a caregiver notification over the first long range network interface to the remote device based on a result of the comparison of the difference to the threshold limit.

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