US2014335953A1PendingUtilityA1

System and method for providing branded virtual objects in a virtual environment

Assignee: ZYNGA INCPriority: Apr 13, 2011Filed: Jul 23, 2014Published: Nov 13, 2014
Est. expiryApr 13, 2031(~4.7 yrs left)· nominal 20-yr term from priority
A63F 2300/5506A63F 13/12H04L 67/131H04L 67/53A63F 13/65A63F 2300/575A63F 13/795A63F 13/35A63F 13/87A63F 2300/5533A63F 13/85A63F 2300/8082A63F 13/533A63F 13/61A63F 13/847
60
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Claims

Abstract

A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing branded virtual objects in a virtual environment are presented. A game instance of a computer-implemented multiplayer online game is generated, where the game instance is associated with a virtual environment of a player. A graphical user interface to the player is provided, where the graphical user interface displays at least one branded virtual object for selection by the player, and where the branded virtual object corresponds to a real-world brand. Selection and placement of the branded virtual object in the virtual environment by the player is monitored. The virtual environment of the player is updated to include the branded virtual object.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A computer-implemented method for providing branded virtual objects in a virtual environment, comprising:
 generating a game instance of a computer-implemented multiplayer online game, the game instance being associated with a virtual environment of a player;   providing a graphical user interface to the player, the graphical user interface displaying at least one branded virtual object for selection by the player, the branded virtual object corresponding to a real-world brand;   monitoring selection and placement of the branded virtual object in the virtual environment by the player; and   updating the virtual environment of the player to include the branded virtual object.

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