Educational Board Game with content-based feedback
Abstract
An educational board game has a plurality of segments positioned in a predetermined order and extending from a starting segment to an ending segment. The educational board game also has a plurality of participant identifiers, wherein each participant identifier represents a single individual playing the game. A random number generator selects a value which determines how many segments a participant is allowed to move on his or her turn. A first feedback stack includes cards describing episodes and which may result in an exchange or loss of points. A second feedback stack includes cards with instructions to read out loud educational content. The educational board game further has a third feedback stack with cards containing questions regarding the subject matter of the game. The educational content read during the game includes answers to the questions presented in the third feedback stack.
Claims
exact text as granted — not AI-modified1 . An educational board game comprising:
a plurality of segments positioned in a predetermined order between at least one starting segment and at least one ending segment; a plurality of participant identifiers, wherein each participant identifier corresponds to a single individual playing the educational board game; a random number generator, configured to select a numerical value selected from a set of predetermined values, wherein each numerical value in the set has the same probability of being selected; a first stack of feedback cards, wherein each feedback card in said first stack corresponds to a first type of segment and includes first game instructions to read an episodic narrative related to a situation associated with a theme of the educational board game; a second stack of feedback cards, wherein each feedback card in said second stack corresponds to a second type of segment and includes second game instructions to read out loud educational content related to said theme; and a third stack of feedback cards, wherein each feedback card in said third stack corresponds to a third type of segment and includes third game instructions to answer a query related to said theme, wherein at least one educational content discloses the answer to at least one of the queries.
2 . The educational board game according to claim 1 , wherein the third game instructions allocate a token for each correct answer.
3 . The educational board game according to claim 2 , wherein the answer to at least one query is disclosed in two or more educational contents,
4 . The educational board game according to claim 2 , wherein each of the educational contents discloses the answer to a corresponding query and wherein correspondence between the educational contents and the queries is one-to-one.
5 . The educational board game according to claim 4 , wherein each of the educational contents is read before its corresponding query.
6 . The educational board game according to claim 4 , wherein at least one of the educational contents is read before its corresponding query.
7 . The educational board game according to claim 4 , wherein at least one of the episodic narratives involves the loss of at least one token.
8 . The educational board game according to claim 4 , wherein at least one of the episodic narratives requires exchange of at least one token.
9 . The educational board game according to claim 7 , wherein said game concludes when a first participant reaches the at least one ending segment.
10 . The educational board game according to claim 9 , wherein a winner of the game is determined based on a total of tokens collected by each participant.
11 . A method of playing an educational board game comprising the steps of:
(a) positioning a plurality of segments in a predetermined order between at least one starting segment and at least one ending segment; (b) arranging a plurality of participant identifiers, wherein each participant identifier corresponds to a single individual playing the educational board game; (c) employing a random number generator to select a numerical value from a set of predetermined values, wherein each numerical value in the set has the same probability of being selected; (d) providing a first stack of selectable feedback cards, wherein each feedback card in said first stack corresponds to a first type of segment and includes first game instructions to read an episodic narrative related to a situation associated with a theme of the educational board game; (e) providing a second stack of selectable feedback cards, wherein each feedback card in said second stack corresponds to a second type of segment and includes second game instructions to read out loud educational content related to said theme; and (f) providing a third stack of selectable feedback cards, wherein each feedback card in said third stack corresponds to a third type of segment and includes third game instructions to answer a query related to said theme, wherein at least one educational content discloses the answer to at least one of the queries.
12 . The method of playing an educational board game according to claim 11 , wherein the third game instructions allocate a token for each correct answer.
13 . The method of playing an educational board game according to claim 12 , wherein the answer to at least one query is disclosed in two or more educational contents.
14 . The method of playing an educational board game according to claim 12 , wherein each of the educational contents discloses the answer to a corresponding query and wherein correspondence between the educational contents and the queries is one-to-one.
15 . The method of playing an educational board game according to claim 14 , wherein each of the educational contents is read before its corresponding query.
16 . The method of playing an educational board game according to claim 15 , wherein at least one of the educational contents is read before its corresponding query.
17 . The method of playing an educational board game according to claim 14 , wherein at least one of the episodic narratives involves the loss of at least one token.
18 . The method of playing an educational board game according to claim 14 , wherein at least one of the episodic narratives requires exchange of at least one token.
19 . The method of playing an educational board game according to claim 17 , wherein said game concludes when a first participant reaches the at least one ending segment.
20 . The method of playing an educational board game according to claim 19 , wherein a winner of the game is determined based on a total of tokens collected by each participant.Join the waitlist — get patent alerts
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