US2014378213A1PendingUtilityA1
Interactive electronic game systems, methods, and devices
Est. expiryJun 21, 2033(~6.9 yrs left)· nominal 20-yr term from priority
Inventors:Mitesh Gala
G06Q 30/0222G07F 17/3255G06Q 30/0209
62
PatentIndex Score
0
Cited by
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References
0
Claims
Abstract
The disclosure herein provides interactive electronic game systems, methods, and devices. An interactive electronic game system comprises a user information database, an ordering engine, a prize engine, a game engine, and one or more computers, wherein the ordering engine comprises an identification receiver and an order processor, and the one or more computers comprises a computer processor and an electronic storage medium.
Claims
exact text as granted — not AI-modified1 - 28 . (canceled)
29 . An interactive electronic game system for determining prizes to award to users and managing redemption of the prizes, the interactive electronic game system comprising:
a user information database to store data relating to users of the interactive electronic game system; a prize engine to generate a prize pool, the prize pool comprising one or more prizes available to award to a user of the interactive electronic game system, wherein generating the prize pool comprises applying one or more prize determination rules to data relating to the user stored in the user information database, the prize engine to further electronically communicate with an electronic user access point system to enable the user access point system to configure an interactive electronic game to award one or more of the prizes of the prize pool to the user, the prize engine to further electronically communicate with an ordering engine that processes user prize redemption requests and user non-prize orders, the user access point system being located at a same business location as the ordering engine, wherein the prize engine transmits a message to the ordering engine in response to a request from either the ordering engine or the user access point system to redeem an awarded prize, the message enabling the ordering engine to process the requested prize redemption; and one or more computers to operate the prize engine, wherein the one or more computers comprises a computer processor and an electronic storage medium.
30 . The interactive electronic game system of claim 29 , the prize engine to further communicate with a second user access point system not located at the same business location as the ordering engine to enable the second user access point system to configure an interactive electronic game to award one or more of the prizes of the prize pool to the user.
31 . The interactive electronic game system of claim 29 , wherein the ordering engine is part of a same computer system as the prize engine.
32 . The interactive electronic game system of claim 29 , wherein the ordering engine is part of a computer system separate from the prize engine.
33 . The interactive electronic game system of claim 29 , wherein each of the one or more prizes of the prize pool is to be awarded to the user.
34 . The interactive electronic game system of claim 29 , wherein one or more prizes of the prize pool is to be randomly selected to be awarded to the user.
35 . The interactive electronic game system of claim 29 , wherein the request from the user access point system to redeem the awarded prize comprises data enabling an identification of the ordering engine.
36 . The interactive electronic game system of claim 35 , wherein the data enabling the identification of the ordering engine comprises data received by the user access point system by scanning a code associated with or displayed by the ordering engine.
37 . The interactive electronic game system of claim 36 , wherein the code is a machine-readable code.
38 . The interactive electronic game system of claim 29 , wherein the request from the ordering engine to redeem the awarded prize comprises data enabling an identification of the user access point system.
39 . The interactive electronic game system of claim 38 , wherein the data enabling the identification of the user access point system comprises data received by the ordering engine by scanning a code associated with or displayed by the user access point system.
40 . The interactive electronic game system of claim 39 , wherein the code is a machine-readable code.
41 . The interactive electronic game system of claim 29 , wherein the user non-prize orders comprise food orders.
42 . The interactive electronic game system of claim 29 , the prize engine to further, in response to a request from the ordering engine or user access point system, store in a database data relating to an awarded prize to enable a deferred redemption of the awarded prize.
43 . The interactive electronic game system of claim 42 , further comprising a prize bank database for storing the data relating to the awarded prize selected for deferred redemption.
44 . The interactive electronic game system of claim 42 , wherein the deferred redemption comprises processing a redemption of the awarded prize as part of a non-prize order.
45 . The interactive electronic game system of claim 29 , wherein the interactive electronic game is playable by the user within a predetermined amount of time prior to receipt of a non-prize order by the ordering engine, during receipt of a non-prize order by the ordering engine, or within a predetermined amount of time after receipt of a non-prize order by the ordering engine.
46 . The interactive electronic game system of claim 29 , the prize engine to generate the prize pool prior to the user access point system enabling the user to play the interactive electronic game.
47 . The interactive electronic game system of claim 29 , the prize engine to take into account at least one of the following user attributes in generating the prize pool: expressed preferences of the user, past behavior of the user, a health condition of the user, past prizes the user has redeemed, past prizes the user has been awarded, an average value of past orders by the user, a number of loyalty points accumulated by the user, a frequency of orders by the user, a length of time since a prior order by the user.
48 . The interactive electronic game system of claim 29 , the prize engine to take into account at least one of the following order attributes in generating the prize pool: a value of a non-prize order, a contents of a non-prize order, a number of items included in a non-prize order, whether a type of item is included in a non-prize order.Join the waitlist — get patent alerts
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